32.411
417
32.411
417
DO NOT BOTHER REPORTING BUGS IF YOU DON'T USE DAMAGE ENGINE AND/OR DIDNT INSTALL THE PINNED COMPATIBILITY PACK. I GENUINELY DON'T CARE.
If I ever release a new version, Damage Engine will not be optional.
Pickups takes a different approach to GTA V's weapon wheel and weapon pickups.
Weapon Wheel -
Before: You have 8 slots where each slot can hold multiple weapons, essentially enabling you to carry an entire armory in your pocket.
After: You have any number of slots you want (Default 4), and each slot only holds 1 weapon at a time.
Weapon Pickups -
Before: All weapon pickups are automatically picked up and each pickup always has full ammo, even if the NPC who dropped it already used some. All weapon pickups have no attachments, even if the previous owner had them equipped.
After: You have the choice of automatically picking up weapons or not. If the slot the weapon belongs to is already full, you will have the choice to swap weapons. If any weapon you are currently holding uses the same ammunition, you have the choice between automatically or manually taking ammo. Weapon pickups only contain whatever ammunition was left in them by their previous owner. Weapon pickups will be equipped with any attachments the previous owner was using. A popup will show over nearby weapon pickups to let you know of their ammo count and type.
Visible Loadout -
When enabled, Visible Loadout will display weapons you're carrying, but not currently using, on various attachment points on your player. There is one attachment point for each slot. If you require more than 4 slots, simply duplicate some of the existing slots in slots.xml. You may also edit their physical attachment points. As all weapons are not made equal, some weapons have their own attachment offsets in order to better fit on the player. These per-weapon offsets are now found in pickups.xml.
Some ammunition amounts are adjusted to be more realistic. All weapons acquired by entering certain vehicles are disabled.
This mod changes many game files. Due to this it is incompatible with a large amount of weapon/realism mods including RDE. If you want to use this mod with any incompatible mod, all you must do is merge the conflicting files. Any reward data MUST reflect Pickups game file data, otherwise Pickups will not work properly. Ammo types can be changed, but beware that all stock ammo types have been removed.
If you merge files to make Pickups compatible with other mods, please be generous enough to release them on GTA5-mods.com so others can benefit from your hard work.
To change the number of slots, you simply need to edit the data in pickups.xml so that weapons use new slots. If the highest 'group' attribute in pickups.xml is 7, you will then have 8 slots. If it's 3, you'll have 4 slots.
You will also need the right textures (in Pickups/Wheel/) for the number of slots you wish to use. I've included a template and textures for 4 and 8 slots. Use the template to make your own textures for the number of slots you desire, then follow the naming scheme I used. The script uses this naming scheme to load the appropriate textures. If it cannot find them, the script WILL NOT WORK.
All the data in pickups.xml is editable, so you can change the display names of the weapons if you desire. Be aware that these name changes only affect the Pickups script. It won't affect the stock weapon wheel or Ammunation.
Installation
--Script Install--
Use OpenIV's Package Installer to install Pickups.oiv. If you want to install manually, rename the package to Pickups.zip. All the files are laid out in a very easy to understand structure.
--(PREREQUISITES)--
You will need Alexander Blade's C++ Scripthook
(http://gtaforums.com/topic/788343-vrel-script-hook-v/)
Known Issues
-Attachments are not shown on pickup models.
-Custom weapon wheel, icons, and text have blurry edges due to DX hook.
Changelog
v1.0:
-Original Release
v2.0:
-Added Visible Loadout option
-Fixed issue that caused certain pickups to forget their attachments
-Fixed loadout detection issues when changing characters
-Fixed issues with Ammunation gun ranges.
v2.1:
-Compatibility with mpbiker dlc
v2.2:
-Compatibility with After Hours dlc
-Added Damage Engine Ver tópico no GTAForums »
If I ever release a new version, Damage Engine will not be optional.
Pickups takes a different approach to GTA V's weapon wheel and weapon pickups.
Weapon Wheel -
Before: You have 8 slots where each slot can hold multiple weapons, essentially enabling you to carry an entire armory in your pocket.
After: You have any number of slots you want (Default 4), and each slot only holds 1 weapon at a time.
Weapon Pickups -
Before: All weapon pickups are automatically picked up and each pickup always has full ammo, even if the NPC who dropped it already used some. All weapon pickups have no attachments, even if the previous owner had them equipped.
After: You have the choice of automatically picking up weapons or not. If the slot the weapon belongs to is already full, you will have the choice to swap weapons. If any weapon you are currently holding uses the same ammunition, you have the choice between automatically or manually taking ammo. Weapon pickups only contain whatever ammunition was left in them by their previous owner. Weapon pickups will be equipped with any attachments the previous owner was using. A popup will show over nearby weapon pickups to let you know of their ammo count and type.
Visible Loadout -
When enabled, Visible Loadout will display weapons you're carrying, but not currently using, on various attachment points on your player. There is one attachment point for each slot. If you require more than 4 slots, simply duplicate some of the existing slots in slots.xml. You may also edit their physical attachment points. As all weapons are not made equal, some weapons have their own attachment offsets in order to better fit on the player. These per-weapon offsets are now found in pickups.xml.
Some ammunition amounts are adjusted to be more realistic. All weapons acquired by entering certain vehicles are disabled.
This mod changes many game files. Due to this it is incompatible with a large amount of weapon/realism mods including RDE. If you want to use this mod with any incompatible mod, all you must do is merge the conflicting files. Any reward data MUST reflect Pickups game file data, otherwise Pickups will not work properly. Ammo types can be changed, but beware that all stock ammo types have been removed.
If you merge files to make Pickups compatible with other mods, please be generous enough to release them on GTA5-mods.com so others can benefit from your hard work.
To change the number of slots, you simply need to edit the data in pickups.xml so that weapons use new slots. If the highest 'group' attribute in pickups.xml is 7, you will then have 8 slots. If it's 3, you'll have 4 slots.
You will also need the right textures (in Pickups/Wheel/) for the number of slots you wish to use. I've included a template and textures for 4 and 8 slots. Use the template to make your own textures for the number of slots you desire, then follow the naming scheme I used. The script uses this naming scheme to load the appropriate textures. If it cannot find them, the script WILL NOT WORK.
All the data in pickups.xml is editable, so you can change the display names of the weapons if you desire. Be aware that these name changes only affect the Pickups script. It won't affect the stock weapon wheel or Ammunation.
Installation
--Script Install--
Use OpenIV's Package Installer to install Pickups.oiv. If you want to install manually, rename the package to Pickups.zip. All the files are laid out in a very easy to understand structure.
--(PREREQUISITES)--
You will need Alexander Blade's C++ Scripthook
(http://gtaforums.com/topic/788343-vrel-script-hook-v/)
Known Issues
-Attachments are not shown on pickup models.
-Custom weapon wheel, icons, and text have blurry edges due to DX hook.
Changelog
v1.0:
-Original Release
v2.0:
-Added Visible Loadout option
-Fixed issue that caused certain pickups to forget their attachments
-Fixed loadout detection issues when changing characters
-Fixed issues with Ammunation gun ranges.
v2.1:
-Compatibility with mpbiker dlc
v2.2:
-Compatibility with After Hours dlc
-Added Damage Engine Ver tópico no GTAForums »
Primeiro envio: 01 de Julho de 2016
Último envio: 23 de Fevereiro de 2021
Último download: há 1 minuto atrás
1.077 Comentários
More mods by InfamousSabre:
- Armas
4.93
14.477
71
Beta 0.5
DO NOT BOTHER REPORTING BUGS IF YOU DON'T USE DAMAGE ENGINE AND/OR DIDNT INSTALL THE PINNED COMPATIBILITY PACK. I GENUINELY DON'T CARE.
If I ever release a new version, Damage Engine will not be optional.
Pickups takes a different approach to GTA V's weapon wheel and weapon pickups.
Weapon Wheel -
Before: You have 8 slots where each slot can hold multiple weapons, essentially enabling you to carry an entire armory in your pocket.
After: You have any number of slots you want (Default 4), and each slot only holds 1 weapon at a time.
Weapon Pickups -
Before: All weapon pickups are automatically picked up and each pickup always has full ammo, even if the NPC who dropped it already used some. All weapon pickups have no attachments, even if the previous owner had them equipped.
After: You have the choice of automatically picking up weapons or not. If the slot the weapon belongs to is already full, you will have the choice to swap weapons. If any weapon you are currently holding uses the same ammunition, you have the choice between automatically or manually taking ammo. Weapon pickups only contain whatever ammunition was left in them by their previous owner. Weapon pickups will be equipped with any attachments the previous owner was using. A popup will show over nearby weapon pickups to let you know of their ammo count and type.
Visible Loadout -
When enabled, Visible Loadout will display weapons you're carrying, but not currently using, on various attachment points on your player. There is one attachment point for each slot. If you require more than 4 slots, simply duplicate some of the existing slots in slots.xml. You may also edit their physical attachment points. As all weapons are not made equal, some weapons have their own attachment offsets in order to better fit on the player. These per-weapon offsets are now found in pickups.xml.
Some ammunition amounts are adjusted to be more realistic. All weapons acquired by entering certain vehicles are disabled.
This mod changes many game files. Due to this it is incompatible with a large amount of weapon/realism mods including RDE. If you want to use this mod with any incompatible mod, all you must do is merge the conflicting files. Any reward data MUST reflect Pickups game file data, otherwise Pickups will not work properly. Ammo types can be changed, but beware that all stock ammo types have been removed.
If you merge files to make Pickups compatible with other mods, please be generous enough to release them on GTA5-mods.com so others can benefit from your hard work.
To change the number of slots, you simply need to edit the data in pickups.xml so that weapons use new slots. If the highest 'group' attribute in pickups.xml is 7, you will then have 8 slots. If it's 3, you'll have 4 slots.
You will also need the right textures (in Pickups/Wheel/) for the number of slots you wish to use. I've included a template and textures for 4 and 8 slots. Use the template to make your own textures for the number of slots you desire, then follow the naming scheme I used. The script uses this naming scheme to load the appropriate textures. If it cannot find them, the script WILL NOT WORK.
All the data in pickups.xml is editable, so you can change the display names of the weapons if you desire. Be aware that these name changes only affect the Pickups script. It won't affect the stock weapon wheel or Ammunation.
Installation
--Script Install--
Use OpenIV's Package Installer to install Pickups.oiv. If you want to install manually, rename the package to Pickups.zip. All the files are laid out in a very easy to understand structure.
--(PREREQUISITES)--
You will need Alexander Blade's C++ Scripthook
(http://gtaforums.com/topic/788343-vrel-script-hook-v/)
Known Issues
-Attachments are not shown on pickup models.
-Custom weapon wheel, icons, and text have blurry edges due to DX hook.
Changelog
v1.0:
-Original Release
v2.0:
-Added Visible Loadout option
-Fixed issue that caused certain pickups to forget their attachments
-Fixed loadout detection issues when changing characters
-Fixed issues with Ammunation gun ranges.
v2.1:
-Compatibility with mpbiker dlc
v2.2:
-Compatibility with After Hours dlc
-Added Damage Engine Ver tópico no GTAForums »
If I ever release a new version, Damage Engine will not be optional.
Pickups takes a different approach to GTA V's weapon wheel and weapon pickups.
Weapon Wheel -
Before: You have 8 slots where each slot can hold multiple weapons, essentially enabling you to carry an entire armory in your pocket.
After: You have any number of slots you want (Default 4), and each slot only holds 1 weapon at a time.
Weapon Pickups -
Before: All weapon pickups are automatically picked up and each pickup always has full ammo, even if the NPC who dropped it already used some. All weapon pickups have no attachments, even if the previous owner had them equipped.
After: You have the choice of automatically picking up weapons or not. If the slot the weapon belongs to is already full, you will have the choice to swap weapons. If any weapon you are currently holding uses the same ammunition, you have the choice between automatically or manually taking ammo. Weapon pickups only contain whatever ammunition was left in them by their previous owner. Weapon pickups will be equipped with any attachments the previous owner was using. A popup will show over nearby weapon pickups to let you know of their ammo count and type.
Visible Loadout -
When enabled, Visible Loadout will display weapons you're carrying, but not currently using, on various attachment points on your player. There is one attachment point for each slot. If you require more than 4 slots, simply duplicate some of the existing slots in slots.xml. You may also edit their physical attachment points. As all weapons are not made equal, some weapons have their own attachment offsets in order to better fit on the player. These per-weapon offsets are now found in pickups.xml.
Some ammunition amounts are adjusted to be more realistic. All weapons acquired by entering certain vehicles are disabled.
This mod changes many game files. Due to this it is incompatible with a large amount of weapon/realism mods including RDE. If you want to use this mod with any incompatible mod, all you must do is merge the conflicting files. Any reward data MUST reflect Pickups game file data, otherwise Pickups will not work properly. Ammo types can be changed, but beware that all stock ammo types have been removed.
If you merge files to make Pickups compatible with other mods, please be generous enough to release them on GTA5-mods.com so others can benefit from your hard work.
To change the number of slots, you simply need to edit the data in pickups.xml so that weapons use new slots. If the highest 'group' attribute in pickups.xml is 7, you will then have 8 slots. If it's 3, you'll have 4 slots.
You will also need the right textures (in Pickups/Wheel/) for the number of slots you wish to use. I've included a template and textures for 4 and 8 slots. Use the template to make your own textures for the number of slots you desire, then follow the naming scheme I used. The script uses this naming scheme to load the appropriate textures. If it cannot find them, the script WILL NOT WORK.
All the data in pickups.xml is editable, so you can change the display names of the weapons if you desire. Be aware that these name changes only affect the Pickups script. It won't affect the stock weapon wheel or Ammunation.
Installation
--Script Install--
Use OpenIV's Package Installer to install Pickups.oiv. If you want to install manually, rename the package to Pickups.zip. All the files are laid out in a very easy to understand structure.
--(PREREQUISITES)--
You will need Alexander Blade's C++ Scripthook
(http://gtaforums.com/topic/788343-vrel-script-hook-v/)
Known Issues
-Attachments are not shown on pickup models.
-Custom weapon wheel, icons, and text have blurry edges due to DX hook.
Changelog
v1.0:
-Original Release
v2.0:
-Added Visible Loadout option
-Fixed issue that caused certain pickups to forget their attachments
-Fixed loadout detection issues when changing characters
-Fixed issues with Ammunation gun ranges.
v2.1:
-Compatibility with mpbiker dlc
v2.2:
-Compatibility with After Hours dlc
-Added Damage Engine Ver tópico no GTAForums »
Primeiro envio: 01 de Julho de 2016
Último envio: 23 de Fevereiro de 2021
Último download: há 1 minuto atrás


Compatibility for new DLC: https://www.gta5-mods.com/scripts/support-for-infamoussabre-s-pickups
v2.2 will be back up as soon as I can find it.
@Summord thanks man, i was just stressed cause i thought the game was gone for me.
lol you are fine man. Stick by my advice bro
@Summord @Summord I deleted them and validated them and now it's reinstalling the game, is that what it's meant to do..?
@Sharpy12 yes every single file will b e replaced with the original
@Summord would i keep my story mode progress?
@Sharpy12 yes but only if its a cloud save.
its cool and all but it is really unnecessary for it to change ped health and rag doll mechanics, as it can mess with other mods and just be annoying. If the creator wanted to change the rag doll mechanics he should've made a separate mod.
@Summord Guess I'll have to find out, I'll update you soon.
@InfamousSabre why would you add that to this mod? it would be more logical to make that a seperate mod/download because it can interfere with certain mods and quite frankly break the game like it did to me.
@Sharpy12 Because its mine and I do what I want. If you don't like it, edit the settings to better suit the way you want it to work. That's why they're there. Learn to make backups.
@Summord I DID ITTTTT!!!!!! I FIXED THE GAME!!! I REINSTALLED IT TWICE AND REINSTALLED ALL MODS AND FIXED MY HALTH!!!! ITS WORKING THANK YOU SO MUCH!!!!
@Sharpy12 Just dont use OPENIV anymore until you learn how to backup your rpfs.
so when i open my weapon wheels with "tab" the sound what hears when you open the weapons wheel, doesent stop when i close the weapons wheel? anyone got a fix
@Summord yeah i think I'll stay away from that for a bit lmao
@HaukkaZ Some other script you have installed is interfering. Figure out which one it is and stop using it.
@Summord hey man, I learned how to make a backup and am using OpenIV for some mods atm, so if shit hits the fan I'm all good and safe
@Sharpy12 Congratulations man, I am very proud of you!
@Summord thanks man :)
Nah.
is it possible to uninstall the ragdoll physics to the games regular one?