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    @Voit Turyv I must have mis-remembered them because to be honest, you are right. I googled them just now and the differences are so slight between even the San Andreas Bullet and the 'modern' one. Nostalgia, I guess, I remembered them a little curvier, closer to the original GT-40...
    Thanks all the same :)

    27 de Maio de 2017
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    @ryouhei yeah I need to upgrade, I know lol. Soon, I keep telling myself...

    26 de Maio de 2017
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    these look really cool, although i clicked hoping for a curvier retro Bullet similar to the San Andreas or IV style...what are the chances...?

    26 de Maio de 2017
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    not sure if this is making my game crash or not, (clr.dll error in event log, which is a .net framework file...) but it deserves 5 stars even if it the culprit. The extra cars driving around change the game more than anything for me...I would like to know how to tune the numbers so certain cars spawn less but I wouldnt play gta without this one...

    26 de Maio de 2017
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    The blue filter is something I think a lot of the 'Realistic' mods miss tbh. True colour is effected by ambient light and the biggest impact to that is the sky...

    23 de Maio de 2017
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    HAHAHA! Excellent. I needed this for a machinima...I havent tried it yet but ill be back to rate it when I do!

    17 de Maio de 2017
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    Phenom II x4 955 BE @ 3.7Ghz
    PNY GTX 1050Ti 4GB
    8GB DDR2 RAM (7GB usable)
    Win 7 64 Bit
    x2 5200 RPM HDD (Cos it may factor in to your sums?)

    This file was an excellent place to start for my rig. I tweaked a few settings up for visual fidelity as I have 4GB of VRAM, my CPU bottlenecks this rig (could be the DDR2 RAM!?) so I get appx 60FPS in a few places but it can drop to ~30FPS in dense traffic or other intensive parts. No stuttering for me...

    16 de Maio de 2017