Selecione uma das seguintes categorias para começar a procurar os mods mais recentes do GTA 5 para PC:
@DhunT09, it was made to lock player's movement when player knocked down while he's in car, I will research for another way to do that.
BTW, looks like 1.0 will not release in February :(
Sorry, guys, job and family takes my time
@Draco2Crazy, do you have any other mods? Can you try test version of new release?(four posts above your comment)
@lividcourage, yeah, I've fixed that already, ragdoll will be like in old GSW2 and compatible with euphoria mods. But I have plans to integrate euphoria reactions to GSW2 in future releases(not in 1.0).
@Ramtin_ace_thm, I can't remember I did something to disable GSW2 in some mission, looks like you encounter strange bug. I've also researched scripthook API and looks like it's not possible to determine from script what's a mission is active right now, just check mission is in progress or not. I've added Paleto mission issue to my TODO, I'll think what I can do with that. Maybe full-body armor models as special case for body armor. Thanks for you feedback :)
@Monko, sure, here's link: https://mega.nz/file/EUdTRQiT#kzgCXriOVNzYpeO6LeeOcpe-mmr1u3xoCiuoDFNjrQw
Zip has two folder: Debug(with debug logs) and Release(w/o logs), choose one and play. Feel free to notify me about any bug and enhancement idea you encounter.
@Cheese_GUY, that's possible frame drop caused by other scripts
@Sagx, I'll check it out
@Cheese_GUY, did you use last version from gta5-mods or new test version from MEGA? Test version must be more performant
@BloodStrikes, yeah, good times are coming :)
I'm will push myself to release 1.0.0 version in February. There are some bugs and features I need to complete.
@Cheese_GUY, yeah, that maybe conflict in behaviour. GSW still think player is dead while he's not, I'll research that.
@Sagx, I have plans to add ability to "adrenaline" self while unconscious and reduce pain to get self up, but shooting from the ground is a good idea too, do you know any mods when player can do that?
@Bleak_Perspective, I will research that after first release(still has no release date :( ), maybe there's way to get all weapon hashes in launched GTAV, so I will print that to scripthook logs
@Bleak_Perspective, to be honest, I don't know where to get modded weapon hashes :(