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u can edit core.ypt with codewalkers export to xml
take the textures from blood and decals diversity and copy it to the exported folder from my core.ypt
re-import the core.ypt.xml
this way u get the textures from both mods and dont loose the particle effects from my mod
@-Sonic_Boom- thats the case with every blood mod...
they are using the same files. if u only using the auto installer they are not compatible
but if u manual install it and get a understanding how things work u can make them compatible very easy.
it just needs a more experience, so stop using auto installers and take a look into the files
read the changelog, all changes are in there
@WXLlin modify the core.ypt.xml using codewalkers export to xml feature. making your own effects is not really possible, just check the xml format and u know what i mean :P
@ShadowWorks doesnt matter if u only install those two mods
-Open the downloaded file with WinRAR
-Navigate to \Custom Muzzle Core Effects\Compatible with other Mods
-Install the OIV "Compatible with other Weapon Mods.oiv".
this is copy paste from the readme of realistic weapon sounds
read the readme next time
@ShadowWorks what is rws?
@Challee i only can think of that u maybe have metafiles of two different bloodmods installed
or the fxdecal.ytd in x64a is different than the one in update.rpf
however that bug never happend to me :P
you need to change <FlashFx> and <FlashFxAlt>
unzip the oiv installer of immersive combat and you gonna see all weapon metas
you need to install the Compatible with other Weapon Mods.oiv from my mod
i included oiv installers that can be used by mod authors to make their mod compatible with my effect
there also might be some fine tuning needed because the author of immersive combat is using high values at flashfx scale
you may ask the author of immersive combat if he wants to include it, if its too complicate to do it yourself