SirenSetting Limit Adjuster 2.0.3
156.688
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156.688
643
This mod raises various siren limits in GTA V.
The per-vehicle siren limit is raised from 20 to 32. Vehicles can now have
siren1 through siren32, which are all fully functioning and independent. The
siren glass limit is also raised to 32. Note that the limit of 128 total bones
on a vehicle still exists.
The maximum value of a siren setting ID in carcols is raised to 65535. In the
base game, siren settings can conflict if one of them has a value over 255.
Now, siren setting IDs can go up to 65535 without conflicting with each other.
This mod also expands the maximum number of unique siren settings you can have.
If you have 400 cars, and they all have unique light patterns, that'll work.
INSTALLATION
Copy the included ASI to your game folder.
USAGE
For additional lights, just use siren21 through siren32 and add extra entries
to the siren settings in carcols.meta. Again, note that there is still a limit
of 128 total bones on a single vehicle.
For the increased ID limit, just use a number bigger than "255" as the ID.
The values 0, 255, and 65535 are reserved, so don't use those specific values.
No additional configuration is required.
RPH USERS
SSLA does not require RAGEPluginHook, but it is compatible with it. However,
it is ONLY compatible with the latest version! RPH version 1.98 has a
compatibility patch that will play nicely with SSLA v2. The latest RPH version
can be found bundled with LSPDFR at https://www.lspdfr.com, or on the
RAGEPluginHook Discord server.
If you had RAGEPluginHook and SSLA v1, you may have had a compatibility DLL in
your Plugins folder. This DLL is no longer required and should be removed. RPH
now talks directly to SSLA.
RPH plugins that deal with emergency lighting will continue to function, but
may need to be updated to support lights 21 through 32.
FIVEM USERS
SSLA v2 is compatible with FiveM. Each user must copy the ASI into the plugins
folder in their FiveM Application Data.
RPH DEVELOPERS
In RPH version 1.98 and up, the Lights member of an EmergencyLighting will
be length EmergencyLighting.MaxLights (a static class property) instead of
necessarily being length 20. They will still all have the same length, it's
just that that length will be longer than 20 if SSLA is installed.
LOGGING
This ASI produces a SirenSettings.log file in your game directory. It records:
LICENSE
Please link to an official upload instead of redistributing this yourself.
CHANGELOG
2.0.2: Remembered to update file version properly.
2.0.1: Fixed some bugs leading to crashes.
2.0.0: Enabled the use of up to 32 sirens. Also reworked RPH compatibility and
added FiveM support.
1.1.0: Removed compatibility with RPH build 1.78 (for GTA build 1868.1). Added
compatibility with RPH build 1.81 (for GTA build 2060).
CREDITS
cp702: Author
LMS: RPH integration help
LMS, alexguirre: Research assistance
Cartres, Jacobmaate, PNWParksFan: Screenshots
Cartres, Officer Failz, Jacobmaate, NefariousBonne: Testing
PNWParksFan, SuperStumpje, Swed, 11john11: Testing
Cartres, NefariousBonne, Officer Failz, PNWParksFan: Test vehicle creation
The per-vehicle siren limit is raised from 20 to 32. Vehicles can now have
siren1 through siren32, which are all fully functioning and independent. The
siren glass limit is also raised to 32. Note that the limit of 128 total bones
on a vehicle still exists.
The maximum value of a siren setting ID in carcols is raised to 65535. In the
base game, siren settings can conflict if one of them has a value over 255.
Now, siren setting IDs can go up to 65535 without conflicting with each other.
This mod also expands the maximum number of unique siren settings you can have.
If you have 400 cars, and they all have unique light patterns, that'll work.
INSTALLATION
Copy the included ASI to your game folder.
USAGE
For additional lights, just use siren21 through siren32 and add extra entries
to the siren settings in carcols.meta. Again, note that there is still a limit
of 128 total bones on a single vehicle.
For the increased ID limit, just use a number bigger than "255" as the ID.
The values 0, 255, and 65535 are reserved, so don't use those specific values.
No additional configuration is required.
RPH USERS
SSLA does not require RAGEPluginHook, but it is compatible with it. However,
it is ONLY compatible with the latest version! RPH version 1.98 has a
compatibility patch that will play nicely with SSLA v2. The latest RPH version
can be found bundled with LSPDFR at https://www.lspdfr.com, or on the
RAGEPluginHook Discord server.
If you had RAGEPluginHook and SSLA v1, you may have had a compatibility DLL in
your Plugins folder. This DLL is no longer required and should be removed. RPH
now talks directly to SSLA.
RPH plugins that deal with emergency lighting will continue to function, but
may need to be updated to support lights 21 through 32.
FIVEM USERS
SSLA v2 is compatible with FiveM. Each user must copy the ASI into the plugins
folder in their FiveM Application Data.
RPH DEVELOPERS
In RPH version 1.98 and up, the Lights member of an EmergencyLighting will
be length EmergencyLighting.MaxLights (a static class property) instead of
necessarily being length 20. They will still all have the same length, it's
just that that length will be longer than 20 if SSLA is installed.
LOGGING
This ASI produces a SirenSettings.log file in your game directory. It records:
- Every loaded SirenSetting, its name, its ID, and its internal index
- Every loaded vehicle, its name, its siren ID, and the index it was matched to
- Any conflicts, where two SirenSetting entries have the same ID.
LICENSE
Please link to an official upload instead of redistributing this yourself.
CHANGELOG
2.0.2: Remembered to update file version properly.
2.0.1: Fixed some bugs leading to crashes.
2.0.0: Enabled the use of up to 32 sirens. Also reworked RPH compatibility and
added FiveM support.
1.1.0: Removed compatibility with RPH build 1.78 (for GTA build 1868.1). Added
compatibility with RPH build 1.81 (for GTA build 2060).
CREDITS
cp702: Author
LMS: RPH integration help
LMS, alexguirre: Research assistance
Cartres, Jacobmaate, PNWParksFan: Screenshots
Cartres, Officer Failz, Jacobmaate, NefariousBonne: Testing
PNWParksFan, SuperStumpje, Swed, 11john11: Testing
Cartres, NefariousBonne, Officer Failz, PNWParksFan: Test vehicle creation
Primeiro envio: 03 de Julho de 2020
Último envio: 15 de Julho de 2024
Último download: há 8 minutos atrás
All Versions
171 Comentários
This mod raises various siren limits in GTA V.
The per-vehicle siren limit is raised from 20 to 32. Vehicles can now have
siren1 through siren32, which are all fully functioning and independent. The
siren glass limit is also raised to 32. Note that the limit of 128 total bones
on a vehicle still exists.
The maximum value of a siren setting ID in carcols is raised to 65535. In the
base game, siren settings can conflict if one of them has a value over 255.
Now, siren setting IDs can go up to 65535 without conflicting with each other.
This mod also expands the maximum number of unique siren settings you can have.
If you have 400 cars, and they all have unique light patterns, that'll work.
INSTALLATION
Copy the included ASI to your game folder.
USAGE
For additional lights, just use siren21 through siren32 and add extra entries
to the siren settings in carcols.meta. Again, note that there is still a limit
of 128 total bones on a single vehicle.
For the increased ID limit, just use a number bigger than "255" as the ID.
The values 0, 255, and 65535 are reserved, so don't use those specific values.
No additional configuration is required.
RPH USERS
SSLA does not require RAGEPluginHook, but it is compatible with it. However,
it is ONLY compatible with the latest version! RPH version 1.98 has a
compatibility patch that will play nicely with SSLA v2. The latest RPH version
can be found bundled with LSPDFR at https://www.lspdfr.com, or on the
RAGEPluginHook Discord server.
If you had RAGEPluginHook and SSLA v1, you may have had a compatibility DLL in
your Plugins folder. This DLL is no longer required and should be removed. RPH
now talks directly to SSLA.
RPH plugins that deal with emergency lighting will continue to function, but
may need to be updated to support lights 21 through 32.
FIVEM USERS
SSLA v2 is compatible with FiveM. Each user must copy the ASI into the plugins
folder in their FiveM Application Data.
RPH DEVELOPERS
In RPH version 1.98 and up, the Lights member of an EmergencyLighting will
be length EmergencyLighting.MaxLights (a static class property) instead of
necessarily being length 20. They will still all have the same length, it's
just that that length will be longer than 20 if SSLA is installed.
LOGGING
This ASI produces a SirenSettings.log file in your game directory. It records:
LICENSE
Please link to an official upload instead of redistributing this yourself.
CHANGELOG
2.0.2: Remembered to update file version properly.
2.0.1: Fixed some bugs leading to crashes.
2.0.0: Enabled the use of up to 32 sirens. Also reworked RPH compatibility and
added FiveM support.
1.1.0: Removed compatibility with RPH build 1.78 (for GTA build 1868.1). Added
compatibility with RPH build 1.81 (for GTA build 2060).
CREDITS
cp702: Author
LMS: RPH integration help
LMS, alexguirre: Research assistance
Cartres, Jacobmaate, PNWParksFan: Screenshots
Cartres, Officer Failz, Jacobmaate, NefariousBonne: Testing
PNWParksFan, SuperStumpje, Swed, 11john11: Testing
Cartres, NefariousBonne, Officer Failz, PNWParksFan: Test vehicle creation
The per-vehicle siren limit is raised from 20 to 32. Vehicles can now have
siren1 through siren32, which are all fully functioning and independent. The
siren glass limit is also raised to 32. Note that the limit of 128 total bones
on a vehicle still exists.
The maximum value of a siren setting ID in carcols is raised to 65535. In the
base game, siren settings can conflict if one of them has a value over 255.
Now, siren setting IDs can go up to 65535 without conflicting with each other.
This mod also expands the maximum number of unique siren settings you can have.
If you have 400 cars, and they all have unique light patterns, that'll work.
INSTALLATION
Copy the included ASI to your game folder.
USAGE
For additional lights, just use siren21 through siren32 and add extra entries
to the siren settings in carcols.meta. Again, note that there is still a limit
of 128 total bones on a single vehicle.
For the increased ID limit, just use a number bigger than "255" as the ID.
The values 0, 255, and 65535 are reserved, so don't use those specific values.
No additional configuration is required.
RPH USERS
SSLA does not require RAGEPluginHook, but it is compatible with it. However,
it is ONLY compatible with the latest version! RPH version 1.98 has a
compatibility patch that will play nicely with SSLA v2. The latest RPH version
can be found bundled with LSPDFR at https://www.lspdfr.com, or on the
RAGEPluginHook Discord server.
If you had RAGEPluginHook and SSLA v1, you may have had a compatibility DLL in
your Plugins folder. This DLL is no longer required and should be removed. RPH
now talks directly to SSLA.
RPH plugins that deal with emergency lighting will continue to function, but
may need to be updated to support lights 21 through 32.
FIVEM USERS
SSLA v2 is compatible with FiveM. Each user must copy the ASI into the plugins
folder in their FiveM Application Data.
RPH DEVELOPERS
In RPH version 1.98 and up, the Lights member of an EmergencyLighting will
be length EmergencyLighting.MaxLights (a static class property) instead of
necessarily being length 20. They will still all have the same length, it's
just that that length will be longer than 20 if SSLA is installed.
LOGGING
This ASI produces a SirenSettings.log file in your game directory. It records:
- Every loaded SirenSetting, its name, its ID, and its internal index
- Every loaded vehicle, its name, its siren ID, and the index it was matched to
- Any conflicts, where two SirenSetting entries have the same ID.
LICENSE
Please link to an official upload instead of redistributing this yourself.
CHANGELOG
2.0.2: Remembered to update file version properly.
2.0.1: Fixed some bugs leading to crashes.
2.0.0: Enabled the use of up to 32 sirens. Also reworked RPH compatibility and
added FiveM support.
1.1.0: Removed compatibility with RPH build 1.78 (for GTA build 1868.1). Added
compatibility with RPH build 1.81 (for GTA build 2060).
CREDITS
cp702: Author
LMS: RPH integration help
LMS, alexguirre: Research assistance
Cartres, Jacobmaate, PNWParksFan: Screenshots
Cartres, Officer Failz, Jacobmaate, NefariousBonne: Testing
PNWParksFan, SuperStumpje, Swed, 11john11: Testing
Cartres, NefariousBonne, Officer Failz, PNWParksFan: Test vehicle creation
Primeiro envio: 03 de Julho de 2020
Último envio: 15 de Julho de 2024
Último download: há 8 minutos atrás
Game closes when I use this
2.0.3 Changelog?
We are so back. Thank you for the update
Hi there, when placing into my GTA Directory the files are crashing my game. Any help?
@JoshJackson1994 Use Version 2.0.2
Works fine with that.
@gdfGDS44 from lcpdfr.com: ''Fix compatibility with game build 3258.''
@JoshJackson1994 @terminatingissue66 *2.0.3 must be used on this gtav version
Thanks, working now.
no problem
Yea this caused my game to crash since the update. Glad it has gotten updated. I am assuming it was crashing because of new vanilla cop cars being added.
Thank you sir <3
@WeebGirlsrCringe i strongly doubt that was the reason, more likely some code stuff
@Michael21107 It was man. When Gameconfig and scripthook newer versions came out. The game kept crashing when I deleted the older version of Siren limiter before the newer version came out. I solved my issue.
@WeebGirlsrCringe SSLA was the issue, but not necessary new cars I'm pretty sure
Version 1.1.0 is still the stable version for me, I can play it without crashing. But if I use 2.0.0 or newer versions, the game would crash when I activate the siren.
My game still crashes still when using 2.0.3
3258 not supported in FiveM
@bonk71774 agreed, only version that works for me.
Can you fix it please? I Press e but my game crashes. Fix and update please
Can you fix it please? I Press e but my game crashes. Fix and update 2.0.3 into 2.0.4 please
The game is denying me access to create a log for this mod, what's wrong?