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Hi, i have installed some old scripts that will probably not update to API 3, do u know if SHVDN will also make its API 2 Work again and compatible with old scripts ?
@IlMentore72 do u export correct weight and see that the exported weight is wrong too ?
@MaxLuk how much do i need to adjust the parameter approximately?
only benefactor xls, and x80 proto spawn, i have peds variety to max
hello, Will we be able to open the .yld files one day ?
do we keep older versions outfits
ok but where do we put the "assembly.xml" ??
@johncon ur welcome bro ;)
i forgot, delete all files from meta.rpf in nve folder, i don't know why but it make trees low quality
oki find, for all people who have NVE, don't darg and drop files from "4k vegetation" on "x64i.rpf", its useless, go to "\Grand Theft Auto V\mods\update\x64\dlcpacks\NVE\dlc.rpf\x64" and drop files, and after, go to content.xml of "\Grand Theft Auto V\mods\update\x64\dlcpacks\NVE\dlc.rpf\" and delete all text and paste this <?xml version="1.0" encoding="UTF-8"?>
<CDataFileMgr__ContentsOfDataFileXml>
<disabledFiles />
<includedXmlFiles />
<includedDataFiles />
<dataFiles>
<Item>
<filename>dlc_NVE:/%PLATFORM%/lights.rpf</filename>
<fileType>RPF_FILE</fileType>
<locked value="true"/>
<disabled value="true"/>
<persistent value="true"/>
<overlay value="true"/>
</Item>
<Item>
<filename>dlc_NVE:/%PLATFORM%/meta.rpf</filename>
<fileType>RPF_FILE</fileType>
<locked value="true"/>
<disabled value="true"/>
<persistent value="true"/>
<overlay value="true"/>
</Item>
<Item>
<filename>dlc_NVE:/%PLATFORM%/models.rpf</filename>
<fileType>RPF_FILE</fileType>
<locked value="true"/>
<disabled value="true"/>
<persistent value="true"/>
<overlay value="true"/>
</Item>
<Item>
<filename>dlc_NVE:/%PLATFORM%/textures.rpf</filename>
<fileType>RPF_FILE</fileType>
<locked value="true"/>
<disabled value="true"/>
<persistent value="true"/>
<overlay value="true"/>
</Item>
<Item>
<filename>dlc_NVE:/%PLATFORM%/textures2.rpf</filename>
<fileType>RPF_FILE</fileType>
<locked value="true"/>
<disabled value="true"/>
<persistent value="true"/>
<overlay value="true"/>
</Item>
<Item>
<filename>dlc_NVE:/%PLATFORM%/textures3.rpf</filename>
<fileType>RPF_FILE</fileType>
<locked value="true"/>
<disabled value="true"/>
<persistent value="true"/>
<overlay value="true"/>
</Item>
<Item>
<filename>dlc_NVE:/%PLATFORM%/v_crops.rpf</filename>
<fileType>RPF_FILE</fileType>
<locked value="true"/>
<disabled value="true"/>
<persistent value="true"/>
<overlay value="true"/>
</Item>
<Item>
<filename>dlc_NVE:/%PLATFORM%/v_fanpalm.rpf</filename>
<fileType>RPF_FILE</fileType>
<locked value="true"/>
<disabled value="true"/>
<persistent value="true"/>
<overlay value="true"/>
</Item>
<Item>
<filename>dlc_NVE:/%PLATFORM%/v_palm.rpf</filename>
<fileType>RPF_FILE</fileType>
<locked value="true"/>
<disabled value="true"/>
<persistent value="true"/>
<overlay value="true"/>
</Item>
<Item>
<filename>dlc_NVE:/%PLATFORM%/v_trees.rpf</filename>
<fileType>RPF_FILE</fileType>
<locked value="true"/>
<disabled value="true"/>
<persistent value="true"/>
<overlay value="true"/>
</Item>
</dataFiles>
<contentChangeSets>
<Item>
<changeSetName>NVE_AUTOGEN</changeSetName>
<filesToDisable />
<filesToEnable>
<Item>dlc_NVE:/%PLATFORM%/lights.rpf</Item>
<Item>dlc_NVE:/%PLATFORM%/meta.rpf</Item>
<Item>dlc_NVE:/%PLATFORM%/models.rpf</Item>
<Item>dlc_NVE:/%PLATFORM%/textures.rpf</Item>
<Item>dlc_NVE:/%PLATFORM%/textures2.rpf</Item>
<Item>dlc_NVE:/%PLATFORM%/textures3.rpf</Item>
<Item>dlc_NVE:/%PLATFORM%/v_crops.rpf</Item>
<Item>dlc_NVE:/%PLATFORM%/v_fanpalm.rpf</Item>
<Item>dlc_NVE:/%PLATFORM%/v_palm.rpf</Item>
<Item>dlc_NVE:/%PLATFORM%/v_trees.rpf</Item>
</filesToEnable>
<txdToLoad />
<txdToUnload />
<residentResources />
<unregisterResources />
</Item>
</contentChangeSets>
<patchFiles />
</CDataFileMgr__ContentsOfDataFileXml>