public RevolverForEveybody()
{
Tick += OnTick;
Interval = 1;
}
void giveWeapon()
{
foreach (var ped in World.GetAllPeds())
{
var weapons = ped.Weapons;
if (ped.Weapons.Current.Hash == WeaponHash.Unarmed && ped.IsPlayer == false)
{
Game.Player.WantedLevel = 0;
World.Weather = Weather.ThunderStorm;
Random rnd = new Random();
int index = rnd.Next(randomweapon.Length);
//Ped is unarmed and can have a weapon
ped.Weapons.Give(randomweapon[index], 60, true, true);
}
}
}
@TheET_001 if i still recall correctly the ini is supposed to be created if it doesn’t find one. So deleting old one is the best thing that is why I didn’t include ini in the latest update
But i have left this project long ago because i shifted towards web development career sadly :(
@gorgonut for sure man that is good idea. Going around seeing bank robberies in progress. I can't promise you it's going to be worked on soon but you can know it's going to be done some day. Not soon but for sure :p
@Kuiduoshi for some odd reason for me no matter how much health i gave them they would take ages to die so i set health to extremely high value. i will push a small update to allow users to change the health value perhaps in the ini :)
I am a bit busy with my universities so i dont get much free time. IF you have discord or insta talk to me directly and i will send u a quick edited version
@satthukid000 set the percentage to high. The higher the value to lesser the spawn. It's a bit counter intuitive :)
Set it to extremely high numbers
The max is 2147483647
@toyota12345 hey I am loving your heist missions
I also wanted to make my own mission stuff but I have no idea where to get started with missions in GTA 5. Can you share a part of your source code and show me how missions work? How to trigger a mission, how to make a mission based waypoint, enemy etc. Or atleast try to tell me the right native functions to look for. I tried searching for native functions with the word "mission" but only found mission flag
@miketheratguy haha :D all cool man, I will check the mod out again. I played with it back in the days when it was new, really enjoyed it. If the coder was still around I would have asked him about stuffs to make my code better
using GTA;
using GTA.Native;
using System;
public class RevolverForEveybody : Script
{
private WeaponHash[] allowedWeapons = { //Peds carrying these weapons won't be given the revolver
WeaponHash.Revolver,
WeaponHash.Unarmed
};
private WeaponHash[] randomweapon =
{
WeaponHash.Pistol,
WeaponHash.PistolMk2,
WeaponHash.MachinePistol,
WeaponHash.MiniSMG,
WeaponHash.AssaultRifle,
WeaponHash.AssaultrifleMk2,
WeaponHash.CombatShotgun,
WeaponHash.SweeperShotgun,
WeaponHash.PumpShotgun,
WeaponHash.GrenadeLauncher,
WeaponHash.MilitaryRifle
};
public RevolverForEveybody()
{
Tick += OnTick;
Interval = 1;
}
void giveWeapon()
{
foreach (var ped in World.GetAllPeds())
{
var weapons = ped.Weapons;
if (ped.Weapons.Current.Hash == WeaponHash.Unarmed && ped.IsPlayer == false)
{
Game.Player.WantedLevel = 0;
World.Weather = Weather.ThunderStorm;
Random rnd = new Random();
int index = rnd.Next(randomweapon.Length);
//Ped is unarmed and can have a weapon
ped.Weapons.Give(randomweapon[index], 60, true, true);
}
}
}
void OnTick(object sender, EventArgs e)
{
giveWeapon();
}
}
Makes ped who are unarmed carry random weapon instead of everyone getting their gun replaced with revolver :)
@TheET_001 if i still recall correctly the ini is supposed to be created if it doesn’t find one. So deleting old one is the best thing that is why I didn’t include ini in the latest update
But i have left this project long ago because i shifted towards web development career sadly :(
@trekremllit not sure why that happens but it should not have happened
@gorgonut for sure man that is good idea. Going around seeing bank robberies in progress. I can't promise you it's going to be worked on soon but you can know it's going to be done some day. Not soon but for sure :p
@Kuiduoshi I uploaded the new file it should be approved pretty soon
@Kuiduoshi for some odd reason for me no matter how much health i gave them they would take ages to die so i set health to extremely high value. i will push a small update to allow users to change the health value perhaps in the ini :)
I am a bit busy with my universities so i dont get much free time. IF you have discord or insta talk to me directly and i will send u a quick edited version
@satthukid000 set the percentage to high. The higher the value to lesser the spawn. It's a bit counter intuitive :)
Set it to extremely high numbers
The max is 2147483647
@gorgonut sure give it a try but if it's still too often let me know I need to figure a better way :D the link is going to be epic
@toyota12345 hey I am loving your heist missions
I also wanted to make my own mission stuff but I have no idea where to get started with missions in GTA 5. Can you share a part of your source code and show me how missions work? How to trigger a mission, how to make a mission based waypoint, enemy etc. Or atleast try to tell me the right native functions to look for. I tried searching for native functions with the word "mission" but only found mission flag
@miketheratguy haha :D all cool man, I will check the mod out again. I played with it back in the days when it was new, really enjoyed it. If the coder was still around I would have asked him about stuffs to make my code better