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hey,Why not put the gangModData folder in the same path as the dll?
Can you add the option to respawn at different coordinate points?
@JIMX Is this function used to enable mp respawn: NETWORK_RESURRECT_LOCAL_PLAYER.What I mean by your script's custom respawn feature is whether your script supports setting multiple custom coordinates in the configuration file to respawn, such as randomly reading multiple coordinate points set for teleportation when a player dies. But your script only has one ASI and I haven't seen the configuration file.
@JIMX Yes, I wrote a similar one in C# language according to your code. It can set custom respawn point coordinates. But how can I block the game's original respawn animation? Then my above question is: Does your script support respawning with custom coordinates? I tried your script. It seems that no configuration file is automatically generated. It respawns automatically from the nearest road.
How to set a custom respawn point? There is only one asi file in the mod file and no configuration file.
@JohnFromGWN ok
@JohnFromGWN The effect of adding shadows like game subtitles is also good, but I don't know which function it uses
the color of some places overlaps with the game screen. You can use the SET_TEXT_OUTLINE function to add a layer of stroke effect to the text.It can be set as an optional configuration feature
@JohnFromGWN The second point I mentioned earlier, will you also be unable to directly play the program?
@JohnFromGWN It may be useful for embedding textures, but I haven't tried it before. I am more accustomed to using CodeWalker, which is more advanced in modifying prop data. For this prop, due to the external texture used on its screen, you should not be able to modify its internal data to match the external ytd texture after exporting it