1 arquivo curtido
7 comentários
0 vídeos
0 envios
0 seguidores
@R3QQ nothing seems to work on my end, I tried slickwilly99 method and nothing.
@R3QQ Once I start the game, loading screen appears and then I get the error message. Right after it starts loading. I exit the error game starts without the mod.
@R3QQ I'm getting the same error message ALsidi Group [Dude above me] I don't have pirated version. I only have Enhanced Native Trainer installed.
@R3QQ Any chance this will be updated on the new patch? I really like this mod.
Hello, I believe I have everything installed correctly. I keep getting this error message, when I press OK game starts but mod doesn't seem to work.
http://imgur.com/9dxDdMb
[19:17:53] [DEBUG] Created script domain 'ScriptDomain_CB61995D'.
[19:17:53] [DEBUG] Loading scripts from 'D:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_CB61995D' ...
[19:17:53] [DEBUG] Found 1 script(s) in 'BennysMotorworks.dll'.
[19:17:53] [DEBUG] Found 1 script(s) in 'myride.dll'.
[19:17:53] [DEBUG] Found 1 script(s) in 'NativeUI.dll'.
[19:17:53] [DEBUG] Starting 3 script(s) ...
[19:17:53] [DEBUG] Instantiating script 'BennysMotorworks.BennysMotorworks' in script domain 'ScriptDomain_CB61995D' ...
[19:17:55] [ERROR] Failed to instantiate script 'BennysMotorworks.BennysMotorworks' because constructor threw an exception:
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at nativeCall()
at GTA.Native.?A0xf78799bb.NativeTask.Run()
at GTA.ScriptDomain.ExecuteTask(IScriptTask task)
at GTA.Native.Function.Call[T](UInt64 hash, InputArgument[] arguments)
at BennysMotorworks.BennysMotorworks..ctor()
[19:17:55] [DEBUG] Instantiating script 'MyRide.MyRide' in script domain 'ScriptDomain_CB61995D' ...
[19:17:56] [DEBUG] Started script 'MyRide.MyRide'.
[19:17:56] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_CB61995D' ...
[19:17:56] [DEBUG] Started script 'NativeUI.BigMessageThread'.
[18:37:51] [DEBUG] Instantiating script 'MyRide.MyRide' in script domain 'ScriptDomain_B516ABCF' ...
[18:37:52] [DEBUG] Started script 'MyRide.MyRide'.
[18:37:52] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_B516ABCF' ...
[18:37:52] [DEBUG] Started script 'NativeUI.BigMessageThread'.
[18:41:12] [DEBUG] Created script domain 'ScriptDomain_12A9F4C8'.
[18:41:12] [DEBUG] Loading scripts from 'D:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_12A9F4C8' ...
[18:41:13] [DEBUG] Found 1 script(s) in 'bennysmotorworks.dll'.
[18:41:13] [DEBUG] Found 1 script(s) in 'myride.dll'.
[18:41:13] [DEBUG] Found 1 script(s) in 'NativeUI.dll'.
[18:41:13] [DEBUG] Starting 3 script(s) ...
[18:41:13] [DEBUG] Instantiating script 'BennysMotorworks.BennysMotorworks' in script domain 'ScriptDomain_12A9F4C8' ...
[18:41:15] [ERROR] Failed to instantiate script 'BennysMotorworks.BennysMotorworks' because constructor threw an exception:
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at nativeCall()
at GTA.Native.?A0xf78799bb.NativeTask.Run()
at GTA.ScriptDomain.ExecuteTask(IScriptTask task)
at GTA.Native.Function.Call[T](UInt64 hash, InputArgument[] arguments)
at BennysMotorworks.BennysMotorworks..ctor()
[18:41:15] [DEBUG] Instantiating script 'MyRide.MyRide' in script domain 'ScriptDomain_12A9F4C8' ...
[18:41:15] [DEBUG] Started script 'MyRide.MyRide'.
[18:41:15] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_12A9F4C8' ...
[18:41:15] [DEBUG] Started script 'NativeUI.BigMessageThread'