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Great adaptation, but unlike the one for RDR2, the spooner doesn't seem to save nether spawned ped data, nor any spawned vehicle options. This would be a good alternative to pretty much old Map Editor if it would include those options mentioned before.
Excellent idea, especially if you don't want to overload your game.
What about implementing a chance multiplier? For example, with a multiplier of 1.0, the map will load each time you are within its area. With a multiplier of 0.0, the map will never load, and with a 0.5 multiplier, the chances of the map being loaded once you're in the area are 50%.
О, я как раз АДДОН-версию искал.
«Додж Чарджер» умеет так яростно наваливать?! Я схожую тачку в предельной прокачке (классический «Гаунтлет») разгонял разве что до до 235 км/ч с модом на реалистичную физику «Drive V».
But is the 540 KMH some kind of a game limitation? Because it's seems to be hard-limited whether by the the game or by the mod once you try to drive faster.
Incredible work. AI drivers only sometimes start to act terribly stupid, but these are minor things.
But, oddly enough, blips are disabled once "MPMaps=1" is set. That is, when the MP map is loaded automatically.
Great trainer, I’ve been using it since it's been fresh for GTA 4. But I have quite a little problem... wherever I put "Garageblips=0" (without quotes, of course) after "[Defaults]" and before "[BodyGuards]" sections in order to disable those green blips when MP map is enabled, it just doesn't seem to work, as the blips are still there. I enable MP maps manually through the Teleport options. It's not that these blips are a crucial issue, but it's a bit of annoyance.
Definitely this is the feature that GTA V had been missing.
Special thanks for GTAO scripts.