31.475
541
31.475
541
[2017] Did you think I had forgotten this one? Ha!
The Streets of Los Santos get a free towing service for everyone!* Now, any vehicle broken down will be taken off the streets by towtrucks, thanks to this script.
Compatiblity
- Coroner Service
- Vanillalworks Extended Pack
- Lively World 0.5 (to be updated)
- Dangerous Individuals
- LSPDFR
Basically, when you're a cop, the tow service won't actively look for vehicles, letting you mark them by yourself and not taking over your job.
- Compatiblity - Developers
This script uses two decorators to handle the vehicles, applied to the player ped:
- [boolean] HandledByTow: When false, this vehicle will have a Tow dispatched for it. When HandledByTow is true, that means the tow is already dispatched and working on getting the car out of the street.
- [boolean] DontInterrupt: The script won't dispatch tows for this vehicle.
- [boolean] TSActiveSearch: The script won't look for vehicles to tow if this is disabled.
Commands/Cheats (tilde or º key)
- "call tow": Calls a tow for the nearest vehicle.
- "TSActiveSearch": Toggles Active Search. When enabled, abandoned cars will be towed automatically.
Features
Installation
All files go into (GTA V Folder)/Scripts/.
If you don't have it, congratulations, this is your first script.
Create the scripts folder and put them there.
Towing Service for NPCs
Towtrucks will come and pick up any vehicle that's broken down (engine smoking, driver dead, any tire burst). While they actually drive to the broken down vehicle, they only realistically back up if there's not too much traffic around. If there is, they skip the back up part to avoid traffic jams, as the AI is a little wonky driving backwards.
Don't worry about your vehicle, it is not considered by this part of the script.
Manually Called Towing Service for any car
Approach the vehicle and enter the "call tow" cheat.
Towing Service for the Player
If your vehicle is badly damaged, you can call the Tow service by holding the handbrake and honking (pressing E). Wait until the towtruck comes and the driver fixes your vehicle.
*The fee for players is $50, plus the cost of actually fixing the vehicle.
REQUIREMENTS
.NET Framework 4.5.2
Visual C++ 2015
ScriptHookV
ScriptHookVDotNet
Bugs you might encounter
- Cargobobs can be dispatched to tunnels.
- Weird vehicle aligments when picked up by a towtruck, depends on the angle of approach.
Changelog
v2.0
v1.4
v1.3
v1.2
v1.1
Plans for future updates
The Streets of Los Santos get a free towing service for everyone!* Now, any vehicle broken down will be taken off the streets by towtrucks, thanks to this script.
Compatiblity
- Coroner Service
- Vanillalworks Extended Pack
- Lively World 0.5 (to be updated)
- Dangerous Individuals
- LSPDFR
Basically, when you're a cop, the tow service won't actively look for vehicles, letting you mark them by yourself and not taking over your job.
- Compatiblity - Developers
This script uses two decorators to handle the vehicles, applied to the player ped:
- [boolean] HandledByTow: When false, this vehicle will have a Tow dispatched for it. When HandledByTow is true, that means the tow is already dispatched and working on getting the car out of the street.
- [boolean] DontInterrupt: The script won't dispatch tows for this vehicle.
- [boolean] TSActiveSearch: The script won't look for vehicles to tow if this is disabled.
Commands/Cheats (tilde or º key)
- "call tow": Calls a tow for the nearest vehicle.
- "TSActiveSearch": Toggles Active Search. When enabled, abandoned cars will be towed automatically.
Features
- Separated NPC and Player services
- NPCs get their vehicle towed automatically, options in the .ini define what kind of vehicles get towed.
- The player will be prompted to call the towing service if his car is broken down, too.
- The script uses a Skylift, for big vehicles, Towtrucks for regular vehicles, and a Flatbed for destroyed vehicles.
- You can let the Towing service fix the car in situ or tow you to the nearest LS Customs. If you let the service fix your car in situ, the cost will depend on ammount of damage the vehicle has ($50 each tire, $200 for the engine, $100 for the petrol tank.)
- Manual Service calling for any vehicle you want
Installation
All files go into (GTA V Folder)/Scripts/.
If you don't have it, congratulations, this is your first script.
Create the scripts folder and put them there.
Towing Service for NPCs
Towtrucks will come and pick up any vehicle that's broken down (engine smoking, driver dead, any tire burst). While they actually drive to the broken down vehicle, they only realistically back up if there's not too much traffic around. If there is, they skip the back up part to avoid traffic jams, as the AI is a little wonky driving backwards.
Don't worry about your vehicle, it is not considered by this part of the script.
Manually Called Towing Service for any car
Approach the vehicle and enter the "call tow" cheat.
Towing Service for the Player
If your vehicle is badly damaged, you can call the Tow service by holding the handbrake and honking (pressing E). Wait until the towtruck comes and the driver fixes your vehicle.
*The fee for players is $50, plus the cost of actually fixing the vehicle.
REQUIREMENTS
.NET Framework 4.5.2
Visual C++ 2015
ScriptHookV
ScriptHookVDotNet
Bugs you might encounter
- Cargobobs can be dispatched to tunnels.
- Weird vehicle aligments when picked up by a towtruck, depends on the angle of approach.
Changelog
v2.0
- Multiple tows are supported now.
- Improved tow AI
- Added decorators so other scripts can request tows for a vehicle
- Added more towing vehicles like the Skylift (replaces the Cargobob) and the Ramptruck from VWE
v1.4
- Fixed red blips randomly appearing
- Fixed car filter settings not working correctly
- Added script cleanup on SHV.NET reset
- Flatbeds now don't lose their cars
v1.3
- Improved code even more
- Multiple LS Customs locations
- Added Cancel option for Player service
- Added dynamic cost system for the Player fixing service
v1.2
- Improved code
- Added more towtrucks to the NPC service
- Added a Manual Service calling
- Added LS Customs towing option
- Added NPC Service cancel option
v1.1
- Fixed a stuttering issue (script now checks for broken down vehicles in 70m radius instead of 250
Plans for future updates
- Fixes 'n' shit
Primeiro envio: 28 de Dezembro de 2015
Último envio: 07 de Janeiro de 2018
Último download: há 13 horas atrás
148 Comentários
More mods by Eddlm, mkeezay30 (Original idea):
- Jogabilidade
- .Net
- Jogador
4.64
303.783
1.245
1.1 [MAY 2018]
By Eddlm
[2017] Did you think I had forgotten this one? Ha!
The Streets of Los Santos get a free towing service for everyone!* Now, any vehicle broken down will be taken off the streets by towtrucks, thanks to this script.
Compatiblity
- Coroner Service
- Vanillalworks Extended Pack
- Lively World 0.5 (to be updated)
- Dangerous Individuals
- LSPDFR
Basically, when you're a cop, the tow service won't actively look for vehicles, letting you mark them by yourself and not taking over your job.
- Compatiblity - Developers
This script uses two decorators to handle the vehicles, applied to the player ped:
- [boolean] HandledByTow: When false, this vehicle will have a Tow dispatched for it. When HandledByTow is true, that means the tow is already dispatched and working on getting the car out of the street.
- [boolean] DontInterrupt: The script won't dispatch tows for this vehicle.
- [boolean] TSActiveSearch: The script won't look for vehicles to tow if this is disabled.
Commands/Cheats (tilde or º key)
- "call tow": Calls a tow for the nearest vehicle.
- "TSActiveSearch": Toggles Active Search. When enabled, abandoned cars will be towed automatically.
Features
Installation
All files go into (GTA V Folder)/Scripts/.
If you don't have it, congratulations, this is your first script.
Create the scripts folder and put them there.
Towing Service for NPCs
Towtrucks will come and pick up any vehicle that's broken down (engine smoking, driver dead, any tire burst). While they actually drive to the broken down vehicle, they only realistically back up if there's not too much traffic around. If there is, they skip the back up part to avoid traffic jams, as the AI is a little wonky driving backwards.
Don't worry about your vehicle, it is not considered by this part of the script.
Manually Called Towing Service for any car
Approach the vehicle and enter the "call tow" cheat.
Towing Service for the Player
If your vehicle is badly damaged, you can call the Tow service by holding the handbrake and honking (pressing E). Wait until the towtruck comes and the driver fixes your vehicle.
*The fee for players is $50, plus the cost of actually fixing the vehicle.
REQUIREMENTS
.NET Framework 4.5.2
Visual C++ 2015
ScriptHookV
ScriptHookVDotNet
Bugs you might encounter
- Cargobobs can be dispatched to tunnels.
- Weird vehicle aligments when picked up by a towtruck, depends on the angle of approach.
Changelog
v2.0
v1.4
v1.3
v1.2
v1.1
Plans for future updates
The Streets of Los Santos get a free towing service for everyone!* Now, any vehicle broken down will be taken off the streets by towtrucks, thanks to this script.
Compatiblity
- Coroner Service
- Vanillalworks Extended Pack
- Lively World 0.5 (to be updated)
- Dangerous Individuals
- LSPDFR
Basically, when you're a cop, the tow service won't actively look for vehicles, letting you mark them by yourself and not taking over your job.
- Compatiblity - Developers
This script uses two decorators to handle the vehicles, applied to the player ped:
- [boolean] HandledByTow: When false, this vehicle will have a Tow dispatched for it. When HandledByTow is true, that means the tow is already dispatched and working on getting the car out of the street.
- [boolean] DontInterrupt: The script won't dispatch tows for this vehicle.
- [boolean] TSActiveSearch: The script won't look for vehicles to tow if this is disabled.
Commands/Cheats (tilde or º key)
- "call tow": Calls a tow for the nearest vehicle.
- "TSActiveSearch": Toggles Active Search. When enabled, abandoned cars will be towed automatically.
Features
- Separated NPC and Player services
- NPCs get their vehicle towed automatically, options in the .ini define what kind of vehicles get towed.
- The player will be prompted to call the towing service if his car is broken down, too.
- The script uses a Skylift, for big vehicles, Towtrucks for regular vehicles, and a Flatbed for destroyed vehicles.
- You can let the Towing service fix the car in situ or tow you to the nearest LS Customs. If you let the service fix your car in situ, the cost will depend on ammount of damage the vehicle has ($50 each tire, $200 for the engine, $100 for the petrol tank.)
- Manual Service calling for any vehicle you want
Installation
All files go into (GTA V Folder)/Scripts/.
If you don't have it, congratulations, this is your first script.
Create the scripts folder and put them there.
Towing Service for NPCs
Towtrucks will come and pick up any vehicle that's broken down (engine smoking, driver dead, any tire burst). While they actually drive to the broken down vehicle, they only realistically back up if there's not too much traffic around. If there is, they skip the back up part to avoid traffic jams, as the AI is a little wonky driving backwards.
Don't worry about your vehicle, it is not considered by this part of the script.
Manually Called Towing Service for any car
Approach the vehicle and enter the "call tow" cheat.
Towing Service for the Player
If your vehicle is badly damaged, you can call the Tow service by holding the handbrake and honking (pressing E). Wait until the towtruck comes and the driver fixes your vehicle.
*The fee for players is $50, plus the cost of actually fixing the vehicle.
REQUIREMENTS
.NET Framework 4.5.2
Visual C++ 2015
ScriptHookV
ScriptHookVDotNet
Bugs you might encounter
- Cargobobs can be dispatched to tunnels.
- Weird vehicle aligments when picked up by a towtruck, depends on the angle of approach.
Changelog
v2.0
- Multiple tows are supported now.
- Improved tow AI
- Added decorators so other scripts can request tows for a vehicle
- Added more towing vehicles like the Skylift (replaces the Cargobob) and the Ramptruck from VWE
v1.4
- Fixed red blips randomly appearing
- Fixed car filter settings not working correctly
- Added script cleanup on SHV.NET reset
- Flatbeds now don't lose their cars
v1.3
- Improved code even more
- Multiple LS Customs locations
- Added Cancel option for Player service
- Added dynamic cost system for the Player fixing service
v1.2
- Improved code
- Added more towtrucks to the NPC service
- Added a Manual Service calling
- Added LS Customs towing option
- Added NPC Service cancel option
v1.1
- Fixed a stuttering issue (script now checks for broken down vehicles in 70m radius instead of 250
Plans for future updates
- Fixes 'n' shit
Primeiro envio: 28 de Dezembro de 2015
Último envio: 07 de Janeiro de 2018
Último download: há 13 horas atrás
2.2 Brings support for VanillaWorksExtended 2.0 and improves the parking AI.
VWE2.0 Cars used: Flywheels Ramptruck(ramptruck2), Mule Recovery (mule5)
Regarding VWE2.0 towtrucks, it is reccomended that you use VWE2.0 instead of individual vehicle addons, as TowingService follows the naming conventions of VWE2.0 and can cause issues with add-on towtrucks, like bob's old yosemitexl, now named ramptruck2 in VWE2.0
I've experienced a few, seemingly random crashes related to the vanilla towtrucks (with hooks) at first, but it seems fixed now. Please let me know if this crash keeps happening to you.
Played for like 5 hours with no problem, but when I stood on the street and actually saw a tow truck, when it was trying to tow a car away the game crashed.
@Eddlm Can we please optionally disable the flatbed with the next update? This thing is too big to maneuver in many cases.
@Pslytely Psycho Thanks for the compliments :)
I've encountered the same issues as you, but very few times. helicopters are hard to handle and my code doesn't always manage to make them work properly, specifically on cities where the helis have a hard time navigating. For the rest, yeah, must be a conflict. Also towtrucks should leave the area if their target car dissapears, I'll take a look at that.
@Cyron43 I've fiddled with the AI, saw the comment too late. Next update I'll try to make the used vehicles selectable.
Lovely work as always Eddlm. :)
iv pack tranks
@Eddlm For some reason game crashes when you use console command "call tow" for main characters personal vehicles (after the truck winch them)
Where do you type the "call tow" command at? If I'm playing as a cop and after a chase I want to tow their vehicle, where do I type this at? The f4 Ragehook console?
what are the controles
Please help, Handbrake + Horn doesn't dispatch tow truck and the "call tow" cheat code only gives a pop up message saying "tow truck dispached" but nothing happens... pleaee help!!
I'd like to be the Towing guy myself picking up and dropping off cars
what are the command for dispach the tow truck when I'am a cop? thanks
@Eddlm its great idea, but these tow drivers need lot of AI to be perfect haha...they really dont know drive :D
I cant call them from the cheat bar
Hello,buddy. Can't it also detect vehicles with dead drivers while the cars aren't totally damaged??
I press tilde or º key but not happens
There is a feature: "You can let the Towing service fix the car in situ or tow you to the nearest LS Customs", but I can see any setting for this. I get to work only two ways, if Inside car when tow truck comes I get teleported to Los Santos, or if I leave car before truck come it just take make car and I never hear anything.
Any settings Im missing?
Hey, awesome feedback you get from ppl here! Nice! Thanks for your awesome work! :3
I just ran out of fuel, and I wondered if I could call the tow truck to get my ride towed to the closest station, like a driving mod, where I can set the destination, but I might just use jerry cans instead. Keep up the good work. Hope you get a lot of donations, I would donate, I had had the paper! :'D :S Might be coming soon though.
This Mod does not work, there's no instructions on what keys to press to activate "Tow service", nor does show up in the game.
@nj5050 theres some buttons in the ini file i think, but i agree. even after that the mod does still not work.