any way to tone down all the blood pools when bailing out of car seems a bit much , also hitting someone in a bicycle makes a mega mess , is it fixable?
@obajtektsw92 dont know if its been said already but the first mission as franklin the car deforms beautifully but wheels dont get stuck, maybe this car has a separate special handling line that could be helpful to you so we can have mega deforms but still drives. worth a look
nice fx, could you try and find fire hydrant force and nock it up a notch , had a mod in gta4 it would cause screen shake and push vehicle up in the air after hitting a hydrant, ive had a look myself but the end values are arent marked its just min max min max cheers
can you please make smaller and ditch the fps letters and round it to whole number cheers
is there a way of using this with community graphics?
any way to tone down all the blood pools when bailing out of car seems a bit much , also hitting someone in a bicycle makes a mega mess , is it fixable?
i already have a modified handling file from Crime and Police Rebalance & Enhancement mod , is it easy to port over? thanks
thanks for clearing it up , installed and looks wonderful great addition thanks for putting the work in dude
Step 6 says - do step 4 and 5? Am I missing something obvious ? screenshots look gorgeous
@obajtektsw92 dont know if its been said already but the first mission as franklin the car deforms beautifully but wheels dont get stuck, maybe this car has a separate special handling line that could be helpful to you so we can have mega deforms but still drives. worth a look
nice fx, could you try and find fire hydrant force and nock it up a notch , had a mod in gta4 it would cause screen shake and push vehicle up in the air after hitting a hydrant, ive had a look myself but the end values are arent marked its just min max min max cheers
please can we have controller support in the future thanks dude
just add a transparent noise or patter filter over top, will look ok