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kawai
welcome back
@Killaa Yes I use VDE for mixing and it does have some texture interlacing, but know that PXM-V is free and it's definitely the best large texture among the free ones, I've been following your patreon for a long time and I'm glad to meet you here, looking forward to your subsequent updates!
Similar to VDE, using VDE with each other should be epic if there are no conflicts!
感谢前辈 辛苦了
Can you convert to addon dlc.rpf format?XD
Very epic map! Thank you for your production and porting! Similarly, you can transplant tracks or large-scale scene maps in the game Assetto Corsa. This is also a good choice! Thanks for uploading, this map would be perfect for making a movie and a ski race.
Witness the birth of the next epic vegetation mod❤
Welcome back!
If someone doesn't know the two effects:
⦁ Blinn-Phong is simpler and computationally less expensive, making it useful for real-time applications or less demanding visual contexts, but it can produce less realistic results.
⦁ GGX is more complex and computation-heavy but offers high-quality, physically accurate results suitable for high-end rendering applications. It's particularly effective for materials where microfacet distribution and Fresnel effects play a significant role.
In modern graphics, GGX is often preferred for PBR due to its physical accuracy and visual realism, while Blinn-Phong may still be used in simpler or legacy systems.