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@Alex106 Hopefully you can find a way to include it in your mod, thanks again!
One more thing, could you bring back the Confederate flags that were removed after the enhanced version was released?
@Alex106 I see, thank you for your response and input!
Also (Completely unrelated to this mod), would it be possible to bring back the unique 360/PS3 version of the Police Buffalo livery, either from old sources or created from scratch, and is that something you'd be interested in doing?
And (also unrelated), could you make the procedural objects on the ground cast shadows, as seen in VisualV? I always saw this as more of a fix, since it was weird seeing objects on the ground not cast shadows, but I understood it could be performance-heavy for those with low-end computer specs (perhaps add it as an optional file if you don't want it part of the main mod).
@Alex106 Does this mod need to be updated since the load order of several of your mods has been changed?
Also, just out of curiosity, why isn't this included in your Restored Old Gen Assets mod, and do you have plans to include it in a future update?
Welcome back!
nm, I found the issue!
Does this replace BMR’s Pre Release Mirror Park Lake? I’ve installed both updated versions and now the lake isn’t green anymore. Might be a compatibility issue with something else on my end, but I’m not sure.
This is amazing! If you could do the same thing for some of the highways in Blaine County, that would be perfect.
@Alex106 No problem! Here's some other stuff I found.
At the Harmony Plaza on Route 68, there is a yield sign at the west entrance when it should be a stop sign, given the "stop" decals on the road.
In the Grand Senora Desert at Cat Claw Ave (the road next to the Thomson Scrapyard), right before you enter the Senora National Park, there is a stop sign placed way before the actual intersection it's supposed to serve. There are also 2 road signs that I believe are facing the wrong direction, and another stop sign just up the road that has been placed on the wrong side of the road.
On the dirt road in front of the Yellow Jack Inn, there is a stop sign placed on the wrong side of the road.
(In general, it looks like a lot of intersections in Blaine County have traffic signs placed on the wrong side of the road, placed way before the actual intersection, or no traffic signs at all. It's like Rockstar forgot to move the traffic signs to correctly align with the intersection it serves after multiple map changes, or forgot to add traffic signs at all. Idk if you want to add stop signs at all of the intersections that are currently lacking them, but that just sounds like a whole new mod on its own, so idk. It could be a "Map Updates" addition, which sounds better suited. Let me know if that's something you're interested in doing or if that's not the scope of this mod, which I would understand.)
@ikON I've done what you said, and the issues persist. I'm still falling through the map despite loading the game with MP Maps already enabled via Simple Trainer. I've found out that after installing NVE, the issue no longer exists, which is strange. I can also confirm the Enhanced Content for Legacy patch does work, given NVE is installed, so I don't fall through the map!
I'm using the latest version of ScriptHookVDotNet Nightly and the disable blips option still doesn't work.
@Alex106 The stop sign before the traffic signal at the intersection in Rockford Hills, next to the Mors Mutual Insurance building, is still present, despite being "fixed" in the latest update. (This issue is present on both SP and MP Maps. This was only seen on Legacy, idk if this is happening on Enhanced.)
The stop decal on the road not rendering correctly in Banham Canyon isn't a Map Updates issue, but a vanilla issue.