The issue is with carcols.meta, some of the parts have incorrect bone links. Not sure what bone they're supposed to be attached to but the numbers used aren't valid bone names, I changed the numbers to 'chassis' and it seems to work.
I'm still seeing a strange collision problem before and after making any changes to carcols.meta though, hard to describe but there are invisible parts hanging off of the car after a collision.
@Mackdaddy_gta Apparently you didn't read the comment, I said great work and appreciate the releases. Not sure how you interpret that as I don't like it or dissing your work. Just trying to pass out some friendly advice but you do you, gaps and all :)
Great work, appreciate the releases. Would be perfect without the seams, extend the tattoos a little further past the edge of the UV map to account for the margin.
Good conversion but the windows ruin it, painted pure black and they don't break. It's not hard to add working tinted windows even with a pure black option.
Good looking! Speculars need a bit of work though, all of the parts are overly shiny. Thigh strap is clipping into the butt when standing as well but overall not bad.
@fugz So if you knew what the issue was and how to fix it why even comment in the first place? It takes ten seconds to change the carcols but now you're up to 3 comments. Resolving kit conflicts with other vehicles you have installed is your problem anyways, not an issue with the mod itself :)
@fugz Upgrades aren't showing because of a kit conflict with another vehicle you have installed, change the kit ID value on line 15 in carcols.meta to something else.
The model itself is done well but hands are nowhere close to being on the steering wheel. Was curious why you went to the trouble of removing the player model from the screenshots of the truck moving, but hand positioning is that bad.
The issue is with carcols.meta, some of the parts have incorrect bone links. Not sure what bone they're supposed to be attached to but the numbers used aren't valid bone names, I changed the numbers to 'chassis' and it seems to work.
I'm still seeing a strange collision problem before and after making any changes to carcols.meta though, hard to describe but there are invisible parts hanging off of the car after a collision.
@Mackdaddy_gta Apparently you didn't read the comment, I said great work and appreciate the releases. Not sure how you interpret that as I don't like it or dissing your work. Just trying to pass out some friendly advice but you do you, gaps and all :)
Great work, appreciate the releases. Would be perfect without the seams, extend the tattoos a little further past the edge of the UV map to account for the margin.
Good conversion but the windows ruin it, painted pure black and they don't break. It's not hard to add working tinted windows even with a pure black option.
Good looking! Speculars need a bit of work though, all of the parts are overly shiny. Thigh strap is clipping into the butt when standing as well but overall not bad.
@fugz So if you knew what the issue was and how to fix it why even comment in the first place? It takes ten seconds to change the carcols but now you're up to 3 comments. Resolving kit conflicts with other vehicles you have installed is your problem anyways, not an issue with the mod itself :)
@fugz Upgrades aren't showing because of a kit conflict with another vehicle you have installed, change the kit ID value on line 15 in carcols.meta to something else.
The model itself is done well but hands are nowhere close to being on the steering wheel. Was curious why you went to the trouble of removing the player model from the screenshots of the truck moving, but hand positioning is that bad.
This mustache is glorious, thanks!
@PedEdits Sounds like you're replacing a mask slot that hides hair, pick another mask to replace that doesn't hide hair.