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@Michael-Townley- Hey mate,
I'm working on bringing FC 26 heads into GTA V with full texture details. I managed to solve the rigging issue by coding a custom addon that transfers the rig automatically, but I'm hitting a wall with Sollumz exports.
Since you are experienced with this, I was wondering if you could help me figure out the export settings? I’d love to get this working and maybe share my workflow/tools later on. Cheers!
@gameplazer @gameplazer Hello, I'm just seeing your message after a long time, sorry about that.
The teeth, eyes, and head are all separate files. The mouth can be opened.
I can also optionally combine the teeth and eyes with the head. The model's UV map has a completely healthy topology.
I can export all of this as FBX, and I can also draw the model as per my request. However, I need a good job of transferring it to the game. I don't need a fixed head, I need a truly accurate animation transfer. Thanks.
I modeled my own face in Blender in great detail. I made all the texture work detailed and high quality, high resolution, applicable to GTA. I adjusted the hair to look strand by strand. I prepared detailed files like Head Eye R Eye L Teef Hair Haircap ... I bought ZModeler, installed Sollumz plugin in Blender but I couldn't manage to add him instead of Michael... I just wanted to add my head in story mode because it would be more fun. Can you help me with this? Or do you know someone who can help?