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@nj5050 in the meantime I've solved the problem and for those who have a similar problem you need to put the Army V2 folder in the script folder, not the Army v2.3 Basic - Vanilla Stock folder directly.
otherwise the mod is great and adds action to the battles and if I see any bugs I won't hesitate to point them out.🙂👍
and also it would be nice to be able to customize messages in a future version.
@nj5050 I too have a bug with the gif folder:
System.IO.DirectoryNotFoundException: Can't find part of the path\army v2\gif\anim1'.
à System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
à System.IO.FileSystemEnumerableIterator`1.CommonInit()
à System.IO.FileSystemEnumerableIterator`1..ctor(String path, String originalUserPath, String searchPattern, SearchOption searchOption, SearchResultHandler`1 resultHandler, Boolean checkHost)
à System.IO.Directory.GetFiles(String path)
à Army_At_SixStars_Basic_2._3.ArmyAtSixStars.DrawWezelNews()
à Army_At_SixStars_Basic_2._3.ArmyAtSixStars.WantedTick()
à Army_At_SixStars_Basic_2._3.ArmyAtSixStars.MainTick(Object sender, EventArgs e)
à SHVDN.Script.DoTick()
[15:35:57] [ERROR] The exception was thrown while executing the script Army_At_SixStars_Basic_2._3.ArmyAtSixStars from "scripts\Army v2.3 Basic - For SHVDN Nightly Users Only\Army v2\Army At SixStars Basic v2.3.dll".
[15:35:57] [WARNING] Aborted script Army_At_SixStars_Basic_2._3.ArmyAtSixStars.
à System.Threading.Thread.AbortInternal()
à System.Threading.Thread.Abort()
à SHVDN.Script.Abort()
à SHVDN.Script.DoTick()
à SHVDN.Script.MainLoop()
@nj5050 I tested the mod and it works pretty well but there are invisible enemies holding weapons that are visible, I think it's the military that are affected, and when I restarted the game the second time the 6 stars activated but not even 2 seconds later it went back to 5 and returned this error:
System.NullReferenceException: The object reference is not defined to an instance of an object.
to Army_At_SixStars_Basic_2._3.ArmyAtSixStars.WantedTick()
to Army_At_SixStars_Basic_2._3.ArmyAtSixStars.MainTick(Object sender, EventArgs e)
to SHVDN.Script.DoTick()
[23:21:48] [ERROR] The exception was thrown while executing the script Army_At_SixStars_Basic_2._3.ArmyAtSixStars from “scripts\Army v2\Army At SixStars Basic v2.3.dll”.
[23:21:48] [WARNING] Aborted script Army_At_SixStars_Basic_2._3.ArmyAtSixStars.
to System.Threading.Thread.AbortInternal()
to System.Threading.Thread.Abort()
to SHVDN.Script.Abort()
to SHVDN.Script.DoTick()
to SHVDN.Script.MainLoop()
I wonder if this isn't because I'm using shvdn nightly.🤔
@nj5050 should I downgrade gta 5 or change SHVDN nightly to SHVDN?
@nj5050
I forgot to specify but I'm using: ScriptHookVDotNet-v3.6.0-nightly.124 and here's the error log:
[23:08:11] [ERROR] Caught unhandled exception:
System.NullReferenceException: La référence d'objet n'est pas définie à une instance d'un objet.
à AdvancedBodyguards.CreateSquad(Int32 squadNumber)
à AdvancedBodyguards.OnItemSelect(UIMenu sender, UIMenuItem selectedItem, Int32 index)
à NativeUI.UIMenu.SelectItem()
à NativeUI.UIMenu.ProcessControl(Keys key)
à NativeUI.MenuPool.ProcessControl()
à NativeUI.MenuPool.ProcessMenus()
à AdvancedBodyguards.OnTick(Object sender, EventArgs e)
à SHVDN.Script.DoTick()
[23:08:11] [ERROR] The exception was thrown while executing the script AdvancedBodyguards from \Grand Theft Auto V\scripts\Advance bodyguard\Advanced Bodyguards.dll".
[23:08:11] [WARNING] Aborted script AdvancedBodyguards.
à System.Threading.Thread.AbortInternal()
à System.Threading.Thread.Abort()
à SHVDN.Script.Abort()
à SHVDN.Script.DoTick()
à SHVDN.Script.MainLoop()
@nj5050 I didn't touch anything, I just installed the mod as is.
@nj5050 Hi, when I launch the game and press Z the menu opens fine but when I do call squad it sends me back the message:
unhandled exception in script “AdvancedBodyguard”!
NullReferenceException to AdvancedBodyguard.CreateSquad(Int32 squadNumber)
then the menu closes and I can't open it again when I press Z again.