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  • Wade

    @JohnFromGWN You gotta explain that better because it still sounds like just renaming the mods folder. Still requires you to have the full archives somewhere, this just removes all the bloat when you just want to play add ons. Even if you link, there's still GBs of rpfs not being used.

    há 8 horas atrás
  • Wade

    @JoyLucien The issues are known and currently being worked on. Rockstar never added in the Chop models, so when enabled he doesn't appear, but that's an easy fix. The legal issue I'm still looking in to, but ya the blank screen doesn't work because people think GTA crashed.

    há 12 horas atrás
  • Wade

    @unncnn can you explain overpower?

    há 1 dia atrás
  • Wade

    @Lasir_Pavis There is an IF statement, if singleplayer use this all else use this. Didn't mod that section, wasn't sure how I would test it. But I can update it to include the updates. There is also a section that controls static loading screens, assuming those are in the other folder. Used for online?

    há 2 dias atrás
  • Wade

    @AR Scorpion I think lots of people have, kinda surprised how easy it was to do. Happy you like it

    há 2 dias atrás
  • Wade

    @JohnFromGWN Isn't that the same as just renaming your mods folder? Besides the free space is just a bonus, the real point of this mod is to get GTA engine running with as little resources loaded.

    há 2 dias atrás
  • Wade

    @AR Scorpion Will do. This was just a first test to see what was capable. Will be adding normal transition versions as well as sequential screens.

    há 2 dias atrás
  • Wade

    @Zsombor_99 This is compatible if you have custom YTD downloaded for the intro loading screens. This only replaces the GFX file that controls them.

    há 3 dias atrás
  • Wade

    @chaparrita
    There 4 large rings, keyholes, that surround the player. You can have it GTA style as in medium size, or you can use infinite for the smallest size or distant for the biggest size. The bigger the keyhole, the less cars spawn in the keyhole. Well technically the same amount spawn, but larger distances for them to spawn makes it appear as less cars. Outside of these keyholes is the lowlod. The distant gameconfig has the keyhole as large as possible so theoretically you can see the same traffic from a mountain versus infinite gameconfig the keyhole is very small so outside of the spawn area will be lots of lowlod cars. It's a compromise between very thick traffic or traffic you can see for miles.

    19 de Janeiro de 2025
  • Wade

    @speeddemon chat in discord, I can help better there. If it doesn't crash minutes of starting or playing the game, then the issue isn't gameconfig.

    09 de Janeiro de 2025