Collectibles Manager 1.0
60
3
60
3
INTRO
This mod provides a solid way for managing and locating collectibles through in game blips and a menu.
FEATURES
- Unique in game map blips for every collectible + alive and close animals from Wildlife Photography Challenge (White hunt blip)
- In game menu to toggle collectibles blips ON/OFF and collected status
- SHIFT + click key for mult select
- CollectiblesManager.ini file for manually managing your Settings, ON/OFF collectibles blips and Progress
- Settings tab for managing:
Open Menu Key (Default F10 Key)
Remove Blip Key (Key to remove close and waypointed blips. Default 0 Key)
Show Blips on Minimap (Default OFF to show only close blips)
Auto Remove Close Blip (Default OFF. When ON, automatically remove blip when you get close to it.
PLANNED FEATURES
Blips for All Guns, Melee Weapons, Bulletproof Vest, Health Pickups and Parachutes. MISSING Lenny Avery’s “For Sale” signs (Perhaps more if there is)
REQUIREMENTS
- ScriptHookV
- ScriptHookVDotNet
- LemonUI
INSTALLATION
Drag and drop all the files from the .zip to the Scripts folder
NOTES
My initial goal was to make a more robust and native-style mod by making the game display the blips according to what you already collected, use their internal in game coordinates and a in game menu to set collectibles status as collected/not collected. (Inspired on GTA SA Collectibles on Radar v1.1 by kong78) This idea has been discontinued for now due to my lack of knowledge on C++.
Credits to Ocrimax and skinnyJay for the old Collectibles on Map script. My mod is heavily inspired on it and it's also where I got the blips coordinates from. Thanks.
Source Code: soon
This mod provides a solid way for managing and locating collectibles through in game blips and a menu.
FEATURES
- Unique in game map blips for every collectible + alive and close animals from Wildlife Photography Challenge (White hunt blip)
- In game menu to toggle collectibles blips ON/OFF and collected status
- SHIFT + click key for mult select
- CollectiblesManager.ini file for manually managing your Settings, ON/OFF collectibles blips and Progress
- Settings tab for managing:
Open Menu Key (Default F10 Key)
Remove Blip Key (Key to remove close and waypointed blips. Default 0 Key)
Show Blips on Minimap (Default OFF to show only close blips)
Auto Remove Close Blip (Default OFF. When ON, automatically remove blip when you get close to it.
PLANNED FEATURES
Blips for All Guns, Melee Weapons, Bulletproof Vest, Health Pickups and Parachutes. MISSING Lenny Avery’s “For Sale” signs (Perhaps more if there is)
REQUIREMENTS
- ScriptHookV
- ScriptHookVDotNet
- LemonUI
INSTALLATION
Drag and drop all the files from the .zip to the Scripts folder
NOTES
My initial goal was to make a more robust and native-style mod by making the game display the blips according to what you already collected, use their internal in game coordinates and a in game menu to set collectibles status as collected/not collected. (Inspired on GTA SA Collectibles on Radar v1.1 by kong78) This idea has been discontinued for now due to my lack of knowledge on C++.
Credits to Ocrimax and skinnyJay for the old Collectibles on Map script. My mod is heavily inspired on it and it's also where I got the blips coordinates from. Thanks.
Source Code: soon
Primeiro envio: há 1 dia atrás
Último envio: há 16 horas atrás
Último download: há 32 minutos atrás
1 Comentário
INTRO
This mod provides a solid way for managing and locating collectibles through in game blips and a menu.
FEATURES
- Unique in game map blips for every collectible + alive and close animals from Wildlife Photography Challenge (White hunt blip)
- In game menu to toggle collectibles blips ON/OFF and collected status
- SHIFT + click key for mult select
- CollectiblesManager.ini file for manually managing your Settings, ON/OFF collectibles blips and Progress
- Settings tab for managing:
Open Menu Key (Default F10 Key)
Remove Blip Key (Key to remove close and waypointed blips. Default 0 Key)
Show Blips on Minimap (Default OFF to show only close blips)
Auto Remove Close Blip (Default OFF. When ON, automatically remove blip when you get close to it.
PLANNED FEATURES
Blips for All Guns, Melee Weapons, Bulletproof Vest, Health Pickups and Parachutes. MISSING Lenny Avery’s “For Sale” signs (Perhaps more if there is)
REQUIREMENTS
- ScriptHookV
- ScriptHookVDotNet
- LemonUI
INSTALLATION
Drag and drop all the files from the .zip to the Scripts folder
NOTES
My initial goal was to make a more robust and native-style mod by making the game display the blips according to what you already collected, use their internal in game coordinates and a in game menu to set collectibles status as collected/not collected. (Inspired on GTA SA Collectibles on Radar v1.1 by kong78) This idea has been discontinued for now due to my lack of knowledge on C++.
Credits to Ocrimax and skinnyJay for the old Collectibles on Map script. My mod is heavily inspired on it and it's also where I got the blips coordinates from. Thanks.
Source Code: soon
This mod provides a solid way for managing and locating collectibles through in game blips and a menu.
FEATURES
- Unique in game map blips for every collectible + alive and close animals from Wildlife Photography Challenge (White hunt blip)
- In game menu to toggle collectibles blips ON/OFF and collected status
- SHIFT + click key for mult select
- CollectiblesManager.ini file for manually managing your Settings, ON/OFF collectibles blips and Progress
- Settings tab for managing:
Open Menu Key (Default F10 Key)
Remove Blip Key (Key to remove close and waypointed blips. Default 0 Key)
Show Blips on Minimap (Default OFF to show only close blips)
Auto Remove Close Blip (Default OFF. When ON, automatically remove blip when you get close to it.
PLANNED FEATURES
Blips for All Guns, Melee Weapons, Bulletproof Vest, Health Pickups and Parachutes. MISSING Lenny Avery’s “For Sale” signs (Perhaps more if there is)
REQUIREMENTS
- ScriptHookV
- ScriptHookVDotNet
- LemonUI
INSTALLATION
Drag and drop all the files from the .zip to the Scripts folder
NOTES
My initial goal was to make a more robust and native-style mod by making the game display the blips according to what you already collected, use their internal in game coordinates and a in game menu to set collectibles status as collected/not collected. (Inspired on GTA SA Collectibles on Radar v1.1 by kong78) This idea has been discontinued for now due to my lack of knowledge on C++.
Credits to Ocrimax and skinnyJay for the old Collectibles on Map script. My mod is heavily inspired on it and it's also where I got the blips coordinates from. Thanks.
Source Code: soon
Primeiro envio: há 1 dia atrás
Último envio: há 16 horas atrás
Último download: há 32 minutos atrás






This looks fun