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Keep killin em kid.
@bringus You might be right, it's been a grip since I tried it. Don't get your hopes up much further with the stumbling though, I'll throw around a couple natives I know of off the top but they might not react the same to the player versus their effect on peds or what have you. We'll see.
@bringus Shit, it's good enough for me. I know hippiecommunist's "Ragdoll by Pain" .cs script keeps you stood up but you don't stagger much, kinda just flinch for a second before regaining control. Maybe I'll look into the adjustments you want... it might be possible if the right naturalmotion messages were sent to the player's ragdoll when hit instead of just the dead fish flop it receives currently.
@iTzKevinFTW Haha if only. Just use the unarmed slot while on the bike and flip people off, good enough right?
OTHER MODS USED IN MY PREVIEW VIDEO:
Injuries ragdoll player + more: https://www.gta5-mods.com/scripts/injury-net
Suspect's Sound Overhaul: https://www.gta5-mods.com/weapons/weapon-sounds-overhaul-pro
Raider's Blood, Violence & Ragdoll Overhaul: https://www.gta5-mods.com/misc/zippo-raided-blood-gore ***Use the weapons.meta included here instead of the outdated version that comes with Suspect's Sound Overhaul!
@bringus If you mean how the player stumbles and ragdolls when shot, check my post about the "Injury" mod either two posts above you, my list comment that is now pinned, or the note in the video description of the YouTube preview I got up.
@Interinactive @WCP @Pedge
I've had it bug out on me once or twice but it's pretty cool, there's also this one I used to use way back as well:
@Golden_Darknezz Maybe not outright thievery, but still a total rip off regardless. At least give the original author credit for the work this guy literally copied and pasted.
Better yet soon I'll update the youtube video description with the mods I used besides this one, stay tuned yall.
@OfficerSquare @S15ForMe Gun smoke, gunplay and one-handed firing animations are all various parts of Zippo Raider's violence mod.