A possible major update may soon come down the pipleline for this 'Airforce Intercept When Wanted Mod'.
Working out some general improvement areas & new functions, also testing out adding a "Paratrooper division" option, to deploy using any large cargo seated planes (native & dlc supported), with up to 7 custom peds. I'll list some of the possible things that I may add down below.
Any contribution support from you guys would greately speed up my work towards final release, as I'm not even sure I'll release the next update this year.
Lastly, I'm also debating on creating another Compliment Mod to this one, called "Navy Intercept When Wanted Mod", which would allow users to call-in any boat-size patrols, Battleships, Submarines & even an Aircraft Carrier during wanted Scenarios.
'Airforce When Wanted Mod' Future Update Checklist:
* Introducing New Feature Allowing Users To Add/Choose What Aircrafts To Spawn At Different Wanted Levels!
* Creating New Feature To Allow Better Speed Management Of Jets - allowing Ai pilots fly at greater/lesser speed rates.
* Creating A New 'Army Airborne Paratrooper' deployment With Up to 7 custom Ped option.
* Adding Weapon Component Flashlights for all Helicopter & Paratrooper Peds.
* Better Pilot Ejection Function!
@JDBADMAN101 if there is indeed a flying vehicle next to BG after game player enters into one themself, with emphasis on the seats already being full, then yes that logic works great.
The other point I made about supplying the BG a flying vehicle (thats next to game player), is similar to the above statement made, but done in a real-time moment, like when there is only plane & only player enters it & then few moments later, player spawns a second plane/helicopter. Thats when the BG would take the cue & enter that flying vehicle & depart/follow the game player upon there take off.
@QuanBoyAdvanced Just making sure, so its the RPM gauge that don't work well then?
@Ilikeeditingpolice01 Yup, me & you both!
@QuanBoyAdvanced Do the speed dials work though?
Hi yall gals & guys,
A possible major update may soon come down the pipleline for this 'Airforce Intercept When Wanted Mod'.
Working out some general improvement areas & new functions, also testing out adding a "Paratrooper division" option, to deploy using any large cargo seated planes (native & dlc supported), with up to 7 custom peds. I'll list some of the possible things that I may add down below.
Any contribution support from you guys would greately speed up my work towards final release, as I'm not even sure I'll release the next update this year.
Lastly, I'm also debating on creating another Compliment Mod to this one, called "Navy Intercept When Wanted Mod", which would allow users to call-in any boat-size patrols, Battleships, Submarines & even an Aircraft Carrier during wanted Scenarios.
'Airforce When Wanted Mod' Future Update Checklist:
* Introducing New Feature Allowing Users To Add/Choose What Aircrafts To Spawn At Different Wanted Levels!
* Creating New Feature To Allow Better Speed Management Of Jets - allowing Ai pilots fly at greater/lesser speed rates.
* Creating A New 'Army Airborne Paratrooper' deployment With Up to 7 custom Ped option.
* Adding Weapon Component Flashlights for all Helicopter & Paratrooper Peds.
* Better Pilot Ejection Function!
Peace!
@jrem7315 So kind of you Bro! :)
@flash76 Nice!
now is NVE mod compatible with this Space mod from this update?
@jrem7315 Can this car be a "Replaceable"?
@Praetorian Great to hear & thanks for your honest feedback.
P.s. don't forget about my other complimentary mod that supports this Army mod, called "Airforce Intercept When Wanted".
https://www.gta5-mods.com/scripts/airforce-intercept-when-wanted-w-sixstar-support
@JDBADMAN101 if there is indeed a flying vehicle next to BG after game player enters into one themself, with emphasis on the seats already being full, then yes that logic works great.
The other point I made about supplying the BG a flying vehicle (thats next to game player), is similar to the above statement made, but done in a real-time moment, like when there is only plane & only player enters it & then few moments later, player spawns a second plane/helicopter. Thats when the BG would take the cue & enter that flying vehicle & depart/follow the game player upon there take off.
@Praetorian Great to here & thanks for your honest feedback.
P.s. don't forget about my other complimentary mod that supports this Army mod, called "Airforce Intercept When Wanted".
https://www.gta5-mods.com/scripts/airforce-intercept-when-wanted-w-sixstar-support