Wunderwaffe DG-2 from COD Zombies Beta 1
3.385
66
3.385
66
WUNDERWAFFE DG-2 FOR GTA 5
By TheNathanNS
1.) Description
This mod replaces the Railgun with the Wunderwaffe from Call of Duty World at War/Black Ops 1 Zombies. From the maps Shi No Numa, Der Riese and Call of the Dead.
In a future version, I hope to give the "Wunderwaffe" some more effects, such as replacing it's explosion with a deadly electrical current, like it does in COD Zombies.
I am working on a modified weaponrailgun.meta and I do have the Wunderwaffe firing electric, but at the moment, it's slightly buggy as when an NPC dies they will "shake" on the floor like they do with a Stun Gun, but no electric is shown on their bodies.
Which is provided, if you wish to give it a try.
2.) Installation
With OpenIV, replace w_ar_railgun_hi.ydr and w_ar_railgun.ytd which is located in:
\update\x64\dlcpacks\patchday3ng\dlc.rpf\x64\models\cdimages\weapons.rpf\
If you want to install the weaponrailgun.meta, replace that in the following location:
\update\update.rpf\dlc_patch\spupgrade\common\data\ai
Rebuild then head straight into GTA V.
3.) "Bugs"
Weaponrailgun.meta has NO crashes, but isn't quite the true "Wunderwaffe" I want it to be just yet and the lack of electricity around a shot target doesn't show either.
Ze Wunderwaffe is held slightly incorrectly too. Unless you're constantly facing the front of your characters, you won't really notice it. But I'll work on a "decent" rig as I get a bit OCD with that stuff. Seriously, I re-rigged the gun like 5 times. It's a real pain in the ass to match the Railgun's original position.
4.) Credits
Ripped from Call of Duty Black Ops by TheNathanNS
Converted to Grand Theft Auto V by TheNathanNS
Feel free to use this in any mod packs, if you like it, all I ask is that you give credit.
By TheNathanNS
1.) Description
This mod replaces the Railgun with the Wunderwaffe from Call of Duty World at War/Black Ops 1 Zombies. From the maps Shi No Numa, Der Riese and Call of the Dead.
In a future version, I hope to give the "Wunderwaffe" some more effects, such as replacing it's explosion with a deadly electrical current, like it does in COD Zombies.
I am working on a modified weaponrailgun.meta and I do have the Wunderwaffe firing electric, but at the moment, it's slightly buggy as when an NPC dies they will "shake" on the floor like they do with a Stun Gun, but no electric is shown on their bodies.
Which is provided, if you wish to give it a try.
2.) Installation
With OpenIV, replace w_ar_railgun_hi.ydr and w_ar_railgun.ytd which is located in:
\update\x64\dlcpacks\patchday3ng\dlc.rpf\x64\models\cdimages\weapons.rpf\
If you want to install the weaponrailgun.meta, replace that in the following location:
\update\update.rpf\dlc_patch\spupgrade\common\data\ai
Rebuild then head straight into GTA V.
3.) "Bugs"
Weaponrailgun.meta has NO crashes, but isn't quite the true "Wunderwaffe" I want it to be just yet and the lack of electricity around a shot target doesn't show either.
Ze Wunderwaffe is held slightly incorrectly too. Unless you're constantly facing the front of your characters, you won't really notice it. But I'll work on a "decent" rig as I get a bit OCD with that stuff. Seriously, I re-rigged the gun like 5 times. It's a real pain in the ass to match the Railgun's original position.
4.) Credits
Ripped from Call of Duty Black Ops by TheNathanNS
Converted to Grand Theft Auto V by TheNathanNS
Feel free to use this in any mod packs, if you like it, all I ask is that you give credit.
Primeiro envio: 17 de Julho de 2015
Último envio: 17 de Julho de 2015
Último download: há 17 horas atrás
11 Comentários
More mods by TheNathanNS:
WUNDERWAFFE DG-2 FOR GTA 5
By TheNathanNS
1.) Description
This mod replaces the Railgun with the Wunderwaffe from Call of Duty World at War/Black Ops 1 Zombies. From the maps Shi No Numa, Der Riese and Call of the Dead.
In a future version, I hope to give the "Wunderwaffe" some more effects, such as replacing it's explosion with a deadly electrical current, like it does in COD Zombies.
I am working on a modified weaponrailgun.meta and I do have the Wunderwaffe firing electric, but at the moment, it's slightly buggy as when an NPC dies they will "shake" on the floor like they do with a Stun Gun, but no electric is shown on their bodies.
Which is provided, if you wish to give it a try.
2.) Installation
With OpenIV, replace w_ar_railgun_hi.ydr and w_ar_railgun.ytd which is located in:
\update\x64\dlcpacks\patchday3ng\dlc.rpf\x64\models\cdimages\weapons.rpf\
If you want to install the weaponrailgun.meta, replace that in the following location:
\update\update.rpf\dlc_patch\spupgrade\common\data\ai
Rebuild then head straight into GTA V.
3.) "Bugs"
Weaponrailgun.meta has NO crashes, but isn't quite the true "Wunderwaffe" I want it to be just yet and the lack of electricity around a shot target doesn't show either.
Ze Wunderwaffe is held slightly incorrectly too. Unless you're constantly facing the front of your characters, you won't really notice it. But I'll work on a "decent" rig as I get a bit OCD with that stuff. Seriously, I re-rigged the gun like 5 times. It's a real pain in the ass to match the Railgun's original position.
4.) Credits
Ripped from Call of Duty Black Ops by TheNathanNS
Converted to Grand Theft Auto V by TheNathanNS
Feel free to use this in any mod packs, if you like it, all I ask is that you give credit.
By TheNathanNS
1.) Description
This mod replaces the Railgun with the Wunderwaffe from Call of Duty World at War/Black Ops 1 Zombies. From the maps Shi No Numa, Der Riese and Call of the Dead.
In a future version, I hope to give the "Wunderwaffe" some more effects, such as replacing it's explosion with a deadly electrical current, like it does in COD Zombies.
I am working on a modified weaponrailgun.meta and I do have the Wunderwaffe firing electric, but at the moment, it's slightly buggy as when an NPC dies they will "shake" on the floor like they do with a Stun Gun, but no electric is shown on their bodies.
Which is provided, if you wish to give it a try.
2.) Installation
With OpenIV, replace w_ar_railgun_hi.ydr and w_ar_railgun.ytd which is located in:
\update\x64\dlcpacks\patchday3ng\dlc.rpf\x64\models\cdimages\weapons.rpf\
If you want to install the weaponrailgun.meta, replace that in the following location:
\update\update.rpf\dlc_patch\spupgrade\common\data\ai
Rebuild then head straight into GTA V.
3.) "Bugs"
Weaponrailgun.meta has NO crashes, but isn't quite the true "Wunderwaffe" I want it to be just yet and the lack of electricity around a shot target doesn't show either.
Ze Wunderwaffe is held slightly incorrectly too. Unless you're constantly facing the front of your characters, you won't really notice it. But I'll work on a "decent" rig as I get a bit OCD with that stuff. Seriously, I re-rigged the gun like 5 times. It's a real pain in the ass to match the Railgun's original position.
4.) Credits
Ripped from Call of Duty Black Ops by TheNathanNS
Converted to Grand Theft Auto V by TheNathanNS
Feel free to use this in any mod packs, if you like it, all I ask is that you give credit.
Primeiro envio: 17 de Julho de 2015
Último envio: 17 de Julho de 2015
Último download: há 17 horas atrás
cool
Love it!
HOLY SNIKEYS!!!!
lol i was waiting for someone to make this :)
@jedijosh920 can you help me with bodyguard script? it`s not shooting cops and other bugs. Thank you very much.
Bless your heart, this is amazing. Keep up the great work!!
Gta 5 meets call of duty
Its not supposed to fire explosives....its supposed to fire an electric current..
NICe addition
If it could fire electricity and if the sound was modified. Would be perfect!
Che spettacolo, una delle mie armi preferite su Black Ops 3 complimenti per l'idea.
non appena la scarico non mancherà una donazione da parte mia