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My mods are already mostly compatible, with a few exceptions.
- General files exceptions:
dispatch.meta - each mod that includes its own dispatch.meta file is incompatible with other dispatch.meta files
e.g. the dispatch.meta file included with "WSE: Revamped" is incompatible with" WSE: Federal Enforcement" beacause each defines its own police response functions that may not be compatible with each other.
zonebind.ymt - it defines law enforcement jurisdictions. The vanilla game has the DEFAULT, COUNTRYSIDE, and ARMY_BASE jurisdictions. An unused jurisdiction "enum_ad76c606_781vcpv" is used to make the SAHP, SASPA, or Coast Guard spawn in specific areas. That is the only unused jurisdiction that works left over from the GTAV development and testing phase back in the early 2010s. It is used in zonebind.ymt. That is why zonebind.ymt and dispatch.meta files from different mods are incompatible. (e.g. zonebind.ymt from "WSE: Revamped" and zonebind.ymt from "SASPA (State Prison Authority) Expanded Pack")
pedpersonality.ymt - A custom one is used in "WSE: Federal Enforcement", "WSE: Revamped", and "NOOSE Expanded Pack". It only adds new NPC personalities, it doesn't change anything relying on vanilla personality functions. It is compatible with all of my mods (the newest version that is; e.g. no need to replace the one from "WSE: Revamped" when using "NOOSE Pack Expanded" or "WSE: Martial Law" (if the "WSE: Revamped" version is the newest)).
loadouts.meta - A custom one is used in "WSE: Federal Enforcement", "WSE: Revamped", and "NOOSE Expanded Pack". It adds new NPC weapon loadouts, it doesn't change anything relaying on vanilla loadout functions (except cops). It is compatible with all of my mods (the newest version that is; e.g. no need to replace the one from "WSE: Revamped" when using "NOOSE Pack Expanded" or "WSE: Martial Law" (if the "WSE: Revamped" version is the newest))..
popcycle.dat - Enables the spawn of police officers and vehicles on the street. It is compatible with all of my mods. Not required for any of my mods to work.
popgroups.ymt - I use to define the type of police vehicles that spawn in LS, the countryside, and the highways.
A prerequisite for installing this file is installing the custom popcyle.dat file. Not required for any of my mods to work.
- Add-on files exceptions:
1) "NOOSE Expanded Pack" and "WSE: Federal Enforcement" share a lot of assets (vehicles and NPCs) and the issue that arises from this is that I update "NOOSE Expanded Pack" more frequently than "WSE: Federal Enforcement", so some of the assets in "WSE: Federal Enforcement" will be out of date (e.g. different textures, completely new model, etc.).
2) "NOOSE Expanded Pack" and "WSE: Revapmed" share some assets. Same issue as 1).
3) "WSE: Revamped" and "WSE: Federal Enforcement" share some assets. Same issue as 1).
All of my add-on mods (".rpf" files that contain vehicles, NPCs, etc.) are compatible (taking into account the issues described in "Add-on files exceptions").
@Michael21107 Done. Added an RDE compatibility section to the description.
@BOFUSs Thanks, glad to hear you're enjoying the mod.
@Swed1431 Next update.
@William Halverd I don't know if I'll be able to do it. Currently I'm trying to make scenarios for the next NOOSE Expanded Pack update and I keep running into issues where some scenarios don't spawn in correctly. If you wish to create scenarios for this and upload them, by all means feel free to do it.
@William Halverd In vanilla GTAV there are Post OP (UPS) - has vehicles and postal workers, GoPostal (FedEx Express) - has vehicles and postal workers, Alpha Mail (DHL) - no vehicles and no postal workers, and United States Post (USPS) - no vehicles and no postal workers. In vanilla United States Post (USPS) only exists as a warehouse in Terminal (their logo is on the building) and as the owner of mailboxes on public property (their logo is on the mailboxes). I just added postal workers and delivery vehicles.
@Lrenzo Thank you! And the Mk II weapon is just for the screenshot, but I might update the loadouts.meta and pedpersonality.ymt files in a future update.
@Lrenzo Did you install both the "pedpersonality.ymt" and "loadouts.meta" files?
@CaptainSzasz The color of the text on the side of the vehicle depends on the color of the vehicle. File "carvariations.meta" defines the spawn color of the vehicle. I think the problem lies somewhere in the separation of the vehicle from the pack (in the pack the spawn color is defined as white).
@Lapson Yes. I've added a requirements section to the description. It has a link to the mod. You need it if you want to add vehicles/peds to the game. Also install "PackFile Limit Adjuster" and "Heap Limit Adjuster" if you experience any crashes after that.