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@iammistahwolf I'm going to see if there's any file that Rockstar updated with the latest update, even though AFAIK there isn't.
1) The first mod doesn't change any file also used by Map Fixes. The second mod only adds new files. In conclusion, those two can't be causing any issue.
2) I'll see if I can do something about the road. The bush on the other hand, I can fix it.
@GrimeyFresh Replace the dlc.rpf with this one https://ufile.io/gdket0gk
That's it! Nowhere to escape now!
@andlindt Where exaclty?
@anon23623 The YMT included in Map Fixes doesn't have the scenarios from this mod, so if you want the scenarios from this mod, avoid the file from Map Fixes.
@iammistahwolf I think the "Object" pool, but i'm not sure.
@hoamok1998 @gtavjamal I can't as the water at these locations is generated by the heightmap.dat and I don't want to make custom models/collisions.
@YaBoiBlasty Do you have any other map mods installed that change anything around that area?
@iammistahwolf Sorry, I mistyped "mpmappatches" when I meant to type "mpmappatches2". Anyway, yeah, removing it "fixes" it because there's no (old) map data files loaded which cause the problem.
That's where "mpmappatches2" comes into play, where it adds compatiblity with the newer files starting from the build 2545.
It's indeed weird that it only started to happen with the latest update and not earlier.
@mikeyboy242424 Are you referring to this artwork? https://www.rockstargames.com/img/global/downloads/wallpapers/games/v_tbd_2880x1800.jpg
I suppose that's just the artist's artwork based on the Paleto Score, or just something "random".
@YaBoiBlasty Do you have NVE installed? If yes, then get rid of mpmappatches and/or mpmappatches2 as the two mods aren't compatible.
@hunter7 It's written in the changelog: Updated "mpmappatches" and "spmappatches" and added "hei_bh1_43_8.ybn" and "hei_bh1_43_9.ybn" in the "MP Map Collisions Fixes/bh1_43" folder.
No, I can't do that as it's too complicated because of the files with different paths between game builds.