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@Traumadog123 There's a reason Valve removed paid mods from Steam: people don't like paying for mods. https://www.pcgamer.com/valve-has-removed-paid-mods-functionality-from-steam-workshop/
As far as I can tell this mod is completely free though. Please correct me if I'm wrong.
@phexitol Do you have the latest ScriptHookVDotNet installed? Does your ScriptHookVDotNet.log file have any errors in it?
@m1ke510a Make sure to set the Primary File as your latest version, otherwise users will download the old version by default. Also, add a change-log to the description.
@m1ke510a To fix the problem of peds fleeing, you'll probably have to set combat attributes like so: https://gitlab.com/Jitnaught/combatpeds-gta5/-/blob/master/CombatPeds/SpawnCombatPeds.cs#L206
To call this "machine learning" is just wrong. All the "machine learning" does for the player is remember the speed the player was driving on a specific vehicle node, and all it does for pedestrians is set their speed to a static 15 meters per second.
@alloc8or Downgraded from version 1.3.1 to 1.2? lol
@Snaptrap @Remix Added weather/time saving.
@SylveticHearts I'm glad the code was of use :)
@jerome74 Yeah you have to enable attaching to object bones to attach to windmills.
@CHADI_2 What do you mean it won't update? What options are you changing?
Thanks to @justalemon for updating LemonUI so I could properly convert this mod. :)