Character Menu 1.2
70.922
396
70.922
396
Info
~~~~
CharacterMenu is a mod that allows you to turn into any NPC in the game, and also allows you to change their clothing and features.
You'll have over 500 NPC's to choose from, about 350 of which have customizable options. The 150 or so that don't have any additional options will say [uncustomizable] next to them, and you'll still be able to play as them.
I automated the entire process of scanning through the NPC's and outputting every single one of their items, so you should theoretically have every single possible item of clothing for each character. Even the animals have a few options.
I also threw my own manager in there for keyboard input. The original felt a little unresponsive. This one should be able to type as fast as you can press the keys!
Default Controls
~~~~~~~~~~~~~
Menu - F3 (Standalone)
Menu - F4 (NativeTrainer Merge)
Up - Numpad 8
Down - Numpad 2
Left - Numpad 4
Right - Numpad 6
Select - Numpad 5
Back - Numpad 0
You can change the controls in the CharacterMenuControls file. It gets generated once you start up the game with the mod installed.
Known Bugs
~~~~~~~~~~
- You turn back to michael when you die or when you get arrested. If I didn't turn you back, you'd get stuck in an infinite loading loop for some reason. This is part of the reason I implemented a save feature.
- You keep your guns, but you still lose your attachments when switching to another model. Still working on a fix for it.
-------------------------------------------------------------------
- Biggest bug by far is that you're unable to do a lot of things that the main characters can do. While playing as an NPC, you won't be able to carry cash, enter any shops besides gas stations, do story missions, or get random events.
It's due to the fact that when you change characters, instead of just putting a different skin on you, it changes your character entirely. When you switch to an NPC, the game is going to treat you exactly like an NPC, which unfortunately means you're going to be limited when it comes to certain activities.
Still working on a fix.
-------------------------------------------------------------------
Planned Features
~~~~~~~~~~~~~~
- Named save files and quicksaves
Install
~~~~~
Just drop CharacterMenu.asi or CharacterMenuTrainer.asi into your root GTA V folder and play.
Requirements
~~~~~~~~~~~
ScriptHookV
Change Log
~~~~~~~~~~
v1.0.1
~~~~~
- Fixed glitch where possible number of outfits in each slot was doubled after loading a save
v1.0.2
~~~~~
- Merged Native Trainer and CharacterMenu into one mod for those who just wanted one trainer. Standalone is still available as well.
v1.1
~~~
- Renamed all NPC's
- Added Hats and Sunglasses
- Fixed Glitch where you lose your guns (mostly)
- Added Unlimited Save Slots
- Manually went through and renamed categories that didn't make sense
- Fixed conflict with endeavour mod menu (I think)
- Fixed glitch where vehicle rockets didn't work anymore
v1.2
~~~
- Added missing models, including the cutscene versions by request
Thanks to Alexander Blade for the script hook. Couldn't have done any of this without it.
~~~~
CharacterMenu is a mod that allows you to turn into any NPC in the game, and also allows you to change their clothing and features.
You'll have over 500 NPC's to choose from, about 350 of which have customizable options. The 150 or so that don't have any additional options will say [uncustomizable] next to them, and you'll still be able to play as them.
I automated the entire process of scanning through the NPC's and outputting every single one of their items, so you should theoretically have every single possible item of clothing for each character. Even the animals have a few options.
I also threw my own manager in there for keyboard input. The original felt a little unresponsive. This one should be able to type as fast as you can press the keys!
Default Controls
~~~~~~~~~~~~~
Menu - F3 (Standalone)
Menu - F4 (NativeTrainer Merge)
Up - Numpad 8
Down - Numpad 2
Left - Numpad 4
Right - Numpad 6
Select - Numpad 5
Back - Numpad 0
You can change the controls in the CharacterMenuControls file. It gets generated once you start up the game with the mod installed.
Known Bugs
~~~~~~~~~~
- You turn back to michael when you die or when you get arrested. If I didn't turn you back, you'd get stuck in an infinite loading loop for some reason. This is part of the reason I implemented a save feature.
- You keep your guns, but you still lose your attachments when switching to another model. Still working on a fix for it.
-------------------------------------------------------------------
- Biggest bug by far is that you're unable to do a lot of things that the main characters can do. While playing as an NPC, you won't be able to carry cash, enter any shops besides gas stations, do story missions, or get random events.
It's due to the fact that when you change characters, instead of just putting a different skin on you, it changes your character entirely. When you switch to an NPC, the game is going to treat you exactly like an NPC, which unfortunately means you're going to be limited when it comes to certain activities.
Still working on a fix.
-------------------------------------------------------------------
Planned Features
~~~~~~~~~~~~~~
- Named save files and quicksaves
Install
~~~~~
Just drop CharacterMenu.asi or CharacterMenuTrainer.asi into your root GTA V folder and play.
Requirements
~~~~~~~~~~~
ScriptHookV
Change Log
~~~~~~~~~~
v1.0.1
~~~~~
- Fixed glitch where possible number of outfits in each slot was doubled after loading a save
v1.0.2
~~~~~
- Merged Native Trainer and CharacterMenu into one mod for those who just wanted one trainer. Standalone is still available as well.
v1.1
~~~
- Renamed all NPC's
- Added Hats and Sunglasses
- Fixed Glitch where you lose your guns (mostly)
- Added Unlimited Save Slots
- Manually went through and renamed categories that didn't make sense
- Fixed conflict with endeavour mod menu (I think)
- Fixed glitch where vehicle rockets didn't work anymore
v1.2
~~~
- Added missing models, including the cutscene versions by request
Thanks to Alexander Blade for the script hook. Couldn't have done any of this without it.
Primeiro envio: 10 de Maio de 2015
Último envio: 31 de Maio de 2015
Último download: há 4 horas atrás
231 Comentários
Info
~~~~
CharacterMenu is a mod that allows you to turn into any NPC in the game, and also allows you to change their clothing and features.
You'll have over 500 NPC's to choose from, about 350 of which have customizable options. The 150 or so that don't have any additional options will say [uncustomizable] next to them, and you'll still be able to play as them.
I automated the entire process of scanning through the NPC's and outputting every single one of their items, so you should theoretically have every single possible item of clothing for each character. Even the animals have a few options.
I also threw my own manager in there for keyboard input. The original felt a little unresponsive. This one should be able to type as fast as you can press the keys!
Default Controls
~~~~~~~~~~~~~
Menu - F3 (Standalone)
Menu - F4 (NativeTrainer Merge)
Up - Numpad 8
Down - Numpad 2
Left - Numpad 4
Right - Numpad 6
Select - Numpad 5
Back - Numpad 0
You can change the controls in the CharacterMenuControls file. It gets generated once you start up the game with the mod installed.
Known Bugs
~~~~~~~~~~
- You turn back to michael when you die or when you get arrested. If I didn't turn you back, you'd get stuck in an infinite loading loop for some reason. This is part of the reason I implemented a save feature.
- You keep your guns, but you still lose your attachments when switching to another model. Still working on a fix for it.
-------------------------------------------------------------------
- Biggest bug by far is that you're unable to do a lot of things that the main characters can do. While playing as an NPC, you won't be able to carry cash, enter any shops besides gas stations, do story missions, or get random events.
It's due to the fact that when you change characters, instead of just putting a different skin on you, it changes your character entirely. When you switch to an NPC, the game is going to treat you exactly like an NPC, which unfortunately means you're going to be limited when it comes to certain activities.
Still working on a fix.
-------------------------------------------------------------------
Planned Features
~~~~~~~~~~~~~~
- Named save files and quicksaves
Install
~~~~~
Just drop CharacterMenu.asi or CharacterMenuTrainer.asi into your root GTA V folder and play.
Requirements
~~~~~~~~~~~
ScriptHookV
Change Log
~~~~~~~~~~
v1.0.1
~~~~~
- Fixed glitch where possible number of outfits in each slot was doubled after loading a save
v1.0.2
~~~~~
- Merged Native Trainer and CharacterMenu into one mod for those who just wanted one trainer. Standalone is still available as well.
v1.1
~~~
- Renamed all NPC's
- Added Hats and Sunglasses
- Fixed Glitch where you lose your guns (mostly)
- Added Unlimited Save Slots
- Manually went through and renamed categories that didn't make sense
- Fixed conflict with endeavour mod menu (I think)
- Fixed glitch where vehicle rockets didn't work anymore
v1.2
~~~
- Added missing models, including the cutscene versions by request
Thanks to Alexander Blade for the script hook. Couldn't have done any of this without it.
~~~~
CharacterMenu is a mod that allows you to turn into any NPC in the game, and also allows you to change their clothing and features.
You'll have over 500 NPC's to choose from, about 350 of which have customizable options. The 150 or so that don't have any additional options will say [uncustomizable] next to them, and you'll still be able to play as them.
I automated the entire process of scanning through the NPC's and outputting every single one of their items, so you should theoretically have every single possible item of clothing for each character. Even the animals have a few options.
I also threw my own manager in there for keyboard input. The original felt a little unresponsive. This one should be able to type as fast as you can press the keys!
Default Controls
~~~~~~~~~~~~~
Menu - F3 (Standalone)
Menu - F4 (NativeTrainer Merge)
Up - Numpad 8
Down - Numpad 2
Left - Numpad 4
Right - Numpad 6
Select - Numpad 5
Back - Numpad 0
You can change the controls in the CharacterMenuControls file. It gets generated once you start up the game with the mod installed.
Known Bugs
~~~~~~~~~~
- You turn back to michael when you die or when you get arrested. If I didn't turn you back, you'd get stuck in an infinite loading loop for some reason. This is part of the reason I implemented a save feature.
- You keep your guns, but you still lose your attachments when switching to another model. Still working on a fix for it.
-------------------------------------------------------------------
- Biggest bug by far is that you're unable to do a lot of things that the main characters can do. While playing as an NPC, you won't be able to carry cash, enter any shops besides gas stations, do story missions, or get random events.
It's due to the fact that when you change characters, instead of just putting a different skin on you, it changes your character entirely. When you switch to an NPC, the game is going to treat you exactly like an NPC, which unfortunately means you're going to be limited when it comes to certain activities.
Still working on a fix.
-------------------------------------------------------------------
Planned Features
~~~~~~~~~~~~~~
- Named save files and quicksaves
Install
~~~~~
Just drop CharacterMenu.asi or CharacterMenuTrainer.asi into your root GTA V folder and play.
Requirements
~~~~~~~~~~~
ScriptHookV
Change Log
~~~~~~~~~~
v1.0.1
~~~~~
- Fixed glitch where possible number of outfits in each slot was doubled after loading a save
v1.0.2
~~~~~
- Merged Native Trainer and CharacterMenu into one mod for those who just wanted one trainer. Standalone is still available as well.
v1.1
~~~
- Renamed all NPC's
- Added Hats and Sunglasses
- Fixed Glitch where you lose your guns (mostly)
- Added Unlimited Save Slots
- Manually went through and renamed categories that didn't make sense
- Fixed conflict with endeavour mod menu (I think)
- Fixed glitch where vehicle rockets didn't work anymore
v1.2
~~~
- Added missing models, including the cutscene versions by request
Thanks to Alexander Blade for the script hook. Couldn't have done any of this without it.
Primeiro envio: 10 de Maio de 2015
Último envio: 31 de Maio de 2015
Último download: há 4 horas atrás
Still waiting out on the fix for turning into micheal once dead, else great mod!
Is there a way to turn into a NPC but still do the things Trevor, Michael and Franklin can do? That would be great.
@Dalton plz make a mod that we can play story mode as a ped plz plz
how do i use it on the ps4
hey anyone can fix my mp character almost all of the clothes are missing the textures pls help
i want to change my default character and play missions is there any mod avaliable ?
Can you tell how to change Standalone vers to (F5)or 6,8,9)?.. I use Simple Trainer (F3), Enhanced Native Trainer (F4), Map Editor (F7) and couple other mods
How do you control the birds? I can take off to fly but I just immediately crash to the ground. I tried page up and page down. that didnt work...
can u still get money when playing as a different character?
When I try to save it the message "Error: fopen_s has failed" Pops up. Fix?
Great mod, really makes playing gta fun again. I have one problem with my game at the moment. I added the duffle bag to my charactyer ages ago, when I came back onto the game I had to update this mod but now the backpack can't and won't come off. Have you ever experienced this before, if so can you help me?
input delay :C
Please add hash changer for 3 main characters like the one in swap character it works nice.i just want to see them three having my favorite skins.
The ballas skins have no hats, neither do the vagos, or families, none. You didn't give them accessories.
The CharacterMenuControls file didn't generate for me unless I'm looking in the wrong place. I don't have a numpad on my keyboard (Razer Blackwidow Tournament Edition Chroma), so it would be really nice to be able to change the defaults.
is there a mod or glitch to add more than 1 accessory? like a bandana and then another accessory with it??
@freeplay07 I don't think anyone has found a way to keep all clothing items for which ever model you are playing as when you switch the hash to one of the main guys, I could be wrong though
Is there a way to get 2 accories at the same time?
Doesn't work.
Does not work, there is an error message coming.