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Hey, can you add markers similar to online competitions to the checkpoints?
Hey, why don't you use the ini format for all files such as configuration files, vehgroups, wpngroups, etc.? Then add node classifications for different types of vehicles, characters, etc., and distinguish file names with different names. Because files in this format can read nodes [node], it will be more intuitive to view.
For example, in the following format:
[boats]
boats,
dinghy5,
avisa
[sports]
ninef,
ninef2,
banshe
@JohnFromGWN Yes, I know that your focus is not on the processing of the detailed logic of generating vehicles for the time being. I cut out a frame of the picture from your video:
http://youtube.com/post/UgkxNmMC-UFMEz0QqxUkWRfIdN-POPhj9WG5?si=JDc7q4pk7ciQStRU
The character is not naturally directly in the vehicle. I encountered this problem when developing similar modules before. After adjusting the generation logic, there is no such frame.
Then, if the vehicle generation needs to be processed in detail, it is necessary to consider the processing of three situations: when the player generates the vehicle in the vehicle, when the player generates the vehicle while walking, and when the aircraft is generated. For example, if a vehicle is generated in a vehicle, if it is driving, the new vehicle can maintain the direction and speed of the old vehicle, etc. If the aircraft is generated, it can be generated directly in the air, etc.
The logic for spawning vehicles can be tweaked more finely, with an unnatural frame where a character can be seen settling out of thin air and then appearing in a vehicle, the person should be placed in the vehicle immediately, as is the case with Menyoo, and if the vehicle is spawned inside the vehicle, it can maintain the orientation and initial velocity of the previous vehicle
@HKH191After a while, I'll test again when I get home
@JohnFromGWN ok,thanks
There is a problem: I don't know if this is a game limit, some cutscenes can't be played, there is no effect after clicking, and then clicking on these unplayable cutscenes will cause all cutscenes to be unplayable and can only be restored by restarting the game
@HKH191 yes,i mean cutscene
@JohnFromGWN In my country, there is a master who has made an ASI Trainer that implements horizontal sorting and scrolls up and down the list with the mouse wheel, just like a web browsing, but does not publish the source code. What is the way to make the mouse appear above ytd, and is it only possible for ytd?
@JohnFromGWN good job!You can add a toggle mode to your vehicle generation menu. When switching to horizontal arrangement, the vehicle classification of the lemonui menu will be displayed on the left, and the vehicle preview of the horizontal arrangement will be displayed on the right. Clicking on a different category will automatically switch the right vehicle preview.