Drop Dead Peds 1.0
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886
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Well if you couldn't already tell by the title this mod kills every single person near you, even in vehicles, yes that includes air vehicles!
Requirements
ScriptHookV by Alexander Blade http://www.dev-c.com/gtav/scripthookv/
.NET Extension by Crosire. https://github.com/crosire/scripthookvdotnet
Installation
Extract DropDeadPed.cs From .zip File & Place it into Grand Theft Auto V\scripts
Run GTAV
You can toggle it in game with the letter 'O' you can configure it by opening DropDeadPed.cs with notepad and changing 'O' next to Keys. shown here.
http://i.gyazo.com/7b0b9e830865099ca58785035e4480a5.png
Requirements
ScriptHookV by Alexander Blade http://www.dev-c.com/gtav/scripthookv/
.NET Extension by Crosire. https://github.com/crosire/scripthookvdotnet
Installation
Extract DropDeadPed.cs From .zip File & Place it into Grand Theft Auto V\scripts
Run GTAV
You can toggle it in game with the letter 'O' you can configure it by opening DropDeadPed.cs with notepad and changing 'O' next to Keys. shown here.
http://i.gyazo.com/7b0b9e830865099ca58785035e4480a5.png
Primeiro envio: 05 de Junho de 2015
Último envio: 05 de Junho de 2015
Último download: há 1 dia atrás
16 Comentários
More mods by kodithegreat:
Well if you couldn't already tell by the title this mod kills every single person near you, even in vehicles, yes that includes air vehicles!
Requirements
ScriptHookV by Alexander Blade http://www.dev-c.com/gtav/scripthookv/
.NET Extension by Crosire. https://github.com/crosire/scripthookvdotnet
Installation
Extract DropDeadPed.cs From .zip File & Place it into Grand Theft Auto V\scripts
Run GTAV
You can toggle it in game with the letter 'O' you can configure it by opening DropDeadPed.cs with notepad and changing 'O' next to Keys. shown here.
http://i.gyazo.com/7b0b9e830865099ca58785035e4480a5.png
Requirements
ScriptHookV by Alexander Blade http://www.dev-c.com/gtav/scripthookv/
.NET Extension by Crosire. https://github.com/crosire/scripthookvdotnet
Installation
Extract DropDeadPed.cs From .zip File & Place it into Grand Theft Auto V\scripts
Run GTAV
You can toggle it in game with the letter 'O' you can configure it by opening DropDeadPed.cs with notepad and changing 'O' next to Keys. shown here.
http://i.gyazo.com/7b0b9e830865099ca58785035e4480a5.png
Primeiro envio: 05 de Junho de 2015
Último envio: 05 de Junho de 2015
Último download: há 1 dia atrás
Been using this for some time now:
https://www.gta5-mods.com/scripts/infection
@Pinback Didn't realize that was out, and it looks like from all the complaints it's not working that well.
This is my first mod, I intent to try and make more.
Awesome it is like Infection mod but still worth the download Congrats on your first mod and hope to see more
I already made this mod a while back. 100% guarenteed to work with no risk of getting a virus but then again you can't toggle mine because it's not a script.
For the record, Infection did work for me after updating LUA, but this is good because you can toggle it on/off.
Infection source code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using GTA;
using GTA.Native;
using GTA.Math;
using System.Windows.Forms;
namespace Infection
{
public class Infection : Script
{
public bool activateInfection = false;
public Infection()
{
Tick += OnTick;
KeyDown += OnKeyDown;
}
private void OnKeyDown(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.O)
{
activateInfection = true;
}
if (e.KeyCode == Keys.I)
{
activateInfection = false;
}
}
private void OnTick(object sender, EventArgs e)
{
Ped player = Game.Player.Character;
Ped[] nearByPeople = World.GetNearbyPeds(player, 250.0f);
for (int i = 0; i < nearByPeople.Length; i++)
{
if (activateInfection)
{
nearByPeople[i].Kill();
}
}
}
}
}
Drop Dead Ped source code:
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
using GTA;
using GTA.Native;
using GTA.Math;
using System.Windows.Forms;
namespace dead
{
public class dead : Script
{
public bool activatedead = false;
public dead()
{
Tick += OnTick;
KeyDown += OnKeyDown;
}
private void OnKeyDown(object sender, KeyEventArgs e)
{
if(e.KeyCode == Keys.O) { activatedead = !activatedead; }
}
private void OnTick(object sender, EventArgs e)
{
Ped player = Game.Player.Character;
Ped[] nearByPeople = World.GetNearbyPeds(player, 1000); // Get arrays
for (int i = 0; i < nearByPeople.Length; i++) // Do work for peds here.
{
if (activatedead)
{
nearByPeople[i].Kill();
}
}
}
}
}
In a copyright lawsuit, you would lose. I know it just seems like I'm being a dick at this point, but I was a programmer with HP for 22 years so I naturally feel that giving credit when credit is due is important. Even if the Infection source is open source (which I think it is), proper credit would be nice. So I'll consider this proper credit to the Infection author!
Pretty much the same to my Infection mod...
& Looked through source, it looks like you took my code & edited like 2 things.
Voted up, if not just for the Van Halen-ish title :P
I literally spent 3 hours trying to make this with my friend using C sharp for the first time in my life I assure you I did not steal your code, I was being guided and taught by my m8.
Why would this be useful?
(No offence.)
@PapiDimmi Why every time you talk I want to throw up?
@WallBanginOgg LOL
This is really cool. I'm trying to use it to make a video.
Does this mod actually kill the peds or just ragdoll them? I have a feeling they aren't actually classed as dead by the game . you can shoot them and then get the kill markers, also if you use a trainer to disable peds or traffic it deletes the dead peds, where as if you kill them normally their bodies usually stay there . (trying to create a post apocalyptic type scene, but its annoying when more traffic spawns and rolls on into it)
@Boris the Blade No they actually die.
This used to work for me, now I can't get it to work. (or any other scripts for that matter.)