Hide Collisions & Lights Tool for 3DsMax 1.0
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Hide Collisions & Lights Tool for 3ds Max (GTA V Modding)
This 3ds Max script is designed specifically for GTA V Modders to streamline the workflow when working with collisions and lights inside MLOs.
With a single click the tool automatically detects and hides all collision meshes and lights; helping you work on your scene without unnecessary clutter. It supports both object names and modifiers making it reliable across different setups.
Features:
Perfect for MLO Creators/Developers who want a faster and cleaner workflow inside 3ds Max.
Credits:
Enjoy!
This 3ds Max script is designed specifically for GTA V Modders to streamline the workflow when working with collisions and lights inside MLOs.
With a single click the tool automatically detects and hides all collision meshes and lights; helping you work on your scene without unnecessary clutter. It supports both object names and modifiers making it reliable across different setups.
Features:
- Instantly hide common collision objects (Box, Sphere, Capsule, Cylinder, Plane, Disc, etc.)
- Supports GTA V specific collision class names:
- EGIMS_V_CollisionMesh
- EGIMS_V_Col_PrimBox
- EGIMS_V_Col_PrimSphere
- EGIMS_V_Col_PrimCapsule
- EGIMS_V_Col_PrimCylinder
- EGIMS_V_Col_Disc
- EGIMS_V_Col_Sphere
- EGIMS_V_Col_Cylinder
- EGIMS_V_Col_Plane
- EGIMS_V_Col_Box
- EGIMS_V_Col_Capsule
- Hides lights to keep your viewport clean (supports GIMS Evo Lights + Default 3ds Max Lights).
- Easy to access from the Utility Panel in 3ds Max.
Perfect for MLO Creators/Developers who want a faster and cleaner workflow inside 3ds Max.
Credits:
- Inspired by Rockstar’s GTA V extension system & Sollumz Tools for Blender.
Enjoy!
Primeiro envio: há 3 dias atrás
Último envio: há 3 dias atrás
Último download: há 13 horas atrás
4 Comentários
More mods by Escobar:
Hide Collisions & Lights Tool for 3ds Max (GTA V Modding)
This 3ds Max script is designed specifically for GTA V Modders to streamline the workflow when working with collisions and lights inside MLOs.
With a single click the tool automatically detects and hides all collision meshes and lights; helping you work on your scene without unnecessary clutter. It supports both object names and modifiers making it reliable across different setups.
Features:
Perfect for MLO Creators/Developers who want a faster and cleaner workflow inside 3ds Max.
Credits:
Enjoy!
This 3ds Max script is designed specifically for GTA V Modders to streamline the workflow when working with collisions and lights inside MLOs.
With a single click the tool automatically detects and hides all collision meshes and lights; helping you work on your scene without unnecessary clutter. It supports both object names and modifiers making it reliable across different setups.
Features:
- Instantly hide common collision objects (Box, Sphere, Capsule, Cylinder, Plane, Disc, etc.)
- Supports GTA V specific collision class names:
- EGIMS_V_CollisionMesh
- EGIMS_V_Col_PrimBox
- EGIMS_V_Col_PrimSphere
- EGIMS_V_Col_PrimCapsule
- EGIMS_V_Col_PrimCylinder
- EGIMS_V_Col_Disc
- EGIMS_V_Col_Sphere
- EGIMS_V_Col_Cylinder
- EGIMS_V_Col_Plane
- EGIMS_V_Col_Box
- EGIMS_V_Col_Capsule
- Hides lights to keep your viewport clean (supports GIMS Evo Lights + Default 3ds Max Lights).
- Easy to access from the Utility Panel in 3ds Max.
Perfect for MLO Creators/Developers who want a faster and cleaner workflow inside 3ds Max.
Credits:
- Inspired by Rockstar’s GTA V extension system & Sollumz Tools for Blender.
Enjoy!
Primeiro envio: há 3 dias atrás
Último envio: há 3 dias atrás
Último download: há 13 horas atrás
can you make a plugin to import .yft (cars + Skel) plugin for GTA 5 3ds max
Finally some good tools for 3Ds max modders! I'm sending same question about importer for .yft stuff
@G-CREATIVITY Thanks for sharing your opinion! I’ve actually tried it before but ran into some issues since I don’t have much experience with the .XML format. Still I’ll give it another shot and try to make it work this time
I'm working now on a MLO Creator inside 3DsMax to create Portals, Rooms, Entities and really close to finish it.
@AR Scorpion Will try to do that!