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@dani703q it's the "prop_cs_rub_binbag_01", but I was hoping to find a prop from the in-game files to keep it simple. But you can try making one if you want
@Kaiju2007 it actually is a rubbish bag :P
I couldn't find a white bag in the props hashes that also fits in there so it was the best choice for now.
@jerome74 you can just sound the horn to hide it
@Mehdi Zoubai try this:
playerPed.Task.PlayAnimation("weapon@w_sp_jerrycan", "fire", 1f, 1000, AnimationFlags.UpperBodyOnly);
Consumption speed is fps dependent, so if your game runs at 60fps it consumes fuel at normal speed, if you have more fps it will consume faster, that's why you can edit the included ini file to adjust the CONSUMPTION MULTIPLIER and set it to lower values.
I'm working on an update to address this issue.
Mod updated to v1.1!
- Added taxi selection (5 cars)
- Added fare bonus timer
- Improved ped AI behavior
- Fixed ped spawn locations
- Bug fixes
Also make sure you have the "Lowrider Update" installed for the mod to work.
Thank you all for the comments and the great support!
Updated to 1.0.3
CONSUMPTION MULTIPLIER is now working again. You can customize it from the FuelScript.ini.
CONSUMPTION MULTIPLIER temporarily disabled in v1.0.2 due to errors. Will be addressed later.
NEW UPDATE 2021!
IMPORTANT PLEASE READ!
If you where using any previous versions please delete the "FuelScriptV.lua" from the "scripts\addins\" folder. It's incompatible and might cause conflicts.
Completely rewritten the code from scratch. New version features many new additions (mentioned in the description) while keeping the simplicity that made this mod popular.
Feel free to report any bugs in the comments.
NEW UPDATE JUNE 2021!
What's new in 1.2:
- Updated to the latest Script Hook versions
- Filling the Grain Trailer is now more "realistic"
- Selling crops now shows the correct amount of earnings
- Field now loads properly
- Changed the field markers
- Other bug fixes and improvements