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Disable the "run in interiors" option. It puts you into a combat stance so you can run, and the fastest way to do that is to give you a wanted level.
Have you tried verifying your game files?
That would be up to Alex. We can't skip or rewind in-game music as we just use the same code R* uses to play music during missions and scripted events.
I was working on re-implementing that functionality but had to shelve it for a while due to sudden events.
At the moment you can just rebind the controller keys to -1 to disable them (would recommend 2 configs - 1 with binds and one without. Just swap them in when you want it disabled).
@Slash_Alex may be the best person to ask as this is one of his features.
Is your game updated? ENT uses a memory offset which is version dependant to work. If you're running an old game version (pirated etc) then it'll just return garbage.
The last page has options for slamming or donking your vehicle which was introduced in the Tuners update which is likely what you're crashing.
@Vince Romano @gman847 @WebbCheung
We use the same native R* uses to swap the maps out so if anything it's something R* broke, and not something broken in ENT itself.
The new interiors will be added later but if you've got another menu like Menyoo or SNT you can load the online map in ENT and teleport to the interiors using another menu.
Not without modifying the timecycle file if I remember correctly. There should be a few mods for that on here.
As has been mentioned multiple times - ENT will automatically generate the vehicle lists so the only way the vehicles WON'T appear for you is if you've got a pirated version of the game and/or haven't got the DLC installed. This allows older ENT versions to spawn new vehicles without us having to update it (although vehicle previews would be missing).
The weapons were also added separately and are in update 49.
Enhanced Native Trainer: Update 49.0
• Added missing vehicle previews.
• Added new “Contract” weapons and attachments.
Contributions wholly thanks to @Slash_Alex:
• Added some online NPCs to use as a skin or to spawn as bodyguards and peds.
• Some of the weapon tints (namely MK1 tints) use the incorrect name in ENT. This is a side effect of using the in-game names.
• Track wheels appear to duplicate their entries. There should be 30 rims, not 220.
Yes and yes. ENT auto-updates the vehicle list, radio stations and despawn global automatically. The only thing missing is the new interiors, peds and weapons but those will be out soon.
Yeah we're working on it at the moment.
No but the scripthook will either force-close your game or show you a message before kicking you back to SP.
The vehicles, radio station(s) and despawn global auto-update so you can use the current ENT version with the new update. Vehicle previews, interiors, peds and weapons are just needing to be added.
If you're a dev you can update OpenVHook and use that temporarily however a few things in that don't work like they do in AB's Scripthook.