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1969 Chevrolet Nova Pack [Add-On | Tunable | HQ] 1.4

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[SokudoChasers]


I felt like it's time to release the car I have been working on over the past month, the 69' Nova! I am very eager to release this so it has a few bugs that I'll cover over the next few days, so stay tuned.

This mod has been created with the help of Spitfire7, credits to him!

Thanks to tk0wnz for the screenshots!

And thanks to Kizacudo for providing the addon!

BIG UPDATE: Dlc now has 2 more cars, the first one is almost like the stock one but with drag slicks, so a drag nova, the second one is the so called Murder Nova" from the well known TV Show Street Outlaws!

Spawn names!
  • Stock Nova:
  • CN69
  • Drag Nova:
  • CD69
  • Murder Nova:
  • CM69

    WARNING: The DRAG car handlings has not been perfected, CD69 has a Drag Handling, but it needs tweaking, and CM69 has same as stock! IF YOU CAN DO HANDLING FILES, PLEASE MAKE FOR THE TWO CARS AND SEND IT TO ME. SO I CAN IMPLEMENT IT IN THE ADDON. THANK YOU :)

    Features
  • Hands on steeringwheel
  • Breakable windows
  • HQ interior and exterior
  • 21 tuning parts and 6 extras
  • Can transform to Super Sport model and back!
  • Gxt2 file, so the car and all tuning parts will have correct names in game.
  • "Dirt mapping"
  • HQ engine


  • I'll get a rundown of what all the extras are:
  • Extra 1 = Boot nova logo
  • Extra 2 = Fender air intakes
  • Extra 3 = Fender Nova logos
  • Extra 4 = Fender "396" logo
  • Extra 5 = Window stickers (screenshots coming soon)
  • Extra 6 (ten)= Front license plate


  • [Changelog]

    Version 1.1
  • Fixed tuning parts
  • Added some sorta template, sorry that it's kind of bad


  • Version 1.2
  • Added blower tuning part
  • Added burnt level
  • Changed handling file thanks to impactjunky
  • Other small bugfixes


  • Version 1.3
  • Added a Dual Carb Scoop
  • Fixed interior bugs
  • Changed vehicle sound to Hotknife


  • Version 1.4
  • Fixed various bugs
  • Added 2 drag versions to the dlc
  • Dials!


  • 1969 Chevrolet Nova\cn69
    1969 Chevrolet Nova Drag\cd69
    1969 "Murder Nova"\cm69

    Thanks for downloading!
    -------------------------------------------------------------------
    Recommended mods to use in combination with this car:

    Add-On Car Spawner Menu [.NET] By I'm Not Mental

    Gameconfig for 600+ Add-On Vehicles By F7YO

    WARNING: Car might not work without the gameconfig above!!
    Primeiro Envio: 15 de Dezembro de 2016
    Último Envio: 01 de Janeiro de 2017
    últimos baixados 3 horas atrás
    5.634

    Anúncio

    274 Comentários

    • 773fd4 image20121114005246376

      @Zievs Thanks, I'll send it to you soon. The murder nova is super fun to drive. I looked up the real car and it has 3400 horsepower so I tried to make realistic :) Getting the 2 speed transmission right was hard though.

      03 de Janeiro de 2017
    • 773fd4 image20121114005246376

      @Zievs

      <?xml version="1.0" encoding="UTF-8"?>

      <CHandlingDataMgr>
      <HandlingData>
      <Item type="CHandlingData">
      <handlingName>CN69</handlingName>
      <fMass value="1450.000000" />
      <fInitialDragCoeff value="6.300000" />
      <fPercentSubmerged value="85.000000" />
      <vecCentreOfMassOffset x="0.000000" y="0.292000" z="-0.103000" />
      <vecInertiaMultiplier x="0.990000" y="1.020000" z="1.420000" />
      <fDriveBiasFront value="0.000000" />
      <nInitialDriveGears value="4" />
      <fInitialDriveForce value="0.358000" />
      <fDriveInertia value="3.540000" />
      <fClutchChangeRateScaleUpShift value="1.300000" />
      <fClutchChangeRateScaleDownShift value="1.900000" />
      <fInitialDriveMaxFlatVel value="188.000000" />
      <fBrakeForce value="0.419000" />
      <fBrakeBiasFront value="0.615100" />
      <fHandBrakeForce value="0.800000" />
      <fSteeringLock value="35.100000" />
      <fTractionCurveMax value="1.790000" />
      <fTractionCurveMin value="1.610000" />
      <fTractionCurveLateral value="18.200000" />
      <fTractionSpringDeltaMax value="0.090000" />
      <fLowSpeedTractionLossMult value="0.010000" />
      <fCamberStiffnesss value="0.000000" />
      <fTractionBiasFront value="0.467500" />
      <fTractionLossMult value="0.900000" />
      <fSuspensionForce value="1.390000" />
      <fSuspensionCompDamp value="0.550000" />
      <fSuspensionReboundDamp value="0.650000" />
      <fSuspensionUpperLimit value="0.137000" />
      <fSuspensionLowerLimit value="-0.144000" />
      <fSuspensionRaise value="0.032000" />
      <fSuspensionBiasFront value="0.540000" />
      <fAntiRollBarForce value="0.000000" />
      <fAntiRollBarBiasFront value="0.560000" />
      <fRollCentreHeightFront value="0.180000" />
      <fRollCentreHeightRear value="0.120000" />
      <fCollisionDamageMult value="0.100000" />
      <fWeaponDamageMult value="0.700000" />
      <fDeformationDamageMult value="2.000000" />
      <fEngineDamageMult value="1.300000" />
      <fPetrolTankVolume value="65.000000" />
      <fOilVolume value="5.000000" />
      <fSeatOffsetDistX value="0.000000" />
      <fSeatOffsetDistY value="0.000000" />
      <fSeatOffsetDistZ value="0.100000" />
      <nMonetaryValue value="150000" />
      <strModelFlags>440010</strModelFlags>
      <strHandlingFlags>000100</strHandlingFlags>
      <strDamageFlags>0</strDamageFlags>
      <AIHandling>CRAP</AIHandling>
      <SubHandlingData>
      <Item type="CCarHandlingData">
      <fBackEndPopUpCarImpulseMult value="0.050000" />
      <fBackEndPopUpBuildingImpulseMult value="0.250000" />
      <fBackEndPopUpMaxDeltaSpeed value="1.750000" />
      </Item>
      <Item type="NULL" />
      <Item type="NULL" />
      </SubHandlingData>
      </Item>
      <Item type="CHandlingData">
      <handlingName>CD69</handlingName>
      <fMass value="1350.000000" />
      <fInitialDragCoeff value="10.000000" />
      <fPercentSubmerged value="85.000000" />
      <vecCentreOfMassOffset x="0.000000" y="0.000000" z="0.000000" />
      <vecInertiaMultiplier x="1.000000" y="1.000000" z="1.700000" />
      <fDriveBiasFront value="0.000000" />
      <nInitialDriveGears value="4" />
      <fInitialDriveForce value="0.855000" />
      <fDriveInertia value="4.560000" />
      <fClutchChangeRateScaleUpShift value="1.300000" />
      <fClutchChangeRateScaleDownShift value="1.900000" />
      <fInitialDriveMaxFlatVel value="190.000000" />
      <fBrakeForce value="0.419000" />
      <fBrakeBiasFront value="0.615100" />
      <fHandBrakeForce value="0.800000" />
      <fSteeringLock value="25.000000" />
      <fTractionCurveMax value="3.800000" />
      <fTractionCurveMin value="3.600000" />
      <fTractionCurveLateral value="19.200000" />
      <fTractionSpringDeltaMax value="0.090000" />
      <fLowSpeedTractionLossMult value="0.010000" />
      <fCamberStiffnesss value="0.000000" />
      <fTractionBiasFront value="0.250000" />
      <fTractionLossMult value="1.000000" />
      <fSuspensionForce value="1.690000" />
      <fSuspensionCompDamp value="0.350000" />
      <fSuspensionReboundDamp value="0.550000" />
      <fSuspensionUpperLimit value="0.120000" />
      <fSuspensionLowerLimit value="-0.100000" />
      <fSuspensionRaise value="0.032000" />
      <fSuspensionBiasFront value="0.500000" />
      <fAntiRollBarForce value="0.000000" />
      <fAntiRollBarBiasFront value="0.560000" />
      <fRollCentreHeightFront value="0.120000" />
      <fRollCentreHeightRear value="0.140000" />
      <fCollisionDamageMult value="0.100000" />
      <fWeaponDamageMult value="0.700000" />
      <fDeformationDamageMult value="2.000000" />
      <fEngineDamageMult value="1.300000" />
      <fPetrolTankVolume value="65.000000" />
      <fOilVolume value="5.000000" />
      <fSeatOffsetDistX value="0.000000" />
      <fSeatOffsetDistY value="0.000000" />
      <fSeatOffsetDistZ value="0.100000" />
      <nMonetaryValue value="150000" />
      <strModelFlags>440010</strModelFlags>
      <strHandlingFlags>000100</strHandlingFlags>
      <strDamageFlags>0</strDamageFlags>
      <AIHandling>CRAP</AIHandling>
      <SubHandlingData>
      <Item type="CCarHandlingData">
      <fBackEndPopUpCarImpulseMult value="0.050000" />
      <fBackEndPopUpBuildingImpulseMult value="0.250000" />
      <fBackEndPopUpMaxDeltaSpeed value="1.750000" />
      </Item>
      <Item type="NULL" />
      <Item type="NULL" />
      </SubHandlingData>
      </Item>
      <Item type="CHandlingData">
      <handlingName>CM69</handlingName>
      <fMass value="1300.000000" />
      <fInitialDragCoeff value="30.000000" />
      <fPercentSubmerged value="85.000000" />
      <vecCentreOfMassOffset x="0.000000" y="0.000000" z="0.000000" />
      <vecInertiaMultiplier x="1.000000" y="1.000000" z="1.700000" />
      <fDriveBiasFront value="0.000000" />
      <nInitialDriveGears value="2" />
      <fInitialDriveForce value="3.455000" />
      <fDriveInertia value="4.110000" />
      <fClutchChangeRateScaleUpShift value="2.900000" />
      <fClutchChangeRateScaleDownShift value="5.900000" />
      <fInitialDriveMaxFlatVel value="380.000000" />
      <fBrakeForce value="0.619000" />
      <fBrakeBiasFront value="0.615100" />
      <fHandBrakeForce value="0.800000" />
      <fSteeringLock value="25.000000" />
      <fTractionCurveMax value="3.800000" />
      <fTractionCurveMin value="3.600000" />
      <fTractionCurveLateral value="19.200000" />
      <fTractionSpringDeltaMax value="0.090000" />
      <fLowSpeedTractionLossMult value="0.010000" />
      <fCamberStiffnesss value="0.000000" />
      <fTractionBiasFront value="0.250000" />
      <fTractionLossMult value="1.000000" />
      <fSuspensionForce value="1.390000" />
      <fSuspensionCompDamp value="0.550000" />
      <fSuspensionReboundDamp value="0.650000" />
      <fSuspensionUpperLimit value="0.100000" />
      <fSuspensionLowerLimit value="-0.100000" />
      <fSuspensionRaise value="0.052000" />
      <fSuspensionBiasFront value="0.480000" />
      <fAntiRollBarForce value="0.000000" />
      <fAntiRollBarBiasFront value="0.100000" />
      <fRollCentreHeightFront value="0.200000" />
      <fRollCentreHeightRear value="0.200000" />
      <fCollisionDamageMult value="0.100000" />
      <fWeaponDamageMult value="0.700000" />
      <fDeformationDamageMult value="2.000000" />
      <fEngineDamageMult value="1.300000" />
      <fPetrolTankVolume value="65.000000" />
      <fOilVolume value="5.000000" />
      <fSeatOffsetDistX value="0.000000" />
      <fSeatOffsetDistY value="0.000000" />
      <fSeatOffsetDistZ value="0.100000" />
      <nMonetaryValue value="150000" />
      <strModelFlags>440010</strModelFlags>
      <strHandlingFlags>000100</strHandlingFlags>
      <strDamageFlags>0</strDamageFlags>
      <AIHandling>CRAP</AIHandling>
      <SubHandlingData>
      <Item type="CCarHandlingData">
      <fBackEndPopUpCarImpulseMult value="0.050000" />
      <fBackEndPopUpBuildingImpulseMult value="0.250000" />
      <fBackEndPopUpMaxDeltaSpeed value="1.750000" />
      </Item>
      <Item type="NULL" />
      <Item type="NULL" />
      </SubHandlingData>
      </Item>
      </HandlingData>
      </CHandlingDataMgr>

      Expandir para ler todo o comentário
      03 de Janeiro de 2017
    • Fe3697 01c
      Zievs

      @Impactjunky That's just the way i wanted it to be :P I'm super happy that you took this work upon you, doesnt have to be perfect so if it isnt, feel no shame haha. Thanks!

      03 de Janeiro de 2017
    • 773fd4 image20121114005246376

      @Zievs Sorry, the forum chat said that was too long to post

      03 de Janeiro de 2017
    • Fe3697 01c
      Zievs

      @Impactjunky Oh, yeah no problem, i'll get it in now and try it, thanks alot :D

      03 de Janeiro de 2017
    • 773fd4 image20121114005246376

      @Zievs Your welcome, thanks for allowing me to contribute.
      The btype2 audio name sounds the most like a drag car and the real murder nova but its your mod so it should sound the way you want it to.

      03 de Janeiro de 2017
    • Fe3697 01c
      Zievs

      @Impactjunky If it sounds the most like a drag car then i'll go for it. I just finished editing the lines to their correct position so im gonna get in game now and try. I hope i didnt fuck up any line haha.

      03 de Janeiro de 2017
    • 773fd4 image20121114005246376

      @Zievs Yeah I just copied it back to see what it looked like and I'm sorry for the trouble. You must have a lot of patience :)

      03 de Janeiro de 2017
    • Fe3697 01c
      Zievs

      @Impactjunky Haha my patience is actually pretty good :P Got it working, and its great! :)

      03 de Janeiro de 2017
    • 773fd4 image20121114005246376

      @Zievs Good, I hope you and everyone else enjoys it. If you have any problems with the murder nova's back end getting kicked up then raise the "suspension comp damp value" a little. Raising it too much may stop it from doing a wheelie.

      03 de Janeiro de 2017
    • A3e0ee dadlolz

      @Zievs Awesome dude, there needs to be more old skool muscle cars out there. Btw I'm getting a conflict with the https://www.gta5-mods.com/vehicles/1970-camaro-ss-rs-super-tunable-lowrider-add-on mod here. The tuning parts don't show up anymore on the stock nova after I installed the camaro. It's not the hugest deal but if you have any advice on how I could use both mods at the same time without the tuning issue I would be grateful.

      06 de Janeiro de 2017
    • Fe3697 01c
      Zievs

      @openheaders go in to carcols and carvariations files and change kit ID's :)

      06 de Janeiro de 2017
    • 63b474 untitled 4

      I have no idea why but all the mods does it crash my game no matter what i try

      08 de Janeiro de 2017
    • F51e56 photojosh

      @TakumiTheOtaku you should try to watch a tutorial on youtube on how to put them in the game. if you have, you must be doing somthing wrong. this nova does not crash my game, and i have over 12 gigs of mods in my shit. thats a big load.

      10 de Janeiro de 2017
    • C97452 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!ren trans

      @icebox84 'a big load in your shit'... you sir are most eloquent :)
      @Zievs @Ganjahouse reported a greenish glow in the tire texture you might want to do a little touch-up. Don't see it myself tbh... The "Baldwin Motion" skin in white and black version is ready for release soon, I did spot a little discrepancies in the template but could work around it :)

      https://fotki.yandex.ru/next/users/r-ennie/album/475384/view/2045355
      Cheers!

      9 dias atrás
    • Fe3697 01c
      Zievs

      @ReNNie Yes i know, and im sorry about that. There is a way to fix it so im gonna try to fix it later!

      Nice livery :D

      9 dias atrás
    • F51e56 photojosh

      @ReNNie lmao, love that profile picture. 5 stars just for that!

      9 dias atrás
    • 551fcb images (1)

      hmm so the vehiclemods don't work anymore? I could have vehiclemods on all three variants but now its just the stock nova? any idea why that is? anyways a great mod.

      7 dias atrás
    • Fe3697 01c
      Zievs

      @CandyInc There was some reports, im gonna get the exact same version in when i get home and see if it works for me, otherwise im gonna try to find a fix, meanwhile you can hange some ID's in carcols and carvariations and see if that fixes it.

      4 dias atrás
    • Default

      How to install this mod 1969 Chevrolet Nova Pack [Add-On | Tunable | HQ] 1.4

      3 dias atrás
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