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Natual Vehicle Dynamics Realistic Handling 1.0

718

This is my attempt at making the game's vehicle handling as realistic as possible while still fit-in with the open-world game environment of GTA5. All road vehicles are modified to have realistic physics. I've beat the game at 100% with this mod installed so it does not break missions. This mod has been 2 years in the making.
Main features:
-Realistic COG.
-Stop-watch timed 0-60mph.
-Realistic top speed.
-Realistic brake distance.
-Realistic suspension upper and lower limit, spring rate and damping.
-Realistic tire grip, for both acceleration / breaking and cornering.
-Terrain's effect on grip is much more reasonable. Supercars can no longer climb hills like cable-cars.
-Got rid of the stupid fLowSpeedTractionLossMult value, cars won't do burn-outs by just slightly touch the pedal. Burn-outs now happen when should.
-Tires now act as a part of the suspension system(as they should!) and will absorb some bumps. Choosing wheels with low profile tire(sports, hi-end) or high profile tire(muscle, lowrider, turner, offroad) at Los Santos Customs will have different effect on ride quality.
-Anti-lock brakes are now only available on cars with appropriate model year. Slam on the brakes when driving vintage and classic vehicles can cause the wheels to lock-up.
Note: All road vehicles normally accessible in story mode and MP only vehicles added in my Natual Traffic Spawn mod are supported! There's currently no plan to support all MP only vehicles cause I just don't like some of them.

How to install
handling.meta - update.rpf\common\data
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Primeiro envio: 19 de Janeiro de 2019
Último envio: 19 de Janeiro de 2019
Último download: há 5 horas atrás

All Versions

 1.0 (current)

718 downloads , 78 KB
19 de Janeiro de 2019

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