@MissySnowie If you have completed the first heist Vangelico will be closed, same for Lester's factory. I didn't place blips for every interior (like fleeka banks or other doors), only the main ones show.
@CJislit Yes, maybe it was misleading. You can't hide or show blips in-game, you can only enable or disable them them before launching the game inside the ini
@Starfox1993 You can disable an interior and its blip will be disabled, but you can't toggle individual blips on or off. It would make the code even more convoluted.
@JRod the ones listed above are already loaded in my mod, so they can be disabled in the other one. But there's really no need since we both check if the IPLs were previously loaded.
@JRod These are the ones active:
//Ammunations NPCs: Chumash, Del Perro, Great Chaparral, Hawick, La Mesa, Little Seoul, Pillbox Hill, Sandy Shores
//Countryside Banks NPCs: Great Ocean Highway and Route 68 Fleeca Banks
//Fort Zancudo Guards
//Bolingbroke Penitentiary Guards
//Paleto Bay Sheriff's Office NPCs
//Sandy Shores Sheriff's Office NPCs
//Rogers Salvage & Scrap (Scrapyard) NPCs
//Blaine County Savings Bank NPCs
@CJislit it drops a couple of frames on PS3 so on PC it should more than enough. This script was originally intended to be a port of open all interiors to PS3, but it grew much larger than that and so I decided to focus on the PC release first. The SC-CL release for PS3 is coming soon.
@MissySnowie Yes I was thinking of adding an option to the ini... Possibly in the next update. Thanks for reaching out!
@MissySnowie If you have completed the first heist Vangelico will be closed, same for Lester's factory. I didn't place blips for every interior (like fleeka banks or other doors), only the main ones show.
@CJislit Yes, maybe it was misleading. You can't hide or show blips in-game, you can only enable or disable them them before launching the game inside the ini
@ikON Is the bug fixed in the new version? Do you have conflicting mods?
@Starfox1993 You can disable an interior and its blip will be disabled, but you can't toggle individual blips on or off. It would make the code even more convoluted.
@JoyLucien Options are inside the ini file. There you can toggle them on or off
@CJislit Added in 1.1 update
@JRod the ones listed above are already loaded in my mod, so they can be disabled in the other one. But there's really no need since we both check if the IPLs were previously loaded.
@JRod These are the ones active:
//Ammunations NPCs: Chumash, Del Perro, Great Chaparral, Hawick, La Mesa, Little Seoul, Pillbox Hill, Sandy Shores
//Countryside Banks NPCs: Great Ocean Highway and Route 68 Fleeca Banks
//Fort Zancudo Guards
//Bolingbroke Penitentiary Guards
//Paleto Bay Sheriff's Office NPCs
//Sandy Shores Sheriff's Office NPCs
//Rogers Salvage & Scrap (Scrapyard) NPCs
//Blaine County Savings Bank NPCs
All credits to Alex106 obviously!
@CJislit it drops a couple of frames on PS3 so on PC it should more than enough. This script was originally intended to be a port of open all interiors to PS3, but it grew much larger than that and so I decided to focus on the PC release first. The SC-CL release for PS3 is coming soon.