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@OfficerBorBor To answer your question. It's handling ID is that of "police". You know, the Police Stanier? While we're at it, it also has the vehicle rewards of Police, meaning you get a shotgun and shells from entering it as you would entering a police car. I'm suspecting the vehicles.meta is ripped from that of Police, down to it's vehicleClass being VC_EMERGENCY. This isn't mentioning the txdRelationships section being empty, which... ain't good. I know vehicles.meta editing, so it isn't that much of a problem to me, but... not everyone knows how to modify vehicles.meta to make this make sense.
Replacement... in 2024? Yeah no. I can tell the Vorschlaghammer's modkit isn't going to suit this car in the slightest. It's a shame really.
Little lost on how to format the Japanese plate. Other than that, it's easily a Rockstar-quality car.
Okay, so judging by the fact that you got this model from the Unreal 4 title Tower of Fantasy, it clearly means that you have the ability to acquire models from it. I get that your history is mostly pedestrian models, but is there a chance that you, or realistically someone acquainted with you, could possibly expand into Tower of Fantasy's vehicles? Tower of Fantasy bears many vehicles that would be actually possible for implementation due to the presence of the Imponte Deluxo and Pegassi Oppressor Mk.II. Got close to it myself, but fell short.
I have to give credit where it's due, going from Automation to GTA without the big "Fuck You" to the GTA Modding community that is ZModeler's monthly subscription model. This is a incredibly rough first mod, let's be honest. but the implication of Automation now being a possible new front for add-on cars might possibly be the next big step for GTA Modding. It's only a matter of time before this site hosts it's "Gavril Vertex" (Automation vehicle turned into very popular and detailed BeamNG vehicle mod.)
@Sologamer1487 I'm glad I'm not the only one that thinks that way, but PS2? That's a little harsh, even for me. Looking at 3D Universe GTAs, they are sparce on exterior model detailing, but PS2 limitations (especially for San Andreas) do call for simplifications to be made. The reason I give comparison to GTA IV and not GTA San Andreas is that it does have model fidelity that is at least on par with GTA IV (wheel arches are a big giveaway), but unfortunately has external detailing that is consistent with GTA III.
Also @jay ricardo, two week trial license? Then how in the hell did you do your initial 2018 cars, which went from January of 2018 to May of 2018? That's a period of five months, then you stopped for years to make a resurgence now while maintaining that same subpar modeling quality for anything original you done. So clearly you either gave the ZModeler people money in the past or you Yo-Ho-Ho'd it for 5 months. Your money if it's the first option, and I won't judge with the latter.
@jay ricardo It's more like you don't understand. There is a set standard for quality when it comes to GTA V cars, and I'm honestly trying to be respectful when I'm saying this, but this model is on par with cars from GTA IV, and even in that case, i'd easily say that the Schyster PMP-600 looks less... Schyster... than this. And let's be honest here: cars that aren't under the GTA manufacturers for whatever reason (real world or made by a soon-to-be-sued-by-Albany-and-Coil automotive company) is beyond stupid. Rockstar thinks so as well, if their and Take-Two Interactive's recent actions have indicated anything. And no, you stealing the Raiden's interior, not even attempting to rebrand it from the Coil Raiden with saying it's "high tech" is in no way a excuse for your poor modeling job. And you seemingly just ignored the issue of the Raiden's modkit interfering with this car in it's entirety, which it will if you have this as a replacement for the Raiden. THIS is why replacement cars are a HIGHLY ILL-ADVISED option for adding cars in 2024. Look, I'm open to someone making a Cadillac 16-esque vehicle under the Albany name, so long as it bears a modeling job that is on par to Rockstar's own cars. Sorry man, but this ain't cutting it, and you have no excuses for why it should make the cut.
Okay, you want me to replace the Coil Raiden, a beautiful example of a EV from Coil (with a admittedly lacking modkit, but it forgive it for being from the Doomsday Heist), with this... oddity... that just isn't complete (there's no door handles or clear door line defining what is a car door). With aldo respect, It look like a inbred creation between a Schyster PMP 600 and a Bravado Gauntlet, while robbing the Drivetrain and Interior from a Coil Raiden (The steering wheel still bears a Coil Badge). And seeing as this DOES replace the Coil Raiden, you still have it's modkit that I'm almost certain doesn't fit this... thing... in the slightest. I have no issue with making add-on cars from replacement cars, but this just looks bad, as it is 31k polygons short of the Raiden's 78k* count, and it bears a low poly look (particularly in it's wheel arches) despite using slightly more polygons than the Voltic's 52k* count, 57k* polygons. The Voltic (which bears a much higher poly look, mind you) can be forgiven as it's a base game car from 2013 (2014 for PC's sake), but this is a 2024 replacement car that just does not look good in the slightest. And do not get me started on the fact that, lore wise, this should've been an Albany car and not... whatever the hell Amstad is.
*As measured by looking at the car's [carname]_hi.yft file in OpenIV
Well someone clearly said "Screw the Grind" and just ported a event vehicle that will certainly not come for cheap on a certain marketplace, and for free at that. Certainly like the message that this will send.