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  • Gtao57
  • Gtao57

    @DevSebo Im intrigued, thanks for the info. :)

    12 de Maio de 2018
  • Gtao57

    @TerableSpelar But of course, as someone trying to dabble in machinima, I look forward to it. :)

    11 de Maio de 2018
  • Gtao57

    A very decent mod. A couple important notes:
    1. The Meta file has a "_" character at the end of the file, you might want to note that for newer users because it won't work properly when inserted into OpenIV.
    2. While this does remove tracers from a good amount of weapons, there is still some weapons (The Special Carbine, Combat MG MkII, etc) that still exhibit tracers.
    This is something I have wanted since 2014 so I appreciate the mod, but it could definitely use a rework in the future.

    10 de Maio de 2018
  • Gtao57

    Actually, trying the new build fixed it. huh, thats weird, but I'll take it :D.

    14 de Março de 2018
  • Gtao57

    @dannyberry1997 Yep, seeing the same for some strange reason all of a sudden. was working fine a couple of days ago. But who knows, might be something we are both doing wrong XD.

    12 de Março de 2018
  • Gtao57

    @stillhere Still having crashes, I think it may be a muster mod (or an Open IV mod that combines a bunch of mods at once) that's doing it, I have 2 installed, but to keep from embarassing myself like I did with you I won't state which ones they are. I'll just have to contact the respective owners and figure out what's causing it. Thanks for being so helpful. I regret it, but I might even have to redownload everything for the third time in a month due to mods not updating with the game. Such a shame. Still, your mod is 5 stars and that will stand.

    08 de Fevereiro de 2018
  • Gtao57

    @stillhere Much appreciated, and sorry for putting the blame on your mod, it's just bad timing as I'venot had any issues before until recently. I am trying it now. Thanks again for the multitudes of help.

    06 de Fevereiro de 2018
  • Gtao57

    @stillhere Thanks for the reply. So after some digging It seems to be a ScripthookV.net issue, but Im not sure where. The logs yield no results, the only thing I have to go off of is my eventlog results.

    Faulting application name: GTA5.exe, version: 1.0.1290.1, time stamp: 0x5a278c81
    Faulting module name: KERNELBASE.dll, version: 10.0.16299.15, time stamp: 0x4736733c
    Exception code: 0xe0434352
    Fault offset: 0x0000000000013fb8
    Faulting process id: 0x3622c
    Faulting application start time: 0x01d39e3444b2fc3a
    Faulting application path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\GTA5.exe
    Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll
    Report Id: 1fbf158b-b83b-420a-a0bc-1fd0e3bdcb9b
    Faulting package full name:
    Faulting package-relative application ID:

    Application: GTA5.exe
    Framework Version: v4.0.30319
    Description: The process was terminated due to an unhandled exception.
    Exception Info: System.AccessViolationException
    at GTA.NaturalMotion.?A0x918702bf.NmApply.Run()
    at GTA.ScriptDomain.DoTick()
    at GTA.ScriptDomain.DoTick()
    at ScriptHookVDotNet.Tick()

    Exception Info: System.Reflection.TargetInvocationException
    at System.RuntimeMethodHandle.InvokeMethod(System.Object, System.Object[], System.Signature, Boolean)
    at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(System.Object, System.Object[], System.Object[])
    at System.Reflection.RuntimeMethodInfo.Invoke(System.Object, System.Reflection.BindingFlags, System.Reflection.Binder, System.Object[], System.Globalization.CultureInfo)
    at <Module>.ManagedTick()

    I am in NO way a programmer, and my tech lingo is "meh" so I don't have much clue whats going on here. Tried googling it, but no luck, it seems to be just a blanket of issues that use similar wording.

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    05 de Fevereiro de 2018
  • Gtao57

    @stillhere Yo, I had to actually create an account for this! This is a mad i've been looking for since the modding game started. I have been messing around with this mod lightly, but unfortunately I have a severe issue. After about 10-15minutes in my game crashes.
    As you stated, your mod conflicts with texture mods, and indeed I had the Enhanced Blood and Gore Mod installed, plus VisualV, and the World of Variety all installed. I assumed that was the issue so I removed everything but Your Mod, Enhanced Native Trainer, Euphoria, ELS, AddonSpawner, and PedSpawnerPlus. <---- I always run these during updates as they work 98% of the time.
    Unfortunately I am still getting crashes 10-15 minutes in and only about 5 to 8 decals in. I'm still giving you 5 stars because I've been waiting years for this mod, but I would really like to enjoy and mess around with it without the often crashes. If you can help me out bro, I'd greatly appreciate it.

    05 de Fevereiro de 2018