Doomsday 1.1
2.904
48
2.904
48
Set during Act 3 of The Doomsday Heist, Doomsday is set four years after the events of Grand Theft Auto V and follows Michael, Trevor, and Franklin as they are reunited after assassination attempts by Avon Hertz. The Unholy Trinity now find themselves working with the IAA to stop Avon from starting World War III, fighting on a separate frontline from the Online Protagonist.
Install:
- Download and extract MissionMaker to your scripts folder.
- Extract folders from Doomsday.zip into the missions folder, which is inside of your MissionMaker folder.
- Download Script Hook V and ScriptHookVDotNet and drop them into your root folder.
- Download and drop EnableAllInterior.dll & EnableAllInterior.ini into scripts. Set all interiors in EnableAllInteriors.ini to true.
- If you haven't already, in ScriptHookVDotNet.ini, set ReloadKey=None to say ReloadKey=Insert. If not, the interiors will not load.
- Download Add-on Vehicle Spawner and drop it into your root folder.
Required:
- Script Hook V
- Script Hook V .NET
- Mission Maker
- Enable All Interiors
- Add-on Vehicle Spawner
- Spawn MP Vehicles in SP (optional)
Changelog:
1.1 - Fixed Lockdown objectives so the player can enter the interiors properly.
Bugs:
- In some missions, helicopters and other aircraft may spawn across the map from their original spawn location. This is a bug with Mission Maker.
- Sometimes, if there are a lot of peds in one area, some peds have a small chance of dropping their weapons and becoming idle. This is also a bug with Mission Maker.
Trivia:
- The Cliffford Mercenaries use the Special Carbine Mk. II as their primary assault rifle. Starting with "The Last Stand", they switch over to the Bullpup Rifle Mk. II.
Install:
- Download and extract MissionMaker to your scripts folder.
- Extract folders from Doomsday.zip into the missions folder, which is inside of your MissionMaker folder.
- Download Script Hook V and ScriptHookVDotNet and drop them into your root folder.
- Download and drop EnableAllInterior.dll & EnableAllInterior.ini into scripts. Set all interiors in EnableAllInteriors.ini to true.
- If you haven't already, in ScriptHookVDotNet.ini, set ReloadKey=None to say ReloadKey=Insert. If not, the interiors will not load.
- Download Add-on Vehicle Spawner and drop it into your root folder.
Required:
- Script Hook V
- Script Hook V .NET
- Mission Maker
- Enable All Interiors
- Add-on Vehicle Spawner
- Spawn MP Vehicles in SP (optional)
Changelog:
1.1 - Fixed Lockdown objectives so the player can enter the interiors properly.
Bugs:
- In some missions, helicopters and other aircraft may spawn across the map from their original spawn location. This is a bug with Mission Maker.
- Sometimes, if there are a lot of peds in one area, some peds have a small chance of dropping their weapons and becoming idle. This is also a bug with Mission Maker.
Trivia:
- The Cliffford Mercenaries use the Special Carbine Mk. II as their primary assault rifle. Starting with "The Last Stand", they switch over to the Bullpup Rifle Mk. II.
Primeiro envio: 31 de Dezembro de 2020
Último envio: 11 de Junho de 2021
Último download: há 3 dias atrás
18 Comentários
More mods by ATP2555:
Set during Act 3 of The Doomsday Heist, Doomsday is set four years after the events of Grand Theft Auto V and follows Michael, Trevor, and Franklin as they are reunited after assassination attempts by Avon Hertz. The Unholy Trinity now find themselves working with the IAA to stop Avon from starting World War III, fighting on a separate frontline from the Online Protagonist.
Install:
- Download and extract MissionMaker to your scripts folder.
- Extract folders from Doomsday.zip into the missions folder, which is inside of your MissionMaker folder.
- Download Script Hook V and ScriptHookVDotNet and drop them into your root folder.
- Download and drop EnableAllInterior.dll & EnableAllInterior.ini into scripts. Set all interiors in EnableAllInteriors.ini to true.
- If you haven't already, in ScriptHookVDotNet.ini, set ReloadKey=None to say ReloadKey=Insert. If not, the interiors will not load.
- Download Add-on Vehicle Spawner and drop it into your root folder.
Required:
- Script Hook V
- Script Hook V .NET
- Mission Maker
- Enable All Interiors
- Add-on Vehicle Spawner
- Spawn MP Vehicles in SP (optional)
Changelog:
1.1 - Fixed Lockdown objectives so the player can enter the interiors properly.
Bugs:
- In some missions, helicopters and other aircraft may spawn across the map from their original spawn location. This is a bug with Mission Maker.
- Sometimes, if there are a lot of peds in one area, some peds have a small chance of dropping their weapons and becoming idle. This is also a bug with Mission Maker.
Trivia:
- The Cliffford Mercenaries use the Special Carbine Mk. II as their primary assault rifle. Starting with "The Last Stand", they switch over to the Bullpup Rifle Mk. II.
Install:
- Download and extract MissionMaker to your scripts folder.
- Extract folders from Doomsday.zip into the missions folder, which is inside of your MissionMaker folder.
- Download Script Hook V and ScriptHookVDotNet and drop them into your root folder.
- Download and drop EnableAllInterior.dll & EnableAllInterior.ini into scripts. Set all interiors in EnableAllInteriors.ini to true.
- If you haven't already, in ScriptHookVDotNet.ini, set ReloadKey=None to say ReloadKey=Insert. If not, the interiors will not load.
- Download Add-on Vehicle Spawner and drop it into your root folder.
Required:
- Script Hook V
- Script Hook V .NET
- Mission Maker
- Enable All Interiors
- Add-on Vehicle Spawner
- Spawn MP Vehicles in SP (optional)
Changelog:
1.1 - Fixed Lockdown objectives so the player can enter the interiors properly.
Bugs:
- In some missions, helicopters and other aircraft may spawn across the map from their original spawn location. This is a bug with Mission Maker.
- Sometimes, if there are a lot of peds in one area, some peds have a small chance of dropping their weapons and becoming idle. This is also a bug with Mission Maker.
Trivia:
- The Cliffford Mercenaries use the Special Carbine Mk. II as their primary assault rifle. Starting with "The Last Stand", they switch over to the Bullpup Rifle Mk. II.
Primeiro envio: 31 de Dezembro de 2020
Último envio: 11 de Junho de 2021
Último download: há 3 dias atrás
aye dude i think this goes in misc because a lot of people put it in there
woa thanks you
wow thats a cool mod
@bubbaj0423 I put it in scripts because other people have put their missions there too.
@ATP2555 Yeah But People Are Putting It In Misc Becuase They Did Not Know
Great mod everything works great
I'm playing and enjoying the missions too, congratulations!
I saw someone play this campaign on youtube and i grabbed it and started playing. This is the best i mean the very best campaign / missions I have ever played. Everything is so well done, the story, the sequence, the action and its simply a pure pleasure to play this offline. I love it. Its so professionally done with a lot of passion. Thank you ATP2555
Everyone who loves GTAV must try this. I am not kidding, This is the best of the best
The fast that this doesn't even have 1000 downloads makes me sick. This is AMAZING. If you're like me and almost cried after realizing the main story ended, this is perfect for you. Amazingly made.
heyyy this is pretty cool!
@ATP2555 Hi Buddy
Just downloaded your update and there's only a text file and jpeg in it!!!
Great work!!! It would be possible to do something similar with the diamond casino heist?
@CitizenSmith You have to replace the existing folder with the one in the update. That's how it works.
@alveu10 I've actually been working on something like that since January.
@ATP2555 Oh sorry dude my mistake thanks allot :)
@Maeg Thanks. I spent all of 2020 working on it.
i fall through the floor when i enter the house