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gongel
Vice City,San Andreas,Liberty City.
113 arquivos curtidos
416 comentários
18 vídeos
35 envios
30 seguidores
50.935 downloads
  • 6ca840 11photo 925141

    👌🤌👍

    há 16 horas atrás
  • 6ca840 11photo 925141

    Love it

    há 1 dia atrás
  • 6ca840 11photo 925141

    Love it

    há 1 dia atrás
  • 6ca840 11photo 925141

    The option to leave the AutoShop room doesn't always work, when taking the task from the board the character in my case Franklin is invisible, but when I manage to leave the garage right after starting the mission he is visible normally

    há 2 dias atrás
  • 6ca840 11photo 925141

    After restarting game, the Autoshop room is invisible.

    há 2 dias atrás
  • 6ca840 11photo 925141

    Find anather bug @HKH191
    When I take the Union Depository Contract, Franklin is invisible and cant exit Autoshop. Can't change his look with trainer.

    há 2 dias atrás
  • 6ca840 11photo 925141

    @HKH191
    Amazing work with The Autoshop In SP as always :)
    Got few problems:
    1. Always when start cutscene Franklin change clothes and hair to stock (short and tshirt, white shoes and if good rememer start new game hair)
    2.If I don't start the task, I can't get out of the garage/purchased property.
    That's all I noticed at the moment.
    Apart from these minor inconveniences, I am thrilled with your amazing work.
    Regards

    há 2 dias atrás
  • 6ca840 11photo 925141
  • 6ca840 11photo 925141

    @nolonlucas
    Thanks. I think original author intentionally didn't add a "dynamic island" that would obscure clock display. I like that, so I took these versions for a "creative workshop." On the gta5-mods website, you'll find iPhone 17 Pro versions with a "dynamic island" from other authors. Regards, and thanks again.

    28 de Janeiro de 2026
  • 6ca840 11photo 925141

    @ShinyWasabi Here You go

    [17:24:59][Script.cpp] ScriptMain: Game type is Legacy. Game version is 99.
    [17:24:59][Memory.cpp] ScanPattern: Found memory pattern at 0x00007FF74E841FD9.
    [17:25:05][Memory.cpp] ScanPattern: Found memory pattern at 0x00007FF74E841FD9.
    [17:25:08][Memory.cpp] ScanPattern: Found memory pattern at 0x00007FF74E83F47D.
    [17:25:08][ScriptData.cpp] ReadScriptCode: Read script code at 0x001FC332 in script program AM_MP_ARC_CAB_MANAGER, value is 1978497.
    [17:25:08][ScriptData.cpp] ReadScriptCode: Read script code at 0x001F3905 in script program AM_MP_ARC_CAB_MANAGER, value is 1845250.
    [17:25:08][ScriptData.cpp] ReadScriptCode: Read script code at 0x001F3909 in script program AM_MP_ARC_CAB_MANAGER, value is 880.
    [17:25:08][ScriptData.cpp] ReadScriptCode: Read script code at 0x001F390C in script program AM_MP_ARC_CAB_MANAGER, value is 260.
    [17:25:08][ScriptData.cpp] ReadScriptCode: Read script code at 0x001F390F in script program AM_MP_ARC_CAB_MANAGER, value is 447.
    [17:25:08][ScriptData.cpp] ReadScriptCode: Read script code at 0x00003D33 in script program AM_MP_ARC_CAB_MANAGER, value is 2658291.
    [17:25:08][ScriptData.cpp] ReadScriptCode: Read script code at 0x00003D37 in script program AM_MP_ARC_CAB_MANAGER, value is 468.
    [17:25:08][ScriptData.cpp] ReadScriptCode: Read script code at 0x00003D3A in script program AM_MP_ARC_CAB_MANAGER, value is 325.
    [17:25:08][ScriptData.cpp] ReadScriptCode: Read script code at 0x00003D3D in script program AM_MP_ARC_CAB_MANAGER, value is 8.
    [17:25:08][ScriptData.cpp] ReadScriptCode: Read script code at 0x00063434 in script program AM_MP_ARC_CAB_MANAGER, value is 1690394.
    [17:25:08][ScriptData.cpp] ReadScriptCode: Read script code at 0x0006671D in script program AM_MP_ARCADE_CLAW_CRANE, value is 287.
    [17:25:08][ScriptData.cpp] ReadScriptCode: Read script code at 0x00066720 in script program AM_MP_ARCADE_CLAW_CRANE, value is 40.
    [17:25:08][Memory.cpp] ScanPattern: Found memory pattern at 0x00007FF74DC5EECE.
    [17:25:08][Memory.cpp] ScanPattern: Found memory pattern at 0x00007FF74DB23E34.
    [17:25:08][Script.cpp] InitScript: Loaded MP map parts.
    [17:25:08][Script.cpp] InitScript: Instance priority mode is already set.
    [17:25:08][Script.cpp] InitScript: Script initialized successfully.
    [17:26:11][Script.cpp] UpdateArcadeEntry: Player is in angled area, fading out.
    [17:26:12][Script.cpp] ArcadeLoadStateFadeOut: Faded out, activating entity sets.
    [17:26:12][Script.cpp] ArcadeLoadStateActivateEntitySets: Activated entity sets, creating objects.
    [17:26:12][Script.cpp] ArcadeLoadStateCreateObjects: Objects created, creating peds.
    [17:26:13][Script.cpp] ArcadeLoadStateCreatePeds: Peds created, requesting audio.
    [17:26:13][Script.cpp] ArcadeLoadStateRequestAudio: Audio requested, launching ACM script.
    [17:26:13][Script.cpp] ArcadeLoadStateLaunchACMScript: ACM script launched (id=95), fading in.
    [17:26:13][Script.cpp] ArcadeLoadStateFadeIn: Faded in, arcade is ready.
    [17:26:13][Memory.cpp] ScanPattern: Found memory pattern at 0x00007FF74E841F2F.
    [17:28:00][Script.cpp] CleanupScript: Cleaned up script.

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    26 de Janeiro de 2026