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Why haven't people realized by now. If there's a game update, it's gonna conflict with mods. Either don't update, or make back-ups. And if you do update, just understand that your game will be modless for a few days.
Ill gotten Gains Update 2 is out now. Have any idea when you might update the trainer?
@Demons
Oh, I don't doubt it. And I didn't intend to make light of tedious and trying work, just that my suggestions likely wouldn't be that hard to script. I'm not very familiar with any one scripting language, but I DO understand the intricacies involved. More importantly, I just want the mod to be the best it can be, and I trust that in time it could be one of the best.
Mod is pretty damn cool. Needs features though.
*All the "missions" I've played thus far are exactly the same - chasing someone on foot, or chasing someone in a car. And most seem to be randomly placed. Add some variety to the missions and place the targets in hand selected areas that you think would make for some cool scenarios. How about not having to chase someone for a chance, allowing us time to place ourselves strategically and snipe someone from a rooftop. Or start a mission timer that forces us to find a marked vehicle and plant an explosive on it before the target reaches it. Or start a mission timer that tasks us with reaching a target before he/she reaches a getaway vehicle (plane or boat). Or missions where we have to kill SPECIFIC high profile targets (like the mayor, police chief, celebrities, etc, etc) instead of just only random NPCs. I'm not a coder, but these seem pretty straight forward and not that hard to do. I could think up a ton of these small scenarios, but for reference you could just think of them as smaller GTA Online missions. A lot of the missions could just be killing random NPCs, but mix it up with some "named" targets, and instructions on how, when, and where to kill them.
*Accepting targets should be more cinematic. Nothing crazy, just name the target (unless they're unnamed, and then you could describe the target), and then what street they're on, or the name of the landmark they're in (L.S.I. Airtport, or the old Up N' Atom Burger on the Western Highway, or atop the Maize Bank helipad, etc, etc) - just put a little more into it than just spawning a blip on the map.
For anybody who wants a more seamless and fluid take-off, enable infinite parachutes in your trainer of choice ... I use simple trainer. Took me a minute, but I realized this mod doesn't really add the ability to fly, instead it REPLACES normal parachute freefall with flying, which means that anytime you're at a decent height and you have a parachute equipped, you'll automatically start flying. The mod gives you a parachute when you activate flight, but if you already have a parachute, flight is automatically activated when you do the super jump, or start falling from a decent height. Don't think the mod author intended this, but it's actually really cool. Just turn on infinite parachutes.
I like where this mod is going, but it needs some work. Sonic Boom is so much better for flying, plus you can land, and when you're speed boosting while low to the ground you can ragdoll peds and cars, and even blow up cars if you're using the maximum speed boost. The super sprint and super jump from Sonic Boom are also fantastic. Can't wait for Iron Man V, though.
All in all I think this is better than the Nice Fly mod, but If you have plans to keep working on the mod, I have a few suggestions:
-Smoother transition from jumping to flight, similar to the Nice Fly Mod. I've been turning on super jump, then once I jump I hit the B button on the controller to ragdoll myself and then I initiate flight. It makes it look more realistic, instead of just switching to the flight animation. Only problem is that it's kind of tedious to do, and I wish the transition from jumping to flight was automatic and seamless.
-If it's possible, create an .ini file that allows us to tweak speed settings. I think you did a great job with the speed, and the effects that make it seem like you're going faster than you actually are, but it'd be nice to be able to go even faster ... or slower.
-A cinematic camera while flying would be excellent. Maybe use the cinematic camera that is used for planes and jets and what not. It'd look super dope.
-Better landing. The landing is good, but doesn't always work because when you land, you bounce a little bit which puts you back in the air, and if you're still holding the land buttons (which are the same as the flight buttons) you often start flying again.
A small mod, but it's absolutely my favorite realism mod for the game.