60.783
584
60.783
584
Description
Take control of a NOoSE squad in various missions! Plan your entry and command your squad to victory!
For now there are 6 missions but more will be added in the future.
To start the missions, drive to the NOoSE HQ and press E (or Contextual button if you have remapped the controls). Then follow the on-screen prompts. To change entry points you gotta use your mouse and click on a red square. While on mission you can control the squad and cancel the mission by using the Squad Commander menu, activated by button M, or Back if you're using a controller. (Interaction Menu)
Installation
1. Install ScriptHookVDotNet v2.9.5
2. Download and install C++ Redistributable for Visual Studio 2015
2. Download latest NativeUI release. The 1.5 version is provided in the .zip
3. Move all contents of the .zip to your scripts/ folder. If it doesn't exist, make one.
Custom Maps
Changelog
- 1.2
-- Fixed the "invisible and left behind" bug.
- 1.1
-- ScriptHookVDotNet 2.2 Compatibility
-- Your squad now properly follows you. Took long enough!
- 1.0
-- You can create missions with the Map Editor now! See MakingYourOwnMission.txt for details.
- 0.12
-- Compatibility with NativeUI 1.3.1
- 0.11
-- Yacht & Aircraft Carrier maps now have AI pathways.
-- Heist Maps in Singleplayer mod is no longer required and it is safe to uninstall.
-- Yacht & Aircraft Carrier now load from R* servers.
-- Open sourced the mod at github and licensed under MIT License.
- 0.10
-- Added a way to change the entry points with keys, so the mod is completely controller compatible.
-- Added a new optional tag for custom missions, Area. It defines the mission area, if an enemy leaves that area he will be marked on the map.
-- More bugfixes.
- 0.9
-- Added a new gamemode: Bomb defusal. See MakingYourOwnMission.txt for more info on how to integrate it into your own.
-- Adapted all missions for the new gamemode.
-- Mission IPL now properly unload in preview mode.
-- No animations when you are in cover.
-- Multiple Bugfixes.
- 0.8
-- Fixed Chicken Mafia being broken.
-- Added a new Mission Settings submenu.
-- Added a way to set the weather for the mission.
-- Added a way to set the time for the mission.
-- Added a silenced pistol.
-- Added a new fully functioning mission end scoreboard, the completion % is pretty basic right now, I will finish it later on.
- 0.7
-- Minor bugfixes.
-- Changed how rappeling entry works: Only one helipad is necessary, see MakingYourOwnMission.txt for the new format. This change is backwards compatible so your missions won't break.
-- Added a "max" property to Enemies tag. With this you can define how many enemies the mod will spawn, picking a random location every time. This increases replayability. You can also put "random" as an attribute for "max" so the mod will choose a random enemy count. This change is also backwards compatible, so if you don't put anything it will spawn all enemies.
-- Added more spawnpoints to existing maps, increasing replayability.
- 0.6
-- Fixed the weird bug where you had no preview and basically nothing worked.
-- Added an option to solo missions.
-- Added animations for Squad Commands
-- Squad Menu no longer requires the mouse, and you can shoot with the menu open.
-- Your weapons are saved when going into a mission.
-- Other bugfixes.
- 0.5
-- Converted all missions to XML files, so you can edit them/remove.
-- Added extra attributes for DecorativeVehicle
-- Added night vision.
-- Fixed infinite loading screen.
- 0.4
-- Added custom missions! See MakingYourOwnMission.txt for more info.
-- Added a new mission: Biker's Hideout. You can edit it with a text editor.
- 0.3
-- Added 2 more missions: aircraft carrier and yacht. You need Heist Map in Single Player to play them. Also the AI seems to be a glitchy there.
-- Changed the Commander Menu button to M (interaction menu)
- 0.2
-- Sunken cargo ship now should properly be removed.
-- If your resolution is too small to accomodate the entry points, they will appear in the bottom-left corner.
- 0.1
-- First Public Release
Take control of a NOoSE squad in various missions! Plan your entry and command your squad to victory!
For now there are 6 missions but more will be added in the future.
To start the missions, drive to the NOoSE HQ and press E (or Contextual button if you have remapped the controls). Then follow the on-screen prompts. To change entry points you gotta use your mouse and click on a red square. While on mission you can control the squad and cancel the mission by using the Squad Commander menu, activated by button M, or Back if you're using a controller. (Interaction Menu)
Installation
1. Install ScriptHookVDotNet v2.9.5
2. Download and install C++ Redistributable for Visual Studio 2015
2. Download latest NativeUI release. The 1.5 version is provided in the .zip
3. Move all contents of the .zip to your scripts/ folder. If it doesn't exist, make one.
Custom Maps
Changelog
- 1.2
-- Fixed the "invisible and left behind" bug.
- 1.1
-- ScriptHookVDotNet 2.2 Compatibility
-- Your squad now properly follows you. Took long enough!
- 1.0
-- You can create missions with the Map Editor now! See MakingYourOwnMission.txt for details.
- 0.12
-- Compatibility with NativeUI 1.3.1
- 0.11
-- Yacht & Aircraft Carrier maps now have AI pathways.
-- Heist Maps in Singleplayer mod is no longer required and it is safe to uninstall.
-- Yacht & Aircraft Carrier now load from R* servers.
-- Open sourced the mod at github and licensed under MIT License.
- 0.10
-- Added a way to change the entry points with keys, so the mod is completely controller compatible.
-- Added a new optional tag for custom missions, Area. It defines the mission area, if an enemy leaves that area he will be marked on the map.
-- More bugfixes.
- 0.9
-- Added a new gamemode: Bomb defusal. See MakingYourOwnMission.txt for more info on how to integrate it into your own.
-- Adapted all missions for the new gamemode.
-- Mission IPL now properly unload in preview mode.
-- No animations when you are in cover.
-- Multiple Bugfixes.
- 0.8
-- Fixed Chicken Mafia being broken.
-- Added a new Mission Settings submenu.
-- Added a way to set the weather for the mission.
-- Added a way to set the time for the mission.
-- Added a silenced pistol.
-- Added a new fully functioning mission end scoreboard, the completion % is pretty basic right now, I will finish it later on.
- 0.7
-- Minor bugfixes.
-- Changed how rappeling entry works: Only one helipad is necessary, see MakingYourOwnMission.txt for the new format. This change is backwards compatible so your missions won't break.
-- Added a "max" property to Enemies tag. With this you can define how many enemies the mod will spawn, picking a random location every time. This increases replayability. You can also put "random" as an attribute for "max" so the mod will choose a random enemy count. This change is also backwards compatible, so if you don't put anything it will spawn all enemies.
-- Added more spawnpoints to existing maps, increasing replayability.
- 0.6
-- Fixed the weird bug where you had no preview and basically nothing worked.
-- Added an option to solo missions.
-- Added animations for Squad Commands
-- Squad Menu no longer requires the mouse, and you can shoot with the menu open.
-- Your weapons are saved when going into a mission.
-- Other bugfixes.
- 0.5
-- Converted all missions to XML files, so you can edit them/remove.
-- Added extra attributes for DecorativeVehicle
-- Added night vision.
-- Fixed infinite loading screen.
- 0.4
-- Added custom missions! See MakingYourOwnMission.txt for more info.
-- Added a new mission: Biker's Hideout. You can edit it with a text editor.
- 0.3
-- Added 2 more missions: aircraft carrier and yacht. You need Heist Map in Single Player to play them. Also the AI seems to be a glitchy there.
-- Changed the Commander Menu button to M (interaction menu)
- 0.2
-- Sunken cargo ship now should properly be removed.
-- If your resolution is too small to accomodate the entry points, they will appear in the bottom-left corner.
- 0.1
-- First Public Release
Primeiro envio: 04 de Agosto de 2015
Último envio: 17 de Setembro de 2015
Último download: há 2 horas atrás
499 Comentários
More mods by Guadmaz:
Description
Take control of a NOoSE squad in various missions! Plan your entry and command your squad to victory!
For now there are 6 missions but more will be added in the future.
To start the missions, drive to the NOoSE HQ and press E (or Contextual button if you have remapped the controls). Then follow the on-screen prompts. To change entry points you gotta use your mouse and click on a red square. While on mission you can control the squad and cancel the mission by using the Squad Commander menu, activated by button M, or Back if you're using a controller. (Interaction Menu)
Installation
1. Install ScriptHookVDotNet v2.9.5
2. Download and install C++ Redistributable for Visual Studio 2015
2. Download latest NativeUI release. The 1.5 version is provided in the .zip
3. Move all contents of the .zip to your scripts/ folder. If it doesn't exist, make one.
Custom Maps
Changelog
- 1.2
-- Fixed the "invisible and left behind" bug.
- 1.1
-- ScriptHookVDotNet 2.2 Compatibility
-- Your squad now properly follows you. Took long enough!
- 1.0
-- You can create missions with the Map Editor now! See MakingYourOwnMission.txt for details.
- 0.12
-- Compatibility with NativeUI 1.3.1
- 0.11
-- Yacht & Aircraft Carrier maps now have AI pathways.
-- Heist Maps in Singleplayer mod is no longer required and it is safe to uninstall.
-- Yacht & Aircraft Carrier now load from R* servers.
-- Open sourced the mod at github and licensed under MIT License.
- 0.10
-- Added a way to change the entry points with keys, so the mod is completely controller compatible.
-- Added a new optional tag for custom missions, Area. It defines the mission area, if an enemy leaves that area he will be marked on the map.
-- More bugfixes.
- 0.9
-- Added a new gamemode: Bomb defusal. See MakingYourOwnMission.txt for more info on how to integrate it into your own.
-- Adapted all missions for the new gamemode.
-- Mission IPL now properly unload in preview mode.
-- No animations when you are in cover.
-- Multiple Bugfixes.
- 0.8
-- Fixed Chicken Mafia being broken.
-- Added a new Mission Settings submenu.
-- Added a way to set the weather for the mission.
-- Added a way to set the time for the mission.
-- Added a silenced pistol.
-- Added a new fully functioning mission end scoreboard, the completion % is pretty basic right now, I will finish it later on.
- 0.7
-- Minor bugfixes.
-- Changed how rappeling entry works: Only one helipad is necessary, see MakingYourOwnMission.txt for the new format. This change is backwards compatible so your missions won't break.
-- Added a "max" property to Enemies tag. With this you can define how many enemies the mod will spawn, picking a random location every time. This increases replayability. You can also put "random" as an attribute for "max" so the mod will choose a random enemy count. This change is also backwards compatible, so if you don't put anything it will spawn all enemies.
-- Added more spawnpoints to existing maps, increasing replayability.
- 0.6
-- Fixed the weird bug where you had no preview and basically nothing worked.
-- Added an option to solo missions.
-- Added animations for Squad Commands
-- Squad Menu no longer requires the mouse, and you can shoot with the menu open.
-- Your weapons are saved when going into a mission.
-- Other bugfixes.
- 0.5
-- Converted all missions to XML files, so you can edit them/remove.
-- Added extra attributes for DecorativeVehicle
-- Added night vision.
-- Fixed infinite loading screen.
- 0.4
-- Added custom missions! See MakingYourOwnMission.txt for more info.
-- Added a new mission: Biker's Hideout. You can edit it with a text editor.
- 0.3
-- Added 2 more missions: aircraft carrier and yacht. You need Heist Map in Single Player to play them. Also the AI seems to be a glitchy there.
-- Changed the Commander Menu button to M (interaction menu)
- 0.2
-- Sunken cargo ship now should properly be removed.
-- If your resolution is too small to accomodate the entry points, they will appear in the bottom-left corner.
- 0.1
-- First Public Release
Take control of a NOoSE squad in various missions! Plan your entry and command your squad to victory!
For now there are 6 missions but more will be added in the future.
To start the missions, drive to the NOoSE HQ and press E (or Contextual button if you have remapped the controls). Then follow the on-screen prompts. To change entry points you gotta use your mouse and click on a red square. While on mission you can control the squad and cancel the mission by using the Squad Commander menu, activated by button M, or Back if you're using a controller. (Interaction Menu)
Installation
1. Install ScriptHookVDotNet v2.9.5
2. Download and install C++ Redistributable for Visual Studio 2015
2. Download latest NativeUI release. The 1.5 version is provided in the .zip
3. Move all contents of the .zip to your scripts/ folder. If it doesn't exist, make one.
Custom Maps
Changelog
- 1.2
-- Fixed the "invisible and left behind" bug.
- 1.1
-- ScriptHookVDotNet 2.2 Compatibility
-- Your squad now properly follows you. Took long enough!
- 1.0
-- You can create missions with the Map Editor now! See MakingYourOwnMission.txt for details.
- 0.12
-- Compatibility with NativeUI 1.3.1
- 0.11
-- Yacht & Aircraft Carrier maps now have AI pathways.
-- Heist Maps in Singleplayer mod is no longer required and it is safe to uninstall.
-- Yacht & Aircraft Carrier now load from R* servers.
-- Open sourced the mod at github and licensed under MIT License.
- 0.10
-- Added a way to change the entry points with keys, so the mod is completely controller compatible.
-- Added a new optional tag for custom missions, Area. It defines the mission area, if an enemy leaves that area he will be marked on the map.
-- More bugfixes.
- 0.9
-- Added a new gamemode: Bomb defusal. See MakingYourOwnMission.txt for more info on how to integrate it into your own.
-- Adapted all missions for the new gamemode.
-- Mission IPL now properly unload in preview mode.
-- No animations when you are in cover.
-- Multiple Bugfixes.
- 0.8
-- Fixed Chicken Mafia being broken.
-- Added a new Mission Settings submenu.
-- Added a way to set the weather for the mission.
-- Added a way to set the time for the mission.
-- Added a silenced pistol.
-- Added a new fully functioning mission end scoreboard, the completion % is pretty basic right now, I will finish it later on.
- 0.7
-- Minor bugfixes.
-- Changed how rappeling entry works: Only one helipad is necessary, see MakingYourOwnMission.txt for the new format. This change is backwards compatible so your missions won't break.
-- Added a "max" property to Enemies tag. With this you can define how many enemies the mod will spawn, picking a random location every time. This increases replayability. You can also put "random" as an attribute for "max" so the mod will choose a random enemy count. This change is also backwards compatible, so if you don't put anything it will spawn all enemies.
-- Added more spawnpoints to existing maps, increasing replayability.
- 0.6
-- Fixed the weird bug where you had no preview and basically nothing worked.
-- Added an option to solo missions.
-- Added animations for Squad Commands
-- Squad Menu no longer requires the mouse, and you can shoot with the menu open.
-- Your weapons are saved when going into a mission.
-- Other bugfixes.
- 0.5
-- Converted all missions to XML files, so you can edit them/remove.
-- Added extra attributes for DecorativeVehicle
-- Added night vision.
-- Fixed infinite loading screen.
- 0.4
-- Added custom missions! See MakingYourOwnMission.txt for more info.
-- Added a new mission: Biker's Hideout. You can edit it with a text editor.
- 0.3
-- Added 2 more missions: aircraft carrier and yacht. You need Heist Map in Single Player to play them. Also the AI seems to be a glitchy there.
-- Changed the Commander Menu button to M (interaction menu)
- 0.2
-- Sunken cargo ship now should properly be removed.
-- If your resolution is too small to accomodate the entry points, they will appear in the bottom-left corner.
- 0.1
-- First Public Release
Primeiro envio: 04 de Agosto de 2015
Último envio: 17 de Setembro de 2015
Último download: há 2 horas atrás
i very enjoy with the mod, i love it, but my game crash sometime. please update it more
@Guadmaz can we change swat mates by mp characters or other caracters?
@Guadmaz I just downloaded the mod yesterday, but now I have the problem that I can start a mission, but I can't see the lives etc. of my colleagues and when I press 'M' for the Commander menu, nothing happens and I have to restart the game to play a new mission.
Do you happen to know what that could be?
So i found out how to work this mod all you have to do is download scripthookvdotnet 2.9.5 and you download it right here https://github.com/crosire/scripthookvdotnet/releases/tag/v2.9.5 and then install everything else from the noose folder
@Guadmaz I need help. When I go to the NOOSE Facility and the yellow marker is there and I press E. Now when I do that I get a birds eye view over the Pier and I cannot do anything. Can someone please help cause I really care for this mod.
NeverMind got it working :) But got a another question. I seen videos where youtubers (That were using this mod) Had a hud of there squad. And I don't have that and also when you finish target elimination or Bomb Defusal. Is the mission suppose to end or not? Also when I choose helicopter the helicopter doesn't leave the beach. Oh and sorry for so many questions. I just really like this mod alot.
hey so i just downloaded this great mod but when i press e when prompted at the government facility, my hud disappears and nothing happens. can someone pls help
I downloaded and installed this mod, I went to the noose HQ but I don't see a marker, how do I play this?
System.DivideByZeroException: Attempted to divide by zero.
at NOOSE.Noose.OnTick(Object sender, EventArgs e)
at SHVDN.Script.MainLoop()
[20:38:18] [ERROR] The exception was thrown while executing the script NOOSE.Noose.
[20:38:18] [WARNING] Aborted script NOOSE.Noose.
[20:39:04] [ERROR] Caught fatal unhandled exception:
whan can i do ? please reply ;(
@Guadmaz Everything runs smoothly until I try to access the yacht or aircraft carrier missions. As soon as I hover over either one in the mission select menu, the game just crashes. I've tried installing the Heist Map Updates in Single Player file, but that only makes problems worse. When I installed Heist Map Updates in Single Player the entire downtown district had a horrible texture bug. If this can be fixed the mod is a clear 5/5
good work
good mod...my only 2 problems are that when i do helicopter it won't land/rope down and teammates die too quickly but otherwise i can make it work
Absolutely love this mod!
This Mod is absolutely thrilling to play, however I just found out it can conflict with the games main Storyline, thus causing it to suddenly close down midway into gameplay, without warning!
does not work
я приехал на то место указанное на карте но никакого маркера нету, все установил правильно ( проще говоря не работает почему то у меня, хз может токо у меня может и нет)
devin173 that did not work
and also when i killed all enemies it doesn't finish
somebody pls tell me where do i put the exml stuff i have no idea
this would probably be a good mod if I could play it