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@BlU3t00th Mods Actually true, but I assume the name comes from the fact that both the beta squaddie and this vehicle resemble an Hummer H1. Cabin and front specially.
I personally see the decision as a good way to make use of the name. Doubt the vehicle itself was intended to be a recreation of the beta Squaddie.
I do not understand the replace only option. If this vehicle is different enough from the vanilla savestra, it would greatly benefit from an add-on system.
@Derpy-Canadian Oh, they're customizable for sure. Download and check the .ini files, you can define how much drag (actually backwards force) is applied.
My values may likely be a little off yeah, but it felt right for the arcade feel of the game.
@Hullieverson PM me with the details, but I cannot guarantee I can help. No free time.
@SLY95ZER This script only processes a single entity (the parachute) and does only one thing (apply forces) continually, so I can't for the life of me understand why would you think it could drain FPS. I would understand if it enabled the same behavior for multiple vehicles simultaneously, but otherwise, its just not possible. It'd have to employ real shitty practices for it to tank FPS for a task so simple.
While I take no offense, I advise you against judging a script so casually before actually trying it out. You could miss very cool stuff with that attitude.
@SLY95ZER What makes you feel so? Legit question.
Awesome work on everything, I'm surprised to see this piece of art. And happy.
@meco0742 Doesn't make much sense, make sure scripthookv and shv.net are up to date. If you don't know just download them again. Also, download bodyguard squads again, the dll may be corrupt.
Man, the work that has went into this...
@meco0742 Press Shift and Insert ingame, then try Z again. If that doesn't work, check scripthookvdotnet.log and see if there was some kind of exception or error. You may be lacking NativeUI.dll.