Harder Police/Wanted Levels mod [tags - wanted level law enforcement dispatch noose swat police and crime stars] 1.25
1.669
17
1.669
17
Features:
Better swat/police units, and reworked dispatch.meta: much longer evasion timers, tweaked wanted thresholds (chaos/destruction needed to raise a star), higher wanted level radius in each star, tweaked Vehicle Sets to suit what I chose to spawn in Wanted Responses. Spawning:
1 Star: 1 police car coming to investigate. 1 police boat.
2 Stars: 4 police cars and a small roadblock added. A second police car added along with default one that spawning in 1 star for variety (both are very close in speed). 5 police boats.
3 Stars: 5 police cars and 2 noose grangers (3 in each, total: 6 units), much larger roadblocks with the police transporter included and up to 3 helicopters can chase after you. 7 boats.
4 Stars: Normal cops stop dispatching (except in roadblocks), swat riots, fib buffalos and 4 grangers come after you (fib peds are set to spawn in riot vans and fib cars because swat peds don't work well on these, fib ped uses cop ped type by default). Roadblocks now have fib buffalos spawning as well with a swat ped near it, up to 3 helicopters and 7 boats.
5 Stars: 3 additional grangers and 2 more boats after you (in the default dispatch.meta the unit count is the same as 4 stars).
Information is included in readme files for adjusting these to your preference if you need it.
If you didn't mod anything before, OpenIV is needed as always. After it is installed, go to: Tools>ASI Manager>and install ASI Loader and OpenIV.asi.
Installation is provided in the text file. Make sure to backup every file before you modify!
2 other mods I installed to make the gameplay enjoyable (swat/noose skin and annihilator helicopter fix):
SWAT - Special Forces of the US Police 1.2 by Dima4887
https://www.gta5-mods.com/player/swat-special-forces-of-the-us-police-1-2
Tactical Package for NOOSE Annihilator by Custo
https://www.gta5-mods.com/vehicles/tactical-package-for-noose-annihilatior If you wish to have annihilators spawn (https://gta.fandom.com/wiki/Annihilator) instead of the police maverick as helicopters while wanted, install this mod, if not, follow the dispatch readme.
- and many other possible mods
Some things that can improve the mod:
1) Making the noose peds work on other vehicles aside from grangers without causing bugs (fib peds spawn instead with an option to reskin them to swat). 2) Make the 2 stars last longer than it is (at least 10-15 cops killed). If you shoot on or kill a cop while in 1-2 stars it automatically will go into 3 stars (to fix that for now, I use "Set Maximum Wanted Level" in Simple Trainer and SHV). 3) Make cops go under train tunnels, into the sewer system and other spots that they avoid. 4) Other stuff that can improve the mod, for example - making cops not drag dead cops and get themselves killed for it. If possible, it would be awesome to have the swat peds helmet work somehow (like it does in Max Payne 3 for example).
Won't work with online obviously. To change values yourself, use a good text editing program: https://www.techtimes.com/brandspin/240045/20190325/top-5-best-text-editor-windows-2019.htm or even the OpenIV editor for quick changes in .meta files
Mod made by me (excluding the 2 linked mods that are not mine), after learning from various different mods, modders and other sources on the web, if you want to re-use or anything like that, just be sure to credit me or link this mod :)
Huge thanks to Mkeezay - https://www.gta5-mods.com/users/mkeezay30 for giving me the dispatchtuning & combattasks .ymt files, guiding me on how to tweak them and helping in other things.
Edit: Fixed some description errors, added info
Edit 2: Helicopters seem to sometimes fly away from the player, regardless if it's dropping noose or not. Maybe has to do with wantedtuning.ymt that I cannot open.
Edit 3: Work in progress for v1.1 (more features and further balancing).
Edit 4: Uploaded v1.1, will continue working on the mod and find more ways to improve it, fix core issues (for example, helicopters spawn too close to you) and hopefully release 1.2 soon.
Edit 5: v1.2 uploaded, some minor but important balance tweaks. v1.3 will be uploaded if issues with helicopters will be solved.
Edit 6: Instead of using "Set/Freeze Wanted Level" for 2 stars, there is also "Set Maximum Wanted Level" that I didn't notice before, which works better than set/freeze. Script Hook V & Simple Trainer are needed if you don't have them already (https://www.gta5-mods.com/tools/script-hook-v, https://www.gta5-mods.com/scripts/simple-trainer-for-gtav).
Edit 7: Playing a bit in the ocean again, noticed that swat boat could be bugged, gonna use police boat instead.
Edit 8: Uploading v1.25 soon, including dispatchtuning.ymt that makes helicopters not spawn/respawn too fast and other stuff. - sorry if it's taking a bit too long, real life unfortunately gets in the way
Edit 9: File uploaded.
31.05.2021 update - Mod is still supported, report here for any bugs or crashes.
Better swat/police units, and reworked dispatch.meta: much longer evasion timers, tweaked wanted thresholds (chaos/destruction needed to raise a star), higher wanted level radius in each star, tweaked Vehicle Sets to suit what I chose to spawn in Wanted Responses. Spawning:
1 Star: 1 police car coming to investigate. 1 police boat.
2 Stars: 4 police cars and a small roadblock added. A second police car added along with default one that spawning in 1 star for variety (both are very close in speed). 5 police boats.
3 Stars: 5 police cars and 2 noose grangers (3 in each, total: 6 units), much larger roadblocks with the police transporter included and up to 3 helicopters can chase after you. 7 boats.
4 Stars: Normal cops stop dispatching (except in roadblocks), swat riots, fib buffalos and 4 grangers come after you (fib peds are set to spawn in riot vans and fib cars because swat peds don't work well on these, fib ped uses cop ped type by default). Roadblocks now have fib buffalos spawning as well with a swat ped near it, up to 3 helicopters and 7 boats.
5 Stars: 3 additional grangers and 2 more boats after you (in the default dispatch.meta the unit count is the same as 4 stars).
Information is included in readme files for adjusting these to your preference if you need it.
If you didn't mod anything before, OpenIV is needed as always. After it is installed, go to: Tools>ASI Manager>and install ASI Loader and OpenIV.asi.
Installation is provided in the text file. Make sure to backup every file before you modify!
2 other mods I installed to make the gameplay enjoyable (swat/noose skin and annihilator helicopter fix):
SWAT - Special Forces of the US Police 1.2 by Dima4887
https://www.gta5-mods.com/player/swat-special-forces-of-the-us-police-1-2
Tactical Package for NOOSE Annihilator by Custo
https://www.gta5-mods.com/vehicles/tactical-package-for-noose-annihilatior If you wish to have annihilators spawn (https://gta.fandom.com/wiki/Annihilator) instead of the police maverick as helicopters while wanted, install this mod, if not, follow the dispatch readme.
- and many other possible mods
Some things that can improve the mod:
1) Making the noose peds work on other vehicles aside from grangers without causing bugs (fib peds spawn instead with an option to reskin them to swat). 2) Make the 2 stars last longer than it is (at least 10-15 cops killed). If you shoot on or kill a cop while in 1-2 stars it automatically will go into 3 stars (to fix that for now, I use "Set Maximum Wanted Level" in Simple Trainer and SHV). 3) Make cops go under train tunnels, into the sewer system and other spots that they avoid. 4) Other stuff that can improve the mod, for example - making cops not drag dead cops and get themselves killed for it. If possible, it would be awesome to have the swat peds helmet work somehow (like it does in Max Payne 3 for example).
Won't work with online obviously. To change values yourself, use a good text editing program: https://www.techtimes.com/brandspin/240045/20190325/top-5-best-text-editor-windows-2019.htm or even the OpenIV editor for quick changes in .meta files
Mod made by me (excluding the 2 linked mods that are not mine), after learning from various different mods, modders and other sources on the web, if you want to re-use or anything like that, just be sure to credit me or link this mod :)
Huge thanks to Mkeezay - https://www.gta5-mods.com/users/mkeezay30 for giving me the dispatchtuning & combattasks .ymt files, guiding me on how to tweak them and helping in other things.
Edit: Fixed some description errors, added info
Edit 2: Helicopters seem to sometimes fly away from the player, regardless if it's dropping noose or not. Maybe has to do with wantedtuning.ymt that I cannot open.
Edit 3: Work in progress for v1.1 (more features and further balancing).
Edit 4: Uploaded v1.1, will continue working on the mod and find more ways to improve it, fix core issues (for example, helicopters spawn too close to you) and hopefully release 1.2 soon.
Edit 5: v1.2 uploaded, some minor but important balance tweaks. v1.3 will be uploaded if issues with helicopters will be solved.
Edit 6: Instead of using "Set/Freeze Wanted Level" for 2 stars, there is also "Set Maximum Wanted Level" that I didn't notice before, which works better than set/freeze. Script Hook V & Simple Trainer are needed if you don't have them already (https://www.gta5-mods.com/tools/script-hook-v, https://www.gta5-mods.com/scripts/simple-trainer-for-gtav).
Edit 7: Playing a bit in the ocean again, noticed that swat boat could be bugged, gonna use police boat instead.
Edit 8: Uploading v1.25 soon, including dispatchtuning.ymt that makes helicopters not spawn/respawn too fast and other stuff. - sorry if it's taking a bit too long, real life unfortunately gets in the way
Edit 9: File uploaded.
31.05.2021 update - Mod is still supported, report here for any bugs or crashes.
Primeiro envio: 22 de Agosto de 2019
Último envio: 07 de Novembro de 2019
Último download: há 14 horas atrás
17 Comentários
Features:
Better swat/police units, and reworked dispatch.meta: much longer evasion timers, tweaked wanted thresholds (chaos/destruction needed to raise a star), higher wanted level radius in each star, tweaked Vehicle Sets to suit what I chose to spawn in Wanted Responses. Spawning:
1 Star: 1 police car coming to investigate. 1 police boat.
2 Stars: 4 police cars and a small roadblock added. A second police car added along with default one that spawning in 1 star for variety (both are very close in speed). 5 police boats.
3 Stars: 5 police cars and 2 noose grangers (3 in each, total: 6 units), much larger roadblocks with the police transporter included and up to 3 helicopters can chase after you. 7 boats.
4 Stars: Normal cops stop dispatching (except in roadblocks), swat riots, fib buffalos and 4 grangers come after you (fib peds are set to spawn in riot vans and fib cars because swat peds don't work well on these, fib ped uses cop ped type by default). Roadblocks now have fib buffalos spawning as well with a swat ped near it, up to 3 helicopters and 7 boats.
5 Stars: 3 additional grangers and 2 more boats after you (in the default dispatch.meta the unit count is the same as 4 stars).
Information is included in readme files for adjusting these to your preference if you need it.
If you didn't mod anything before, OpenIV is needed as always. After it is installed, go to: Tools>ASI Manager>and install ASI Loader and OpenIV.asi.
Installation is provided in the text file. Make sure to backup every file before you modify!
2 other mods I installed to make the gameplay enjoyable (swat/noose skin and annihilator helicopter fix):
SWAT - Special Forces of the US Police 1.2 by Dima4887
https://www.gta5-mods.com/player/swat-special-forces-of-the-us-police-1-2
Tactical Package for NOOSE Annihilator by Custo
https://www.gta5-mods.com/vehicles/tactical-package-for-noose-annihilatior If you wish to have annihilators spawn (https://gta.fandom.com/wiki/Annihilator) instead of the police maverick as helicopters while wanted, install this mod, if not, follow the dispatch readme.
- and many other possible mods
Some things that can improve the mod:
1) Making the noose peds work on other vehicles aside from grangers without causing bugs (fib peds spawn instead with an option to reskin them to swat). 2) Make the 2 stars last longer than it is (at least 10-15 cops killed). If you shoot on or kill a cop while in 1-2 stars it automatically will go into 3 stars (to fix that for now, I use "Set Maximum Wanted Level" in Simple Trainer and SHV). 3) Make cops go under train tunnels, into the sewer system and other spots that they avoid. 4) Other stuff that can improve the mod, for example - making cops not drag dead cops and get themselves killed for it. If possible, it would be awesome to have the swat peds helmet work somehow (like it does in Max Payne 3 for example).
Won't work with online obviously. To change values yourself, use a good text editing program: https://www.techtimes.com/brandspin/240045/20190325/top-5-best-text-editor-windows-2019.htm or even the OpenIV editor for quick changes in .meta files
Mod made by me (excluding the 2 linked mods that are not mine), after learning from various different mods, modders and other sources on the web, if you want to re-use or anything like that, just be sure to credit me or link this mod :)
Huge thanks to Mkeezay - https://www.gta5-mods.com/users/mkeezay30 for giving me the dispatchtuning & combattasks .ymt files, guiding me on how to tweak them and helping in other things.
Edit: Fixed some description errors, added info
Edit 2: Helicopters seem to sometimes fly away from the player, regardless if it's dropping noose or not. Maybe has to do with wantedtuning.ymt that I cannot open.
Edit 3: Work in progress for v1.1 (more features and further balancing).
Edit 4: Uploaded v1.1, will continue working on the mod and find more ways to improve it, fix core issues (for example, helicopters spawn too close to you) and hopefully release 1.2 soon.
Edit 5: v1.2 uploaded, some minor but important balance tweaks. v1.3 will be uploaded if issues with helicopters will be solved.
Edit 6: Instead of using "Set/Freeze Wanted Level" for 2 stars, there is also "Set Maximum Wanted Level" that I didn't notice before, which works better than set/freeze. Script Hook V & Simple Trainer are needed if you don't have them already (https://www.gta5-mods.com/tools/script-hook-v, https://www.gta5-mods.com/scripts/simple-trainer-for-gtav).
Edit 7: Playing a bit in the ocean again, noticed that swat boat could be bugged, gonna use police boat instead.
Edit 8: Uploading v1.25 soon, including dispatchtuning.ymt that makes helicopters not spawn/respawn too fast and other stuff. - sorry if it's taking a bit too long, real life unfortunately gets in the way
Edit 9: File uploaded.
31.05.2021 update - Mod is still supported, report here for any bugs or crashes.
Better swat/police units, and reworked dispatch.meta: much longer evasion timers, tweaked wanted thresholds (chaos/destruction needed to raise a star), higher wanted level radius in each star, tweaked Vehicle Sets to suit what I chose to spawn in Wanted Responses. Spawning:
1 Star: 1 police car coming to investigate. 1 police boat.
2 Stars: 4 police cars and a small roadblock added. A second police car added along with default one that spawning in 1 star for variety (both are very close in speed). 5 police boats.
3 Stars: 5 police cars and 2 noose grangers (3 in each, total: 6 units), much larger roadblocks with the police transporter included and up to 3 helicopters can chase after you. 7 boats.
4 Stars: Normal cops stop dispatching (except in roadblocks), swat riots, fib buffalos and 4 grangers come after you (fib peds are set to spawn in riot vans and fib cars because swat peds don't work well on these, fib ped uses cop ped type by default). Roadblocks now have fib buffalos spawning as well with a swat ped near it, up to 3 helicopters and 7 boats.
5 Stars: 3 additional grangers and 2 more boats after you (in the default dispatch.meta the unit count is the same as 4 stars).
Information is included in readme files for adjusting these to your preference if you need it.
If you didn't mod anything before, OpenIV is needed as always. After it is installed, go to: Tools>ASI Manager>and install ASI Loader and OpenIV.asi.
Installation is provided in the text file. Make sure to backup every file before you modify!
2 other mods I installed to make the gameplay enjoyable (swat/noose skin and annihilator helicopter fix):
SWAT - Special Forces of the US Police 1.2 by Dima4887
https://www.gta5-mods.com/player/swat-special-forces-of-the-us-police-1-2
Tactical Package for NOOSE Annihilator by Custo
https://www.gta5-mods.com/vehicles/tactical-package-for-noose-annihilatior If you wish to have annihilators spawn (https://gta.fandom.com/wiki/Annihilator) instead of the police maverick as helicopters while wanted, install this mod, if not, follow the dispatch readme.
- and many other possible mods
Some things that can improve the mod:
1) Making the noose peds work on other vehicles aside from grangers without causing bugs (fib peds spawn instead with an option to reskin them to swat). 2) Make the 2 stars last longer than it is (at least 10-15 cops killed). If you shoot on or kill a cop while in 1-2 stars it automatically will go into 3 stars (to fix that for now, I use "Set Maximum Wanted Level" in Simple Trainer and SHV). 3) Make cops go under train tunnels, into the sewer system and other spots that they avoid. 4) Other stuff that can improve the mod, for example - making cops not drag dead cops and get themselves killed for it. If possible, it would be awesome to have the swat peds helmet work somehow (like it does in Max Payne 3 for example).
Won't work with online obviously. To change values yourself, use a good text editing program: https://www.techtimes.com/brandspin/240045/20190325/top-5-best-text-editor-windows-2019.htm or even the OpenIV editor for quick changes in .meta files
Mod made by me (excluding the 2 linked mods that are not mine), after learning from various different mods, modders and other sources on the web, if you want to re-use or anything like that, just be sure to credit me or link this mod :)
Huge thanks to Mkeezay - https://www.gta5-mods.com/users/mkeezay30 for giving me the dispatchtuning & combattasks .ymt files, guiding me on how to tweak them and helping in other things.
Edit: Fixed some description errors, added info
Edit 2: Helicopters seem to sometimes fly away from the player, regardless if it's dropping noose or not. Maybe has to do with wantedtuning.ymt that I cannot open.
Edit 3: Work in progress for v1.1 (more features and further balancing).
Edit 4: Uploaded v1.1, will continue working on the mod and find more ways to improve it, fix core issues (for example, helicopters spawn too close to you) and hopefully release 1.2 soon.
Edit 5: v1.2 uploaded, some minor but important balance tweaks. v1.3 will be uploaded if issues with helicopters will be solved.
Edit 6: Instead of using "Set/Freeze Wanted Level" for 2 stars, there is also "Set Maximum Wanted Level" that I didn't notice before, which works better than set/freeze. Script Hook V & Simple Trainer are needed if you don't have them already (https://www.gta5-mods.com/tools/script-hook-v, https://www.gta5-mods.com/scripts/simple-trainer-for-gtav).
Edit 7: Playing a bit in the ocean again, noticed that swat boat could be bugged, gonna use police boat instead.
Edit 8: Uploading v1.25 soon, including dispatchtuning.ymt that makes helicopters not spawn/respawn too fast and other stuff. - sorry if it's taking a bit too long, real life unfortunately gets in the way
Edit 9: File uploaded.
31.05.2021 update - Mod is still supported, report here for any bugs or crashes.
Primeiro envio: 22 de Agosto de 2019
Último envio: 07 de Novembro de 2019
Último download: há 14 horas atrás
If u have any questions or requests, please feel free to ask here
You might want to consider a title that stands out more, but description wise exemplary
@ReNNie atm, I have no idea about a good title :p
btw, don't forget to read the dispatch.meta readme for more tweaking guys, so I won't need to upload version 1.1 for tiny changes. For example if u want to remove 1 helicopter (or 2) in 3 stars, because 3 is a bit too much, it should be easily done
more balanced values:
WantedLevel3: DT_PoliceHelicopter set to 3. DT_SwatHelicopter set to 5.
WantedLevel4: DT_PoliceHelicopter set to 6. DT_SwatHelicopter set to 5.
WantedLevel5: DT_PoliceHelicopter set to 6. DT_SwatHelicopter set to 5.
"more balanced values:
WantedLevel3: DT_PoliceHelicopter set to 3. DT_SwatHelicopter set to 5.
WantedLevel4: DT_PoliceHelicopter set to 6. DT_SwatHelicopter set to 5.
WantedLevel5: DT_PoliceHelicopter set to 6. DT_SwatHelicopter set to 5."
will upload this one :)
man we need some footage, this looks promising!
@GTAfan16 thanks! I never actually recorded gameplay but I can try once I feel confident enough in the mod, maybe in v1.1
small error in changelog (v1.1): the line "except star 1 to 2 which was decreased to 600" is for WantedLevelThresholds and not WantedLevelRadius.
one value I'd recommend tweaking in wantedtuning.ymt if u feel like u want harder chases is WeaponAccuracy for swat peds in vehicles (lines 408-413), for example:
<WeaponAccuracy>
<Min value="0.075000" />
<Max value="0.150000" />
<ValueForMin value="0.000000" />
<ValueForMax value="1.000000" />
</WeaponAccuracy>
to:
<WeaponAccuracy>
<Min value="0.225000" />
<Max value="0.450000" />
<ValueForMin value="0.000000" />
<ValueForMax value="1.000000" />
</WeaponAccuracy>
this will help in having harder pursuits the more grangers there is (3⭐ = 2 grangers, 4⭐ = 4, 5⭐ = 7).
one balance change I'll have for sure in v1.2: line 410 in dispatch.meta, set vehicle set to police2 (https://gta.fandom.com/wiki/Police_Buffalo) instead of police3 (https://gta.fandom.com/wiki/Interceptor) to spawn in roadblocks while at 3 stars. police 3 being the slightly faster one, and police2 being the counterpart to the fib buffalo (https://gta.fandom.com/wiki/FIB_Buffalo) that is spawning in roadblocks while at 4 stars.
Instead of using "set/freeze wanted level" for 2 stars, there is also "set maximum wanted level" that I didn't notice before, which works better than set/freeze.
will upload the work in progress for now, in a day or two
new update did a few changes to vehicles.meta (not sure if it affects singleplayer, will post anyway):
line 3751
from: <vehicleMakeName />
to: <vehicleMakeName>BRUTE</vehicleMakeName>
line 5228
from: <gameName>BURRITO</gameName>
to: <gameName>BURRITO2</gameName>
line 10303
from: <vehicleMakeName />
to: <vehicleMakeName>MTL</vehicleMakeName>
line 12767
from: <vehicleMakeName />
to: <vehicleMakeName>DECLASSE</vehicleMakeName>
bro pls oiv
How to uninstall/return to default?
I wish I could download a mod where only police brute riots spawn instead of police grangers at 4 stars just like GTA 4 but without FIB in the black unmarked buffalo cars. If u could make a mod like that, then that would be wonderful.