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ChillestDev
contact@nookandco.dev
1 arquivo curtido
117 comentários
3 vídeos
3 envios
23 seguidores
58.764 downloads
  • 79cec5 c6qnwwx6 400x400

    If anyone encounters an issue with “FATAL: directx texture … creation failed”, go to scripts/UberDriverRevamped/ and delete the UI folder. It isn’t needed just a leftover I thought I would use.

    há 1 hora atrás
  • 79cec5 c6qnwwx6 400x400

    2.0.5 is out! Here's what changed:
    - UberPool Logic Improvements: Pool drop-offs now prioritize the nearest valid destination, and manual out-of-order drop-offs are now accepted and handled correctly.
    - Multi-Passenger Ride Fixes: Improved rider cycling and passenger selection behavior for XL and Pool rides, especially during pickup and drop-off transitions.
    - Expanded Passenger Variety: Significantly expanded the default ambient male and female passenger model pool, added many new rider names, and included automatic migration from older small ped lists.
    - More Immersive Pickups: Riders now better react before pickup by facing the player’s vehicle and using more varied waiting behaviors like waving or checking their phone.
    - Modern Route HUD: Replaced the old subtitle-based route flow with a new centered route-status HUD that combines route instructions and rider info into one cleaner interface.
    - HUD Position Customization: Added runtime position tuning for the new HUD through the config and in-game menu.

    há 7 horas atrás
  • 79cec5 c6qnwwx6 400x400

    2.0.4 is out! Here's what changed:
    – Native Controller Support: Added secondary controller support with optional MOD+ID combo bindings for menu, accept, decline, and HUD rider cycling. Includes live-edit entries in the in-game Hotkeys menu and default controller bindings using Modifier 217.

    – UberPool Enhancements: Improved UberPool flow with per-dropoff payout notifications, randomized additional Pool request timing, and better timer/state handling. Improved rating fairness with more generous ETA tolerance, dynamic scaling by active stop count, and reduced ETA penalty aggressiveness.

    – Decimal Star Ratings: Added decimal-star rating support, with ratings rounded and stored consistently to tenths, and accurately shown in earnings summaries.

    – Vehicle Class Fixes: Fixed XL/SUV qualification to correctly use total seat count, including the driver seat. Overhauled High-End/Black eligibility to strictly respect the explicit HighEnd allowlist instead of broad vehicle class auto-qualification. Updated the default HighEnd list to focus on luxury vehicles.

    – GPS Route Reliability: Improved legacy GPS route reliability with watchdog/pulse recovery for disappearing pickup/dropoff routes.

    há 2 dias atrás
  • 79cec5 c6qnwwx6 400x400

    @Palkia88 I am aware of an issue surrounding this and I’ll be looking into it shortly

    há 2 dias atrás
  • 79cec5 c6qnwwx6 400x400

    @CTDERU safe driving is based on speeding, near misses at high speeds, crashes, stuff like that. It can be fine tuned to be less sensitive in the config menu.

    So I’m wondering, is there a different way you guys would prefer it worked? Or, should it be less sensitive by default? :)

    há 2 dias atrás
  • 79cec5 c6qnwwx6 400x400

    i hear all your suggestions and ill look into them today! and as for scripthookvdotnet, make sure you are installing ScriptHookVDotNetEnhanced and NOT nightly! https://github.com/Chiheb-Bacha/ScriptHookVDotNetEnhanced/releases

    há 3 dias atrás
  • 79cec5 c6qnwwx6 400x400

    2.0.3 is out! Here's what's changed:
    - Improved fare/tip adjustment steps and fixed ETA-based 1/5 star rating issues.
    - Added custom passenger model support, including custom add-on peds through the PassengerModels .ini setting.
    - Added new event chimes with a config toggle to turn custom UI audio on or off.
    - Fixed DLC/add-on vehicle entry issues by allowing passengers to warp into seats if needed.
    - Moved Sandbox Mode to the root menu for easier access.

    há 4 dias atrás
  • 79cec5 c6qnwwx6 400x400

    Update coming soon to address many feedback reports

    há 6 dias atrás
  • 79cec5 c6qnwwx6 400x400

    @Palkia88 Yes, you should drive realistically! And for people in a rush, yes you should drive faster! Chill passengers are your everyday citizen, and driving realistically is the base requirement for them essentially. And drunk passengers are pretty much RNG based, so your driving style doesn't matter all that much with them.

    TL;DR drive realistically! And drunk passengers are RNG, so go crazy haha

    Would anyone be interested in a realism or GTA style driving toggle for the mod?

    há 6 dias atrás
  • 79cec5 c6qnwwx6 400x400

    @kingneak85 Just for being the driver, but there is a mod to call one already: https://www.gta5-mods.com/scripts/personal-driver-chauffeur

    27 de Abril de 2026