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Love it
The option to leave the AutoShop room doesn't always work, when taking the task from the board the character in my case Franklin is invisible, but when I manage to leave the garage right after starting the mission he is visible normally
After restarting game, the Autoshop room is invisible.
Find anather bug @HKH191
When I take the Union Depository Contract, Franklin is invisible and cant exit Autoshop. Can't change his look with trainer.
@HKH191
Amazing work with The Autoshop In SP as always :)
Got few problems:
1. Always when start cutscene Franklin change clothes and hair to stock (short and tshirt, white shoes and if good rememer start new game hair)
2.If I don't start the task, I can't get out of the garage/purchased property.
That's all I noticed at the moment.
Apart from these minor inconveniences, I am thrilled with your amazing work.
Regards
@likegemplay
Dzięki
@nolonlucas
Thanks. I think original author intentionally didn't add a "dynamic island" that would obscure clock display. I like that, so I took these versions for a "creative workshop." On the gta5-mods website, you'll find iPhone 17 Pro versions with a "dynamic island" from other authors. Regards, and thanks again.
@ShinyWasabi Here You go
[17:24:59][Script.cpp] ScriptMain: Game type is Legacy. Game version is 99.
[17:24:59][Memory.cpp] ScanPattern: Found memory pattern at 0x00007FF74E841FD9.
[17:25:05][Memory.cpp] ScanPattern: Found memory pattern at 0x00007FF74E841FD9.
[17:25:08][Memory.cpp] ScanPattern: Found memory pattern at 0x00007FF74E83F47D.
[17:25:08][ScriptData.cpp] ReadScriptCode: Read script code at 0x001FC332 in script program AM_MP_ARC_CAB_MANAGER, value is 1978497.
[17:25:08][ScriptData.cpp] ReadScriptCode: Read script code at 0x001F3905 in script program AM_MP_ARC_CAB_MANAGER, value is 1845250.
[17:25:08][ScriptData.cpp] ReadScriptCode: Read script code at 0x001F3909 in script program AM_MP_ARC_CAB_MANAGER, value is 880.
[17:25:08][ScriptData.cpp] ReadScriptCode: Read script code at 0x001F390C in script program AM_MP_ARC_CAB_MANAGER, value is 260.
[17:25:08][ScriptData.cpp] ReadScriptCode: Read script code at 0x001F390F in script program AM_MP_ARC_CAB_MANAGER, value is 447.
[17:25:08][ScriptData.cpp] ReadScriptCode: Read script code at 0x00003D33 in script program AM_MP_ARC_CAB_MANAGER, value is 2658291.
[17:25:08][ScriptData.cpp] ReadScriptCode: Read script code at 0x00003D37 in script program AM_MP_ARC_CAB_MANAGER, value is 468.
[17:25:08][ScriptData.cpp] ReadScriptCode: Read script code at 0x00003D3A in script program AM_MP_ARC_CAB_MANAGER, value is 325.
[17:25:08][ScriptData.cpp] ReadScriptCode: Read script code at 0x00003D3D in script program AM_MP_ARC_CAB_MANAGER, value is 8.
[17:25:08][ScriptData.cpp] ReadScriptCode: Read script code at 0x00063434 in script program AM_MP_ARC_CAB_MANAGER, value is 1690394.
[17:25:08][ScriptData.cpp] ReadScriptCode: Read script code at 0x0006671D in script program AM_MP_ARCADE_CLAW_CRANE, value is 287.
[17:25:08][ScriptData.cpp] ReadScriptCode: Read script code at 0x00066720 in script program AM_MP_ARCADE_CLAW_CRANE, value is 40.
[17:25:08][Memory.cpp] ScanPattern: Found memory pattern at 0x00007FF74DC5EECE.
[17:25:08][Memory.cpp] ScanPattern: Found memory pattern at 0x00007FF74DB23E34.
[17:25:08][Script.cpp] InitScript: Loaded MP map parts.
[17:25:08][Script.cpp] InitScript: Instance priority mode is already set.
[17:25:08][Script.cpp] InitScript: Script initialized successfully.
[17:26:11][Script.cpp] UpdateArcadeEntry: Player is in angled area, fading out.
[17:26:12][Script.cpp] ArcadeLoadStateFadeOut: Faded out, activating entity sets.
[17:26:12][Script.cpp] ArcadeLoadStateActivateEntitySets: Activated entity sets, creating objects.
[17:26:12][Script.cpp] ArcadeLoadStateCreateObjects: Objects created, creating peds.
[17:26:13][Script.cpp] ArcadeLoadStateCreatePeds: Peds created, requesting audio.
[17:26:13][Script.cpp] ArcadeLoadStateRequestAudio: Audio requested, launching ACM script.
[17:26:13][Script.cpp] ArcadeLoadStateLaunchACMScript: ACM script launched (id=95), fading in.
[17:26:13][Script.cpp] ArcadeLoadStateFadeIn: Faded in, arcade is ready.
[17:26:13][Memory.cpp] ScanPattern: Found memory pattern at 0x00007FF74E841F2F.
[17:28:00][Script.cpp] CleanupScript: Cleaned up script.