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joshcollins5
Somewhere
17 arquivos curtidos
35 comentários
2 vídeos
4 envios
4 seguidores
2.166 downloads
  • 95030d jakii
    Comentário fixado

    Daxter coming next, then a new version of Jak :)

    30 de Dezembro de 2017
  • 95030d jakii

    Beat me to it bro, was half way doing this to test how to make custom maps :) I think Artisans would be a great map to do next.

    12 de Março de 2017
  • 95030d jakii

    I've been actively checking this site for months now for a Zombie mod that hasn't been outdated and works, this mod looks promising and I will try and submit a review when I have some time spare.

    05 de Agosto de 2016
  • 95030d jakii

    @TheFriedEggsFckr Not sure if you read the previous comments but there is no export support yet, so that's why there is a "NOTHING FOUND TO EXPORT" message. 3Doomer must be sick of these comments by now lol.

    16 de Junho de 2016
  • 95030d jakii

    I take back my error before, my game didn't update properly. It's working great now :D

    12 de Junho de 2016
  • 95030d jakii

    I can confirm that I get the error outside the game with the Unhandled Exception menyoo.asi not loading - something like that. I'm sure the dev is hard at work at this and it takes the mick that another update a day later took out his work - again. Keep it up man, this is my favourite trainer, mainly because it has controller support and has loads of great features :D

    12 de Junho de 2016
  • 95030d jakii

    Wow man, this is really great! Was meaning to make Frank from Dead RIsing 1 but never had the time. I think you should do it cause this was done really well (i.e head placement is perfect). Really nice work from a fellow Dead Rising fanatic :D We really do have the same taste in games haha.

    12 de Junho de 2016
  • 95030d jakii

    @idlehands I Uraniom for this mod, as of this time it is the only way to do full head rigs. However, the software is very unstable at times and I don't think is well optimized as of yet. Making this mod took a lot of attempts, as I had to re-export my head model a few times before it actually worked. I wish you good luck in your attempts with it. One more thing, GIMS will be released hopefully within the next month or two, so when it releases we will be able to do rigs and replace any model in 3DS Max, so it is worth waiting for that to come out and then workflow will become much more stable.

    10 de Junho de 2016
  • 95030d jakii

    @Sh3nZeR There's a software called "Uraniom" of which does full head rigs for the three main characters. It's nice to have this before the release of GIMS and is quite ahead of it's time.

    10 de Junho de 2016
  • 95030d jakii

    I am loving this, keep up the excellent work man :D

    21 de Maio de 2016