Air Support: Strafe Run, Chopper Gunner & More 3.0.6-beta



Spawn a variety of air support, including Attack Helicopter, Support Helicopter, and now Precision Air Strike (Strafe Run)

Place everything into scripts directory
Install latest ScriptHookVDotNet (v3 required), and .NET 4.8 Runtime
Doomsday patch is required to use Akula, Heists is required for Valkyrie, Smuggler's Run is required for Hunter, and After Hours is required for Strikeforce (strafe run)

Air Strike (Strafe Run) Usage:
By default, [activateKey] is F12. This can be changed in settings. Call in a strafe run using any method below:
1. While aiming, press [activateKey]
2. Press [activateKey]. You will be given a flare gun to mark the position of the strafe run. The run begins after the flare hits something (e.g. the ground, vehicles, NPCs, etc.)

Attack Heli Usage:
Spawn attack helicopter: F10 (can be changed in INI)
Chase & engage NPC: aim at ped/vehicle and press F10

Support Heli Usage:
Spawn support helicopter: Shift+F10
Ground crew rappel from support helicopter (must be active already): Shift+F10
Dismiss helicopters and ground crew: Del+F10
Support helicopter land near player: PageDown+F10
To enter the helicopter once it lands, get near the heli and hold your enter vehicle button for ~1 second.
To fly to waypoint (or hover if no waypoint is set), press Tab+F10
Support helicopter resume following player (after landing): PageUp+F10

Ground crew (bodyguards):
Spawned in with randomly chosen class of primary weapons: rifles, MGs, SMGs, or shotguns
Spawned in with sidearms, including AP pistol
Maximum of 7 that follow you. You can spawn more & they will protect you, but will not follow you

Bugs and future improvements:
- ENT bodyguards do not work well with gunners and guards spawned with this script. Avoid spawning ENT bodyguards while using this script.
- Valkyrie gunners are still dumb

Changelog (full change log in readme):
- revamped strafe run cinematic cams, now featuring 4 sequences
3.0.6 (beta):
- smoothed the transition from gameplay camera to cinematic cam
3.0.5 (unreleased):
- added error checking to prevent the script from crashing when user doesn't have necessary DLC
- add DLC requirements to readme
- fixed (hopefully) issue with flare gun not getting ammo while player is in a vehicle
3.0.4 (beta):
- improve strafe run spawn position choosing logic
- randomized strafe run pilot tasking order for better targeting distribution
3.0.3 (beta):
- tweaked default values in INI file
- implemented various attempts to fix user crashes
3.0.2 (unreleased):
- implemented an alternative method of calling in a strafe run, using the flare gun
- improved logic of choosing spawn position for the strafe run
this should result in fewer strafe runs blocked by the map (buildings and terrain)
- updated vehicleweapons_strikeforce.meta to increase range and fire rate of Strikeforce's missiles
3.0.1 (beta)
- hotfix: corrected vehicleweapons_strikeforce.meta installation path
3.0 (beta)
- first release to include precision air strike strafe runs!

Github source code & latest releases
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Primeiro envio: 30 de Janeiro de 2020
Último envio: há 3 dias atrás
Último download: há 23 minutos atrás

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 3.0.6-beta (current)

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