Relationship Manager 1.2.0
3.945
65
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22 de Junho de 2021
This script adds a menu that can be used to edit the relationships between predefined in-game relationship groups, at runtime. You can see this as an UI frontend of several relationship between group functions. It also allows the player to enable the potentially leftover Riot Mode that Rockstar has implemented.
Features List
- Set relationship between groups at runtime
- Reset relationship between groups
- Enable or disable "riot mode"
Known Issues
You can view, submit, or contribute to issues at the code repository, located at here.
Requirements
LemonUI by justalemon
ScriptHookV by Alexander Blade
Community ScriptHookV .NET by crosire & contributors
Install
Install the required dependencies above if you haven't. Then, drag everything inside "To Game Folder" folder into your game directory.
Changelog (for files on this page)
Version 1.2.0:
- Added file "Relationship Manager.xml" which can be use to customize relationship groups used by script
- Relationship groups are no longer hardcoded
Version 1.0.0:
- First release
License and Credits
The script is coded by RelaperCrystal. Special thanks to a topic by alloc8or for list of all relationship group names.
Licensed under Apache License 2.0, available at this page.
The source code is available at here.
Primeiro envio: 14 de Junho de 2021
Último envio: 21 de Junho de 2021
Último download: há 1 dia atrás
22 Comentários
This script adds a menu that can be used to edit the relationships between predefined in-game relationship groups, at runtime. You can see this as an UI frontend of several relationship between group functions. It also allows the player to enable the potentially leftover Riot Mode that Rockstar has implemented.
Features List
- Set relationship between groups at runtime
- Reset relationship between groups
- Enable or disable "riot mode"
Known Issues
You can view, submit, or contribute to issues at the code repository, located at here.
Requirements
LemonUI by justalemon
ScriptHookV by Alexander Blade
Community ScriptHookV .NET by crosire & contributors
Install
Install the required dependencies above if you haven't. Then, drag everything inside "To Game Folder" folder into your game directory.
Changelog (for files on this page)
Version 1.2.0:
- Added file "Relationship Manager.xml" which can be use to customize relationship groups used by script
- Relationship groups are no longer hardcoded
Version 1.0.0:
- First release
License and Credits
The script is coded by RelaperCrystal. Special thanks to a topic by alloc8or for list of all relationship group names.
Licensed under Apache License 2.0, available at this page.
The source code is available at here.
Primeiro envio: 14 de Junho de 2021
Último envio: 21 de Junho de 2021
Último download: há 1 dia atrás
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Please post feature requests, bug reports etc. to the issue tracker at Bitbucket repository: https://bitbucket.org/RelaperCrystal/relationship-manager/issues?status=new&status=open
16 de Junho de 2021 -
@ariana23 There is a player group available. But what you mean predefined? Did you mean "custom groups"?
16 de Junho de 2021 -
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@RelaperCrystal sorry but I don't see any differences in relationships .. It could be my fault, although it's easy to install it.. what is wrong !! the random girls and boys still show hate.. in respect level 👀 this mod will be a good mod I feel so
16 de Junho de 2021 -
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Would you add the mission groups to this? Would be dope, to make sure that we can control how peds react to actors created by scripts like build a mission or map editor.
21 de Junho de 2021 -
@thalilmythos If I wants to add mission groups I need to know the exact name used internally for these scripts in code. A customizable relationship groups feature is currently to-do. (you can see the issue tracker for any progress on this)
21 de Junho de 2021 -
YOU DONT KNOW HOW LONG I HAVE BEEN SWAPPING .DAT FILES, YOU ARE GOATED!
21 de Junho de 2021 -
Take a look at this
It comes from the description of this mod, and it's the names it uses for the script I think
https://www.gta5-mods.com/scripts/bodyguard-squads
Since I asked i'd like to be helpful :D
21 de Junho de 2021 -
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@HRHGJR4 Yes. Changes from this script are made at runtime (in memory), but it cannot be saved.
27 de Junho de 2021 -
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Hey, I was wondering, why can't it not be saved, wouldn't it be possible to store the settings in an ini or XML?
11 de Setembro de 2021 -
So I can't save my new default relationships? Everytime I load my game I have to re-do them?
27 de Janeiro de 2022 -
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@RelaperCrystal it can't be saved? Darn, I was gonna use this mod to make shadks neutral (like they are in real life) but I guess I have to use another mod If it isn't saved.
12 de Abril de 2023
Please note that by default some groups are commented out in the xml file. If you wants to use them (at your own risk), uncomment those in the xml file.