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@Dock-6 Thanks. The values you're looking for are in %appdata%, you'll find the complex control folder that contains text files masked as jpg files to discourage people from cheating / messing around. At this point I think it's fair to reveal what these numbers for the Royal Avatar save are.
Royal Avatars. Right click image2.jpg and open with notepad: (If there's none, you don't own a Royal avatar)
This is from my sheet notes, the rest, things like clothes / vehicle color / weapon skin is hardcoded to each of the 100 character skins and the random characters in the Avatar Selection screen are as well.
For the character skins, there's 100, If you want to know which is which, locate the avatar icon folder they have a matching ID. Same for the specials. Their icons are in the UI folder and correspond with each ID.
I'm looking at the code right now and there's 67 vehicles possible for avatars. They're from a C# switch sorry for the mess, hopefully it's easy enough to understand, they're the developer names for each cars.
Same principle with the prim/sec weapons: (The dupes are just a cheap / lazy hack to make them more common in RNG)
There's 274 codenames. I've pasted them here:
As for the family names, that's a bit more complicated because I believe there's a total of 3000..
Updated the requisite section - Simple Trainer no longer required. You can download this Add-On from IKT instead:
I've tested it and does the same job of preventing the latest MP vehicles from despawning.
@GreyQuaker Looks like you have issues with other mods, sounds like your Script Hook setup might be effed.
@KingToke Thanks. You can tweak the zone times if you feel like it (see in the lower part of description)
As for disabling the mod starting up, not sure I understand. Script hook always starts with the game, as for the mod, nothing will load until you press F10.
Thanks for the heads up and good report on the findings there. I'll put a notification in the known issues but I'm really intrigued to know how it turned on. I'm assuming it is not a default setting, perhaps a shortcut. I told the trainer author that I would often accidentally turn on Air Mode which is basically Ghost Mode.
If it causes too many problem I'll look for an alternative. The trainer is required to have MP vehicles and the mod specifically made to fix that was abandoned, whereas this one is actively updated, which is mandatory to keep the MP vehicles working in SP (Rockstar literally add 5 seconds check to despawn them as design and this works around it, finger flip to modders / early leakers).
@buckjohnston Not while the mod is running no. I disable access to random vehicles and the drive-by shooting by design. It would not be impossible to customize it.
Most points outside of the AI ones are doable but I don't want to set your hopes up, the GTAV engine may sleep / deactivate NPCs when they get too far, drivers are an exception because they mainly worked around faking road navigation without obstacles. In a scenario where you expect to have a zone 15 times the original size for this mod, and 100 AI's fighting around most likely isn't working to work the way I intended it to, especially with parachute drops. This would have to be your own experiment tests I'm afraid. I would recommend starting smaller and increasingly going higher up.
As for the AI seeing and shoot you far away, that's the GTAV vanilla AI system. They need to have an active target to move the way they do. If I limit the range I they won't get a target and thus idle and stay still in place. Since this is a BR style mod I can't stage this the way you'd expect from script. The police in GTAV pretty much works the same way as far as I know.
PAID FEATURE REQUEST
- Customizable Zone Scale & Time - by buckjohnston
- Please Refer to "...\\THEAETIK\ComplexControl\ZoneConfig.txt" for info and instructions
Thanks for the donation @buckjohnston, Here's what I'll include for the next version via ini file:
- Customizable circle size
- Customizable time between circles
May 2nd 2020 Update: It's been 2 years since I released Complex Control, thanks to everyone who played and enjoyed the mod. I am now only taking paid requests for updates. The last donation was on May 20 2018.