Heli Intercept When Wanted 1.1
1.723
33
1.723
33
Dispatch assault Helicopters (of your choice, including DLC add-on's) when the player has a 3 stars or above wanted level. Works either while in a helicopter/plane/or on foot. Now supports usage of custom weapons!
Change Log
v1.1
Applied better default starting values for better overall experience.
Resetted inHeli option to "False" instead of default "True".
Added two default Heli's to the model list, "Hunter & Akula".
All Updates can be found in the instruction txt.
Requirements:
ScriptHookVDotNet 3.4 or Higher
.NET Runtime 4.8
Installation:
Drop all files into scripts directory.
Usage:
Helicopters are scrambled automatically
The number of Heli at each wanted level can be changed in .INI
Models of Heli scrambled and weapons used can be changed in .INI
P.S. Things to consider if game crashes anytime during gameplay, after adding any new Heli models:
- Try not to add more than 5 Heli models in the config ini file to spawn, either simultaneously or intermittently.
- Try to keep auto Re-spawn times at minimum of 100, preferably 200 or above, works a bit more realistically.
- For Heli models like the stock Buzzard or custom MH60I "Blackhawks" to work, it must be configured to allow weaponry seatings (though I haven't been able to get actual passengers to spawn with the Heli, all the onboard weaponry will still work).
This is done via the Handling.meta file for that Heli model. Examples can be found in the included instruction txt.
Thanks you for all your support and feedback, don't forget to positively like & rate, this will help me continue delivering & uploading quality GTA5 mods:)
Enjoy!
Change Log
v1.1
Applied better default starting values for better overall experience.
Resetted inHeli option to "False" instead of default "True".
Added two default Heli's to the model list, "Hunter & Akula".
All Updates can be found in the instruction txt.
Requirements:
ScriptHookVDotNet 3.4 or Higher
.NET Runtime 4.8
Installation:
Drop all files into scripts directory.
Usage:
Helicopters are scrambled automatically
The number of Heli at each wanted level can be changed in .INI
Models of Heli scrambled and weapons used can be changed in .INI
P.S. Things to consider if game crashes anytime during gameplay, after adding any new Heli models:
- Try not to add more than 5 Heli models in the config ini file to spawn, either simultaneously or intermittently.
- Try to keep auto Re-spawn times at minimum of 100, preferably 200 or above, works a bit more realistically.
- For Heli models like the stock Buzzard or custom MH60I "Blackhawks" to work, it must be configured to allow weaponry seatings (though I haven't been able to get actual passengers to spawn with the Heli, all the onboard weaponry will still work).
This is done via the Handling.meta file for that Heli model. Examples can be found in the included instruction txt.
Thanks you for all your support and feedback, don't forget to positively like & rate, this will help me continue delivering & uploading quality GTA5 mods:)
Enjoy!
Primeiro envio: 24 de Março de 2023
Último envio: 25 de Março de 2023
Último download: há 22 horas atrás
45 Comentários
More mods by nj5050 & iLike2Teabag:
Dispatch assault Helicopters (of your choice, including DLC add-on's) when the player has a 3 stars or above wanted level. Works either while in a helicopter/plane/or on foot. Now supports usage of custom weapons!
Change Log
v1.1
Applied better default starting values for better overall experience.
Resetted inHeli option to "False" instead of default "True".
Added two default Heli's to the model list, "Hunter & Akula".
All Updates can be found in the instruction txt.
Requirements:
ScriptHookVDotNet 3.4 or Higher
.NET Runtime 4.8
Installation:
Drop all files into scripts directory.
Usage:
Helicopters are scrambled automatically
The number of Heli at each wanted level can be changed in .INI
Models of Heli scrambled and weapons used can be changed in .INI
P.S. Things to consider if game crashes anytime during gameplay, after adding any new Heli models:
- Try not to add more than 5 Heli models in the config ini file to spawn, either simultaneously or intermittently.
- Try to keep auto Re-spawn times at minimum of 100, preferably 200 or above, works a bit more realistically.
- For Heli models like the stock Buzzard or custom MH60I "Blackhawks" to work, it must be configured to allow weaponry seatings (though I haven't been able to get actual passengers to spawn with the Heli, all the onboard weaponry will still work).
This is done via the Handling.meta file for that Heli model. Examples can be found in the included instruction txt.
Thanks you for all your support and feedback, don't forget to positively like & rate, this will help me continue delivering & uploading quality GTA5 mods:)
Enjoy!
Change Log
v1.1
Applied better default starting values for better overall experience.
Resetted inHeli option to "False" instead of default "True".
Added two default Heli's to the model list, "Hunter & Akula".
All Updates can be found in the instruction txt.
Requirements:
ScriptHookVDotNet 3.4 or Higher
.NET Runtime 4.8
Installation:
Drop all files into scripts directory.
Usage:
Helicopters are scrambled automatically
The number of Heli at each wanted level can be changed in .INI
Models of Heli scrambled and weapons used can be changed in .INI
P.S. Things to consider if game crashes anytime during gameplay, after adding any new Heli models:
- Try not to add more than 5 Heli models in the config ini file to spawn, either simultaneously or intermittently.
- Try to keep auto Re-spawn times at minimum of 100, preferably 200 or above, works a bit more realistically.
- For Heli models like the stock Buzzard or custom MH60I "Blackhawks" to work, it must be configured to allow weaponry seatings (though I haven't been able to get actual passengers to spawn with the Heli, all the onboard weaponry will still work).
This is done via the Handling.meta file for that Heli model. Examples can be found in the included instruction txt.
Thanks you for all your support and feedback, don't forget to positively like & rate, this will help me continue delivering & uploading quality GTA5 mods:)
Enjoy!
Primeiro envio: 24 de Março de 2023
Último envio: 25 de Março de 2023
Último download: há 22 horas atrás
Glad to announce a new update or should I say upgrade, is coming for this Heli mod in 2 weeks from now. Which will now be combined with "Jets Intercept When Wanted" mod & support my new SixStars Army mod coming in 3weeks from now. Where the US AirForce will be the main theme for these Airborne intercepts, as well any custom wanted options users may choose. So Stay Tuned!!
@Daddynnoob Hey, have you tried editing the source code of the "Jets Intercept When Wanted" script in Visual Studio Code? I believe you don't need to modify peds.meta or vehicles.meta files because the SWAT ped that is piloting fighter jets can be replaced by US Air Force pilots just by editing a specific line of code (which I don't remember for now). I tried to do this 6 months ago but I wasn't successful, because when I tried to compile the edited source code with "s_m_m_pilot_02" (name of the Air Force pilot) nothing happened in my game, the fighter jets didn't spawn during 3-5 stars how it should happen. I didn't get any script errors as I checked the .log files, but it was weird... Well, as I don't have any knowledge of C#, maybe you can try it yourself. If it works let me know! Because I have the same problem as you and I failed miserably trying changing the ped lol.
@nj5050 I haven't tested your mod yet, but I will soon make it serve as a complement to the "Jets Intercept When Wanted" script. Could you tell me if it would be possible to spawn an FH-1 Hunter combat helicopter during the wanted level of 4 to 5 stars, but only when the player is inside a war tank like the Rhino, Khanjali, APC or another vehicle heavily armored and armed? Your mod looks amazing but I think it would be more realistic in my opinion if combat helicopters like FH-1 Hunter or B-11 Strikeforce went into action to try to destroy an armored vehicle because in real life, I believe the National Guard would ask reinforcements for the Air Force to destroy a player's tank during an unstoppable rampage isn't it? Anyway, that was just my question! Great work!
@Fanatic for GTA Hey there, you should definitely check out the new Heli/Jet mod (called 'Airforce Intercept When Wanted with SixStar support'), when it gets release hopefully by end of week, as it offers several more options than this, but of course feel free to experiment.
Now to your question regarding spawning Heli under 4 or 5 stars, yes this can already be done with the Heli mod. As for spawning it under specific & unique conditions, like for a Tank type vehicle, than No, that can't be done for several reasons. One of it being time consuming process and the other is it requires creation of specific conditional variables, like vehicle type enumerator or somethin. It would be more easier to use generally the "InVehicle" only option (Heli comes only when in any vehicle), as opposed to something unique & resource specific time consuming.
On another note, I may make Jet pilots editable in the settings ini, for the next Airforce Mod update.
@nj5050 Oh I see... It must be too complex to do that, I understand... All good! It was just out of curiosity because I was looking for some script in this style inside GTA5Mods and I didn't find anything interesting, until I found your mod. I tested it yesterday and I can confirm that it's working perfectly! I configured the .ini file to spawn Hunter helicopters during a 4-5 star wanted chase (only if I'm in a helicopter, if I'm in an aircraft then the "Jets Intercept When Wanted" script will kick in), however I realized that only the Hunter's gunner uses the machine gun and the pilot can't shoot homing missiles against my helicopter! Could this be fixed or is it something you will be working on in the next update? By the way, I will be very happy if you can allow the customization of the ped in the next update of your mod and "Jets Intercept When Wanted", because I have never seen in my entire life SWAT being a pilot of helicopters and Air Force fighter jets lol. Apart from that your mod is perfect man, congratulations! Can't wait for the next update!
@Fanatic for GTA For the Hunter heli available on board weaponry, this is something you'll have to check in the handling.meta file. Scroll down to find what onboard weapons it carry and then proceed to the section where it shows vehicle seating. Its usually set as all 0's in a column of 3 or 6. This is where you can enable the Ai pilot to use more weapons than currently avail to them. However note, there is a trade off when you do this, as you will be limiting your own access to these weapons as a player for that specific Heli. This is a one of those variable challenging problems neither I, or many others I've ask can resolve. So I tend to go back and forth in editing this area.
As for configuring Heli pilot, Yes you will finally be able to choose your MP or DLC pilots of your choice to pilot helicopter.
I will enable this feature for the Jets in the next coming update of the "Airforce Intercept When Wanted w/ Sixstar support" mod, which should be released later today or tomorrow, depending on gta5mod upload review process.
@nj5050 If I change the "handling.meta" file to make the NPC use other weapons of the FH-1 Hunter, does it mean that I won't be able to use the weapons of this helicopter?
@Fanatic for GTA Not necessarily, depending on how its changed or what weapon you'd like to use & what you'd like to offer the opposing Ai Heli pilot, its a trade off of some sort for that particular vehicle you're using. Same for the Jets. Thats why I tend to assign certain formidable Jets to the Ai enemy, & keep the best ones to myself, when dealing with the handling files.
@nj5050 Ah yes, I understand. If I'm not mistaken, I remember that in RDE when you approach Fort Zancudo or just go into, FH-1 Hunter helicopters will spawn as enemies and fire homing missiles at you. I don't know if this was because of some script feature or if it was some change in the vehicles.meta/peds.meta files, but it's very curious to know how this works!
@Fanatic for GTA Yes your correct, only through direct script modification can this be done, since it would be hardcoded into .dll file.
@Fanatic for GTA Here's a few video links to check out on the now released but pending site review, for "Airforce Intercept When Wanted" Mod.
https://youtu.be/hrYBqe3srfY
https://youtu.be/lOdBhG72g78
https://youtu.be/eBN2d2CqFNU
https://youtu.be/zbKuWhXpweg
@nj5050 I'll check out your videos and then your mod when it's officially released. Thank you very much!
@nj5050 Just another simple question: will your mod be compatible with "Vanilla Expanded: Dispatch, Gang and Action"? I use this mod for police chase instead of RDE.
@Fanatic for GTA The Army At SixStars mod will be most tailored to enhanced dispatch mods, AS LONG AS IT DOES NOT INCORPORATE any use of the games army units at 5 or a native/non-native 6 stars wanted level. Other than that, it is well compatible & encouraged to use.
I myself am still using "Vanilla Expanded Dispatch", but a more older version v1.3. Due to the fact, I do not embrace changing or editing too many of the games original meta files, which could often bring more problems later on if something goes wrong/starts crashes. That's why my 'Army At Sixstars' mod will not involve much at all with changing any of the game original files whatsoever. Its either vanilla stock variant option or DLC addon focused for better enhanced experience.
@nj5050 Will there be an option to disable the script during missions?
@nj5050 (Wish I could edit comments...)
And will there be a timer for when a helicopter spawns in once a certain wanted level is reached?
An example being a helicopter taking 60 seconds to join the fight once five stars is reached but still taking 300 seconds for one to respond?
@DaveGravePrank Hey there, you can easily disable the script by simply not adding any value to the Heli count in your config settings file. So keep it at 0 & nothing will happen.
As for a variable 'timer for when a helicopter spawns in', this is already part of the script & works really well. As for the late response times, this could be due to a number of reasons, including possibly your own CPU/GPU. Although since you mention the exceeding long wait time of, 300seconds to respond, thats a bit of a stretch for this mod to do, since 300seconds is literally like 5 minutes of waiting for a spawn to occur, after setting it for 60seconds.
I may suggest you check out my other mod, "AirForce Intercept When Wanted", which this mod has merged with & been updated on. No more future updates is plan for this mod.
@nj5050 No, that's not what I meant at all. I am fully aware that I can do all of those things, and no, there is no such thing as a timer for when a helicopter spawns in... There IS a reload timer, as in as soon as you're wanted- once five minutes have passed- a helicopter will IMMEDITLY be dispatched...
And I am fully aware I can disable the mod (which defeats the entire purpose of DOWNLOADING the mod.) I am asking if there are plans for quality of life improvements, such as helicopters being disabled during story missions but being enabled outside of them.
And there isn't a problem with helicopters taking too long to spawn in, I was using 300 seconds as an example to clarify my proposal.
Also it's a real shame that you don't plan on updating it, as it could use some quality of life improvements. And it's the only one of it's kind as well.
@DaveGravePrank I'm glad you understand the basics of this mod, but doing stuff like quality of life improvements, sounds too time consuming for me & requires more time to break it down into a coding aspect.
Remember I do this stuff for free & fun, as a hobby, which helps me brush off & refine on my limited scripting skills. This is a rare of a kind mod as it is, so I wouldn't want to try & go over the top with it.
My other mod, "Airforce Intercept When Wanted", has a ton more updated features than this mod alone.
@DaveGravePrank You know what, I think I could just do one final major quick update for this Mod, by allowing for mounted custom Ped addons, Emergency landings & selective weapon addons for each Ped.