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@Megadoodoo The mod will work without it, you just won't be able to drift as well.
@SnakeVenom33939 Drop the ENB files into your game folder, and open the enblocal.ini file and change "IgnoreDamageLimits" from "false" to "true".
@goobles64 Editing settings.xml is not necessary for the mod, but it should be in Documents\Rockstar Games\GTA V\settings.xml. AddedTraffic edits the same traffic files this mod does, they're not compatible. You could try installing that again, after DriveV, to overwrite my traffic edits with theirs, but it may not work.
@ThorTheMainGod I just tested the mission and it worked fine for me. Sometimes the game's AI pathing can have issues with the dynamic traffic and get confused (not related to this mod).
@OWLCAT At the bottom of vehicles.meta, interiors are defined. You will find <parent>vehicles_worn_interior</parent>
<child>vigero3</child>. Change that to your revised name.
@Deckameron Ah, sounds like you'd want more suspension damping. That makes cars less bouncy. The thing is, if you were to hit even a small bump at a high speed in real life, it would decrease your traction, because the car's weight has now lifted off the wheels. Downforce would help as well. But I'm happy with how the cars behave, myself. Try editing those values yourself and see what you get.
@Here4theM0ds2 No, you cannot. They both edit the same files.
@Alexandros110 Email sent.
@andersona7x6661 Did you install the popgroups.ymt and popcycle.dat in the folder named "Optional traffic edits"?
@weilher420 You were right, I missed the Thrax and Zorrusso somehow. They're now edited with the latest update.