New AR-15 (Animated) 1.1
18.599
140
18.599
140
At first, I'd like to thank @rappo for his donation, which I invested into Zmodeler, so I can bring y'all animated guns. So thank you very much rappo, you're the one and only that has donated. Appreciate the love!
Well, here it is, another version of the AR-15 which I personally like more, cus' I know the AR-15's like this. Thanks Venom, for linking the picture of this AR.
It's animated, I finally found out with some help from Trophi_Hunter, so probz to him!
I will update this AR, the sights are a little of due the fact that the weapon wouldn't line up correctly with the mag entry, I'm not really a fan of 1st person in GTA, but I'll update it. I'm also planning to make some modifications on the mods for the weapon, like sights lazers, ect. I included a custom magazine model in this one.
And ye what can I add, the trippy texture glitch is forever gone now, you'll see the custom model on peds and you'll see it too in cutscenes.
Enjoy it y'all, I'm planning to update most of my weapons with animations, not all since 2-3 are a bit low quality, I'll get some higher quality versions of those.
More coming!
And oh yea, I noticed that some people were complaining in @Vans123 's comment section that the animations didn't worked, and it didn't work for me either. Why didn't it work? Cus' I tested it on my Pirated GTA, but on my legit version the anims work. So if it ain't workin' it's because yo' GTA is pirated, so if you really want it, I suggest you buy the game.
That's about it homies, enjoy dis! Shoutout to my homeboy @IRideIndependent , I bet you like dis one cuz'!
Installation: Go to Grand Theft Auto V\(Mods)\update\x64\dlcpacks\patchday3ng\dlc.rpf\x64\models\cdimages\weapons.rpf\ and replace the files there.
V1.1 Added the mag ytd, forgot it my bad.
Well, here it is, another version of the AR-15 which I personally like more, cus' I know the AR-15's like this. Thanks Venom, for linking the picture of this AR.
It's animated, I finally found out with some help from Trophi_Hunter, so probz to him!
I will update this AR, the sights are a little of due the fact that the weapon wouldn't line up correctly with the mag entry, I'm not really a fan of 1st person in GTA, but I'll update it. I'm also planning to make some modifications on the mods for the weapon, like sights lazers, ect. I included a custom magazine model in this one.
And ye what can I add, the trippy texture glitch is forever gone now, you'll see the custom model on peds and you'll see it too in cutscenes.
Enjoy it y'all, I'm planning to update most of my weapons with animations, not all since 2-3 are a bit low quality, I'll get some higher quality versions of those.
More coming!
And oh yea, I noticed that some people were complaining in @Vans123 's comment section that the animations didn't worked, and it didn't work for me either. Why didn't it work? Cus' I tested it on my Pirated GTA, but on my legit version the anims work. So if it ain't workin' it's because yo' GTA is pirated, so if you really want it, I suggest you buy the game.
That's about it homies, enjoy dis! Shoutout to my homeboy @IRideIndependent , I bet you like dis one cuz'!
Installation: Go to Grand Theft Auto V\(Mods)\update\x64\dlcpacks\patchday3ng\dlc.rpf\x64\models\cdimages\weapons.rpf\ and replace the files there.
V1.1 Added the mag ytd, forgot it my bad.
Primeiro envio: 28 de Outubro de 2015
Último envio: 06 de Dezembro de 2015
Último download: há 12 horas atrás
87 Comentários
More mods by Jridah:
At first, I'd like to thank @rappo for his donation, which I invested into Zmodeler, so I can bring y'all animated guns. So thank you very much rappo, you're the one and only that has donated. Appreciate the love!
Well, here it is, another version of the AR-15 which I personally like more, cus' I know the AR-15's like this. Thanks Venom, for linking the picture of this AR.
It's animated, I finally found out with some help from Trophi_Hunter, so probz to him!
I will update this AR, the sights are a little of due the fact that the weapon wouldn't line up correctly with the mag entry, I'm not really a fan of 1st person in GTA, but I'll update it. I'm also planning to make some modifications on the mods for the weapon, like sights lazers, ect. I included a custom magazine model in this one.
And ye what can I add, the trippy texture glitch is forever gone now, you'll see the custom model on peds and you'll see it too in cutscenes.
Enjoy it y'all, I'm planning to update most of my weapons with animations, not all since 2-3 are a bit low quality, I'll get some higher quality versions of those.
More coming!
And oh yea, I noticed that some people were complaining in @Vans123 's comment section that the animations didn't worked, and it didn't work for me either. Why didn't it work? Cus' I tested it on my Pirated GTA, but on my legit version the anims work. So if it ain't workin' it's because yo' GTA is pirated, so if you really want it, I suggest you buy the game.
That's about it homies, enjoy dis! Shoutout to my homeboy @IRideIndependent , I bet you like dis one cuz'!
Installation: Go to Grand Theft Auto V\(Mods)\update\x64\dlcpacks\patchday3ng\dlc.rpf\x64\models\cdimages\weapons.rpf\ and replace the files there.
V1.1 Added the mag ytd, forgot it my bad.
Well, here it is, another version of the AR-15 which I personally like more, cus' I know the AR-15's like this. Thanks Venom, for linking the picture of this AR.
It's animated, I finally found out with some help from Trophi_Hunter, so probz to him!
I will update this AR, the sights are a little of due the fact that the weapon wouldn't line up correctly with the mag entry, I'm not really a fan of 1st person in GTA, but I'll update it. I'm also planning to make some modifications on the mods for the weapon, like sights lazers, ect. I included a custom magazine model in this one.
And ye what can I add, the trippy texture glitch is forever gone now, you'll see the custom model on peds and you'll see it too in cutscenes.
Enjoy it y'all, I'm planning to update most of my weapons with animations, not all since 2-3 are a bit low quality, I'll get some higher quality versions of those.
More coming!
And oh yea, I noticed that some people were complaining in @Vans123 's comment section that the animations didn't worked, and it didn't work for me either. Why didn't it work? Cus' I tested it on my Pirated GTA, but on my legit version the anims work. So if it ain't workin' it's because yo' GTA is pirated, so if you really want it, I suggest you buy the game.
That's about it homies, enjoy dis! Shoutout to my homeboy @IRideIndependent , I bet you like dis one cuz'!
Installation: Go to Grand Theft Auto V\(Mods)\update\x64\dlcpacks\patchday3ng\dlc.rpf\x64\models\cdimages\weapons.rpf\ and replace the files there.
V1.1 Added the mag ytd, forgot it my bad.
Primeiro envio: 28 de Outubro de 2015
Último envio: 06 de Dezembro de 2015
Último download: há 12 horas atrás
@illkickyourchips @Oshikaru-Sensei fuc! My bad, didn't notice I'll update it when I get home
@illkickyourchips @Oshikaru-Sensei Sorry forgot to include that, but the mag texture is in the carbinemodel.ytd, u can extract it and put it in the mag ytd, sorry my bad bruh
@Jridah It's alright - We all make mistakes!
@Oshikaru-Sensei Thanks for your re-rating!
i held this gun in real life it's so heavy. not EXTREMELY heavy, but it was heavy. i think that reduces the recoil in some way... and i also held a handgun and it was good
Been on a hiatus from gta from a while, but man have you all been putting on good work since Ive been m.i.a. Question however: Do the weapon animations work in director mode or just normal singleplayer?
Could you convert these mods to gta 5? they look like beta weapons :D would be nice to have working anims for these as well
http://www.gta4-mods.com/weapons/gta-v-weapon-series-m4-car-15-f20000
http://www.gta4-mods.com/weapons/gta-v-weapon-series-tavor-tar-21-f20002
http://www.gta4-mods.com/weapons/gta-v-style-mini-uzi--options-updated-1-f18663
http://www.gta4-mods.com/weapons/gta-v-weapon-series-mossberg-590-pumpshot-f20004
@Jridah Hey i have next idea
why not convert gta 4 weapons and make them animated?
heres my list:
Pistol - pistol (glock17)
pistol .50 - desert eagle
vintage pistol - pistol t44 or whatever his name was (the one from tbogt)
ap pistol - automatic pistol
marksman pistol - sawnoff
sawnoff - pump shotgun
gta 5 pump shotgun - berreta
heavy shotgun - that automatic shotgun from tlad (sweeper)
assault shotgun - aa12
berreta from tlad - bullpup shotgun
sniper rifle - sniper (that wooden one)
heavy rifle - advanced sniper
marksman rifle - psg1
assault rifle - ak47
carbine rifle - m4
combat mg - m249 from tbogt
rocket launcher - rpg7
grenade launcher - grenadelauncher from tbogt
assault smg - p90
smg - mp5
uzi - uzi
uzi with yusuf amir ornament - golden uzi from tbogt
i can send you the models if you want :P
@HeySlickThatsMe I'll look into it :p
@Jridah :D i would want something like that
the same with beta weapons above
with these beta ones would be nice to have them to replace yusuf amir paints
im creating a beta mod and i need those weapons too the same with glock from gta 4
Hi, could you create beretta 92 custom "cutlast"? :D I would be very happy. It have longer barrel, and pirate paintings, now i love that gun :PPP
I replaced all the files in weapons.rpf. Why isn't it working?
^Disregard that, I fixed the problem by extracting the files in patchday8ng instead of patchday3ng.
@Jridah where you download weapons before convert them??
first of all,i just wanna say it's an awesome mod but is it customizable in the gun store ?
secondly will the mod affect my online ? thank you...
are the iron sights fixed????
@HeySlickThatsMe, One thing I really wish they would do when animating semi-auto pistols is make it so the hammer is in the fully cocked position to give a more realistic appearance when being fired. Instead, semi-auto pistols are always modelled with the hammer in the full rest position, which looks unrealistic. It would look just more realistic to have the hammer "cocked" versus being in the forward "rest" position when fired. This wouldn't apply to revolvers because they're typically fired using the "double-action" method, which simply means the hammer would always return to the full rest position after each shot. Just a thought . . .
@RanditoCarlito thats why im waiting for animation editing :P
Im ready to make first person more realistic
Does this replace the carbine rifle?
can i use this in EMF