94.733
1.014
94.733
1.014
Information:
This mod fixes various map collisions, models, textures and placements errors.
Note: a complete list of fixes can be found in "FixesList.txt" inside the archive.
Contents description:
- mpmapfixes: contains fixes only for the MP map. Note: this dlc pack should be compatible all the way back to the build 2189 (The Cayo Perico Heist update).
- mpmapfixes2: contains fixes only for the MP map, more specifically starting from the build 2545 (The Contract update) and up.
- spmapfixes: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game.
- Map Script Fixes: unlocks a few gates at the Port, the factory from the mission "Mr. Richards" and at the Vespucci Beach alley from the mission "Reposession" and loads the church grave, the Lost clubhouse, the Vagos hideout door and Diamond casino doors.
- Minimap Textures Fix: contains a fix for a 2D/far away minimap tile.
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map.
- mpSecurity Fix: contains a fix for the couch and table inside the Franklin's mansion with the MP map enabled and prevents a part of Vinewood Hills from disappearing when switching from the MP to the SP map. Note: this is only for the build 2545 and above.
- Scenario Points Fixes: contains fixes for various scenario points across the map.
Requirements:
- OpenIV.asi
- "mods" folder
Installation:
Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml".
Note: the files that needs to be installed manually have the installation instructions defined in each folder inside the archive.
Special Thanks:
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Neos7 for the GTA V Map Helper script for 3DS Max.
Dekurwinator for the portals, flags and audio tutorials.
Skylumz for the Sollumz plugin for Blender.
indilo53 for GTAUtil.
Tiwabs for the Tiwabs Audio Door Tools.
Note: a complete list of credits can be found in "Credits.txt" inside the archive.
Changelog:
v14.4
Fixed the "prop_fnc_omesh_01a" prop not casting shadows
Fixed an error with a normal map of the Hill Valley church in Great Chaparral
Fixed a car generator clipping with a pole near the Stoner Cement Works
Fixed a flickering road decal behind the Bahama Mamas. Thanks to a_asdf556 for finding the error
Fixed multiple incorrect collision materials at the LS River
Updated "mpmapfixes" and "spmapfixes"
Added a new fixed collision, "hei_ch3_04_28.ybn" (located in "Manual Installation\MP Map Collisions Fixes\dlc_patch\mpheist\ch3_04"), which goes in "mods\update\update.rpf\dlc_patch\mpheist\x64\levels\gta5\_hills\cityhills_03\ch3_04.rpf"
This mod fixes various map collisions, models, textures and placements errors.
Note: a complete list of fixes can be found in "FixesList.txt" inside the archive.
Contents description:
- mpmapfixes: contains fixes only for the MP map. Note: this dlc pack should be compatible all the way back to the build 2189 (The Cayo Perico Heist update).
- mpmapfixes2: contains fixes only for the MP map, more specifically starting from the build 2545 (The Contract update) and up.
- spmapfixes: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game.
- Map Script Fixes: unlocks a few gates at the Port, the factory from the mission "Mr. Richards" and at the Vespucci Beach alley from the mission "Reposession" and loads the church grave, the Lost clubhouse, the Vagos hideout door and Diamond casino doors.
- Minimap Textures Fix: contains a fix for a 2D/far away minimap tile.
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map.
- mpSecurity Fix: contains a fix for the couch and table inside the Franklin's mansion with the MP map enabled and prevents a part of Vinewood Hills from disappearing when switching from the MP to the SP map. Note: this is only for the build 2545 and above.
- Scenario Points Fixes: contains fixes for various scenario points across the map.
Requirements:
- OpenIV.asi
- "mods" folder
Installation:
Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml".
Note: the files that needs to be installed manually have the installation instructions defined in each folder inside the archive.
Special Thanks:
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Neos7 for the GTA V Map Helper script for 3DS Max.
Dekurwinator for the portals, flags and audio tutorials.
Skylumz for the Sollumz plugin for Blender.
indilo53 for GTAUtil.
Tiwabs for the Tiwabs Audio Door Tools.
Note: a complete list of credits can be found in "Credits.txt" inside the archive.
Changelog:
v14.4
Fixed the "prop_fnc_omesh_01a" prop not casting shadows
Fixed an error with a normal map of the Hill Valley church in Great Chaparral
Fixed a car generator clipping with a pole near the Stoner Cement Works
Fixed a flickering road decal behind the Bahama Mamas. Thanks to a_asdf556 for finding the error
Fixed multiple incorrect collision materials at the LS River
Updated "mpmapfixes" and "spmapfixes"
Added a new fixed collision, "hei_ch3_04_28.ybn" (located in "Manual Installation\MP Map Collisions Fixes\dlc_patch\mpheist\ch3_04"), which goes in "mods\update\update.rpf\dlc_patch\mpheist\x64\levels\gta5\_hills\cityhills_03\ch3_04.rpf"
Primeiro envio: 24 de Junho de 2019
Último envio: há 3 dias atrás
Último download: há 6 minutos atrás
1.200 Comentários
More mods by Alex106:
Information:
This mod fixes various map collisions, models, textures and placements errors.
Note: a complete list of fixes can be found in "FixesList.txt" inside the archive.
Contents description:
- mpmapfixes: contains fixes only for the MP map. Note: this dlc pack should be compatible all the way back to the build 2189 (The Cayo Perico Heist update).
- mpmapfixes2: contains fixes only for the MP map, more specifically starting from the build 2545 (The Contract update) and up.
- spmapfixes: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game.
- Map Script Fixes: unlocks a few gates at the Port, the factory from the mission "Mr. Richards" and at the Vespucci Beach alley from the mission "Reposession" and loads the church grave, the Lost clubhouse, the Vagos hideout door and Diamond casino doors.
- Minimap Textures Fix: contains a fix for a 2D/far away minimap tile.
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map.
- mpSecurity Fix: contains a fix for the couch and table inside the Franklin's mansion with the MP map enabled and prevents a part of Vinewood Hills from disappearing when switching from the MP to the SP map. Note: this is only for the build 2545 and above.
- Scenario Points Fixes: contains fixes for various scenario points across the map.
Requirements:
- OpenIV.asi
- "mods" folder
Installation:
Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml".
Note: the files that needs to be installed manually have the installation instructions defined in each folder inside the archive.
Special Thanks:
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Neos7 for the GTA V Map Helper script for 3DS Max.
Dekurwinator for the portals, flags and audio tutorials.
Skylumz for the Sollumz plugin for Blender.
indilo53 for GTAUtil.
Tiwabs for the Tiwabs Audio Door Tools.
Note: a complete list of credits can be found in "Credits.txt" inside the archive.
Changelog:
v14.4
Fixed the "prop_fnc_omesh_01a" prop not casting shadows
Fixed an error with a normal map of the Hill Valley church in Great Chaparral
Fixed a car generator clipping with a pole near the Stoner Cement Works
Fixed a flickering road decal behind the Bahama Mamas. Thanks to a_asdf556 for finding the error
Fixed multiple incorrect collision materials at the LS River
Updated "mpmapfixes" and "spmapfixes"
Added a new fixed collision, "hei_ch3_04_28.ybn" (located in "Manual Installation\MP Map Collisions Fixes\dlc_patch\mpheist\ch3_04"), which goes in "mods\update\update.rpf\dlc_patch\mpheist\x64\levels\gta5\_hills\cityhills_03\ch3_04.rpf"
This mod fixes various map collisions, models, textures and placements errors.
Note: a complete list of fixes can be found in "FixesList.txt" inside the archive.
Contents description:
- mpmapfixes: contains fixes only for the MP map. Note: this dlc pack should be compatible all the way back to the build 2189 (The Cayo Perico Heist update).
- mpmapfixes2: contains fixes only for the MP map, more specifically starting from the build 2545 (The Contract update) and up.
- spmapfixes: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game.
- Map Script Fixes: unlocks a few gates at the Port, the factory from the mission "Mr. Richards" and at the Vespucci Beach alley from the mission "Reposession" and loads the church grave, the Lost clubhouse, the Vagos hideout door and Diamond casino doors.
- Minimap Textures Fix: contains a fix for a 2D/far away minimap tile.
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map.
- mpSecurity Fix: contains a fix for the couch and table inside the Franklin's mansion with the MP map enabled and prevents a part of Vinewood Hills from disappearing when switching from the MP to the SP map. Note: this is only for the build 2545 and above.
- Scenario Points Fixes: contains fixes for various scenario points across the map.
Requirements:
- OpenIV.asi
- "mods" folder
Installation:
Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml".
Note: the files that needs to be installed manually have the installation instructions defined in each folder inside the archive.
Special Thanks:
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Neos7 for the GTA V Map Helper script for 3DS Max.
Dekurwinator for the portals, flags and audio tutorials.
Skylumz for the Sollumz plugin for Blender.
indilo53 for GTAUtil.
Tiwabs for the Tiwabs Audio Door Tools.
Note: a complete list of credits can be found in "Credits.txt" inside the archive.
Changelog:
v14.4
Fixed the "prop_fnc_omesh_01a" prop not casting shadows
Fixed an error with a normal map of the Hill Valley church in Great Chaparral
Fixed a car generator clipping with a pole near the Stoner Cement Works
Fixed a flickering road decal behind the Bahama Mamas. Thanks to a_asdf556 for finding the error
Fixed multiple incorrect collision materials at the LS River
Updated "mpmapfixes" and "spmapfixes"
Added a new fixed collision, "hei_ch3_04_28.ybn" (located in "Manual Installation\MP Map Collisions Fixes\dlc_patch\mpheist\ch3_04"), which goes in "mods\update\update.rpf\dlc_patch\mpheist\x64\levels\gta5\_hills\cityhills_03\ch3_04.rpf"
Primeiro envio: 24 de Junho de 2019
Último envio: há 3 dias atrás
Último download: há 6 minutos atrás
and if i play with mp map enabled which folders are important (necessary) to be installed ??
why are the textures dissapearing when i switch from mp to sp mode ?? i can only play with mp map enabled but when i switch to single player map the problem occurs just like i mentioned in the first sentence.
@Michael317 For the Maze Bank West, go to "mpmapfixes\dlc.rpf\x64\levels\gta5\_cityw\santamon_01\santamon_metadata.rpf" and see if deleting "hei_sm_15.ymap" and "hei_sm_lod.ymap" works.
@BC9205
1) The two dlc packs and the collisions
2) Which other mods you have installed?
Anyway, see if this script can fix the issue https://www.gta5-mods.com/tools/ymap-load-list-extent-limit-fix-fwboxstreamervariable-patch
@Alex106 Thanks for the mod , everything is loaded nicely when I enable the load mp maps but, some places in the map if I go The roads are not loaded, I mean I can see through the roads in some places. It is scattered all over the map , only in like 5 to 6 places the roads are not loaded. Plzz can U help me. I have the latest version 2944 of gta and NVE and reshade installed. Also I have installed your manual installation part correctly .
@Bingo447 This mod and NVE conflict with each other, there isn't much I can do
@Alex106 ok thanks for ur help. I understand. Is there a way to remove the NVE for the roads only, I mean I can try see whether this works?.
Del Perro
https://www.youtube.com/watch?v=5LnrBkEtc-E
@Bingo447 I don't know as I don't use NVE
@Alex106 ok no problm . thanks
Damn... just realised it's been 3 months since Jam102970 used to create great oiv packs for all the fixes. Haven't seem him in a while... they were great and very helpful.
will installing only dlcs, cuz i dont wanna mess with the more complicated ones, fix something too?
ich verstehe nicht was diese mod bewirkt für was es genau ist, auch wenn ich die beschreibung lese und ich bin nicht dumm
@Alex106 Hi, I installed your mod but I don't understand what it changes compared to the base game ? Is there an aesthetic improvement ?
@CitiZeN030 @OdinPagan The game has a bunch of bugs/issues related to map collisions (wrong type, scale, material, not present at all, drawables (wrong textures, UV map, shaders) and other things (such as placements, shadow less objects, etc).
The mod fixes these issuses
@Alex106 Alright, does this impact performance ? FPS drop ?
@Alex106 thank you for your reply, you are active on 5mods. very nice.
your mod cars are very good, coming more soon?
sry for bad english.
@OdinPagan No
@Alex106 Thanks you :) Is it possible for you to create a mode where the police chase us in the event of a traffic violation ?
I don't know if this is a problem that can be fixed, but the large tree southeast of Miller Park is floating off the ground, plus some of its roots are transparent.
https://imgur.com/a/gKYflVd
Open IV install for the MP Map Collisions Fixes would be nice as it is takes extremely long to install it manually